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Patch Notes 10/06/2020 - Happy Birthday

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Wam
Posts: 803

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#131 » Thu Jun 11, 2020 9:24 pm

Eversoris wrote: Thu Jun 11, 2020 9:19 pm
Wam wrote: Thu Jun 11, 2020 8:33 pm
Skullgrin wrote: Thu Jun 11, 2020 8:22 pm Got a quick question, hopefully someone will know the answer to. Where do you get the pies that you are supposed to throw at enemy players? Haven't seen any sort of quest or reference as to where they can be acquired...
middle flag on the ground in that room, there are two spawn spots for 10+ pies each time you pick up with fast respawn.
Could you show in a screenshot?
i dont have SS, but if you are destro player you take the left portal at start to go the ground floor (bottom flag) then you go up the stairs (multiple stairs) to the (middle flag) (the top flag is the button to blow everyone up)

So middle flag room on the floor, is small pie to pick up it takes one second. on the inner circle around the flag is the one spawn point, on the outer circle around the room (still inside the room, just the edge of it) near one of the doorways is the other spawn point...

If you do not see them, either a patch has bugged them or another player as recently picked them up, if you are dominating sc just spawn camp the middle flag area and look for pies in my opinion to get enough to throw at players... after a couple sc you will easily have 100+ pies (10 per a pick up)

I also went and checked for you https://github.com/WarEmu/WarBugs/issues/17101

I got most my pies on the first evening, there's been a few hotfix since... so not sure the current status of pies in SC's
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Eversoris
Posts: 138

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#132 » Thu Jun 11, 2020 9:31 pm

Afaik it's bugged :/ been there for 10 min and no tentacle pie appeared.
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Vayra
Posts: 577

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#133 » Thu Jun 11, 2020 10:02 pm

They can spawn in multiple locations, I've seen several spawn on the very top floor.
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Urmig
Posts: 25

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#134 » Thu Jun 11, 2020 10:08 pm

These pies are nowhere near to be seen.

Also trying to get the kill on the snot is extremely difficult.
I really don't understand why things that require many people but reward only a few keep being implemented.

It s the perfect way to fragment the community into a bunch of people only fending for themselves.

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Kaelang
Posts: 1275

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#135 » Thu Jun 11, 2020 10:36 pm

Urmig wrote: Thu Jun 11, 2020 10:08 pm These pies are nowhere near to be seen.
This is something we're aware of and are investigating.
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cursedflesh
Posts: 99

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#136 » Fri Jun 12, 2020 2:11 am

well ... skirmish sw rework is good, damage is crazy high, but problem is range - 65tf for aoe for such squishy class is really low, we cant hit backline and/or survive push
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shoelessHN
Posts: 175

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#137 » Fri Jun 12, 2020 6:02 am

cursedflesh wrote: Fri Jun 12, 2020 2:11 am well ... skirmish sw rework is good, damage is crazy high, but problem is range - 65tf for aoe for such squishy class is really low, we cant hit backline and/or survive push
Agreed. Increase the range to 200ft. Also let broadhead stack up x5 so it ticks for over 1500 against targets with 4k armor. 1000 ticks on a dot are way too low.

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cursedflesh
Posts: 99

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#138 » Fri Jun 12, 2020 6:05 am

shoelessHN wrote: Fri Jun 12, 2020 6:02 am Agreed. Increase the range to 200ft. Also let broadhead stack up x5 so it ticks for over 1500 against targets with 4k armor. 1000 ticks on a dot are way too low.

yeah dmg is overtuned
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Acidic
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#139 » Fri Jun 12, 2020 9:46 am

Change to moral game has had an effect in destabilizing the balance between realms. Order has always and still have a advantage in raw damage and healing as has been shown manny times in the forums. The only thing Destro had to equalize this was a small increase in some pumps. This was weak advantage as order have solar flare and burning head. With the introduction of the moral change and no action on the damage and heal benefits on order there is a direct balance switch even further to order side.

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anarchypark
Posts: 2075

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#140 » Fri Jun 12, 2020 10:08 am

Acidic wrote: Fri Jun 12, 2020 9:46 am Change to moral game has had an effect in destabilizing the balance between realms. Order has always and still have a advantage in raw damage and healing as has been shown manny times in the forums. The only thing Destro had to equalize this was a small increase in some pumps. This was weak advantage as order have solar flare and burning head. With the introduction of the moral change and no action on the damage and heal benefits on order there is a direct balance switch even further to order side.

yea we all know about it in theory.
test samples are what we need.

if moral dmg is less useful, pump and drain also get less important.
or
cuz only dmg part was reduced, defensive and utility morales are more strong now. pump and drain get more important.

prophecy is enough, time to test.
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