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Patch Notes 10/06/2020 - Happy Birthday

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Acidic
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#151 » Fri Jun 12, 2020 11:06 am

anarchypark wrote: Fri Jun 12, 2020 11:02 am
Acidic wrote: Fri Jun 12, 2020 10:41 am
anarchypark wrote: Fri Jun 12, 2020 10:32 am ...
battle quality is also important.
.....
Yes.
But to the point , I gave my feedback and stand by it. This thread is not to discuss my points but to give dev feedback from different perspectives
so i asked is your feedback based on field test or not. to measure how much values in it.
and day1 theorycrafting is... is it feedback?
no hard feeling, go test more, that's all.
peace( or waaaar )
Based on field testing in warband

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Nekkma
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#152 » Fri Jun 12, 2020 11:07 am

8/18 is 0,444 so 44,4 %

7/18 is 0, 389 so 39 %

So if order had won one more instance it would have been totally unbalanced (not claiming you said that) but now it is balanced?

Edit: BTW, what was the score for the city a few hours ago?
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Acidic
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#153 » Fri Jun 12, 2020 11:11 am

Nekkma wrote: Fri Jun 12, 2020 11:07 am 8/18 is 0,444 so 44,4 %

7/18 is 0, 389 so 39 %

So if order had won one more instance it would have been totally unbalanced (not claiming you said that) but now it is balanced?
As you asked a question I can give you my answer.
Makes no difference with these number alone.
We have seen that order tended to have unbalanced groups vs Destro more balanced group. So unfortunately the win rate as such onlynsays how manny took part and not weather they were even setups or balanced groups.
To get from this to something useful in a balance discution it would need some scoring of the setups and a correlation to winning or losing

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Nekkma
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#154 » Fri Jun 12, 2020 11:14 am

My point was more that the difference is pretty small to begin with. It is one or two instances going either way.
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Arbich
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#155 » Fri Jun 12, 2020 11:31 am

Nekkma wrote: Fri Jun 12, 2020 11:07 am 8/18 is 0,444 so 44,4 %

7/18 is 0, 389 so 39 %

So if order had won one more instance it would have been totally unbalanced (not claiming you said that) but now it is balanced?

Edit: BTW, what was the score for the city a few hours ago?
8/18 is the score of city a few hours ago. At least that's what I read....
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Pandastyle
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#156 » Fri Jun 12, 2020 12:00 pm

Todays city was 10 Order 8 Destro (18 instances total)
85 Mara
80 Choppa
80 Zealot

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wonshot
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#157 » Fri Jun 12, 2020 12:52 pm

Have any instances been reported to be ever lasting fights so far, as that would maybe be my biggest concirn if no "win conditions" without the pre-patch moraledrops can be created.

orvr 24v24 you can still die if you play worse, have a bad comp, or the enemy punish your mistakes. proved that in an offzone friendly skirmish :)
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BelligerentBob
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#158 » Fri Jun 12, 2020 12:59 pm

Anyone have screenshots of their characters wearing the new Invader weapons? I saw the Black Orc shield yesterday and WOW, its amazing.
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Buran
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#159 » Fri Jun 12, 2020 1:43 pm

I like this patch, because the Devs make the steps to balace game:
1st - they made the usable Shadow Warrior class for partyes and WBs (Increase DPS of ShW)
2nd - they balance pumping morals of Destroction vs morals of Order ( https://wiki.returnofreckoning.com/inde ... ale_Drains )
3d - they encourage the gamers to play RvR with new bonuses


Some people wrote that any changes are bad, but they are bad for them because they used strategies that in the past there was nothing to oppose. Now "balans of game" become The Balance! The other people live at the past and think that this game only for playing premades 6x6, 24x24. But for WHO The Balans is only Realv vs Realm! When there are 300+ people vs 300+ people whey always blobbing! This directly follows from a grown online server. I like this, my guildmembers like this. We are glad to see that the RoR become better! Congratulations )
Last edited by Buran on Fri Jun 12, 2020 4:02 pm, edited 1 time in total.
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Kragg
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#160 » Fri Jun 12, 2020 3:44 pm

Acidic wrote: Fri Jun 12, 2020 10:20 am
Kragg wrote: Fri Jun 12, 2020 10:14 am
Acidic wrote: Fri Jun 12, 2020 9:46 am Change to moral game has had an effect in destabilizing the balance between realms. Order has always and still have a advantage in raw damage and healing as has been shown manny times in the forums. The only thing Destro had to equalize this was a small increase in some pumps. This was weak advantage as order have solar flare and burning head. With the introduction of the moral change and no action on the damage and heal benefits on order there is a direct balance switch even further to order side.
That ' small increase' and ' weak advantage' was what alot of warbands were build around and have been a point of discussion since the beginning of the game. Instead of destabilizing 'even further', perhaps we should call it stabilizing instead?
I would agree with the moral change if it was matched with tonging down order advantages of more damage and more heal. Stabilizing so that order wins with out effort is not what I think is good. Sounds like war lion logic.
You presented your own advantages as minor, which is clearly a fallacy.
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