Re: Patch Notes 20/05/2020
Posted: Wed May 20, 2020 2:09 pm
Excited to see new weapons coming out, im pretty much RR80 full sov on both my mains using rr45 weps lol.
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ReturnOfReckoning wrote: ↑Wed May 20, 2020 12:10 pm
- Quest givers will now no longer give an orange hand icon for the quest when the quest objectives have been completed.
wargrimnir wrote: ↑Wed May 20, 2020 12:45 pm The T4 epics were ~3 DPS lower than the intended scaling, and were missing anywhere from 10-18 points in stats on each item (mostly due to a bug in collecting stats on items from live days). These are now set to item level 44. These 1h Weapons are 49 DPS. At top end of the scale, Sov weapons are about 61 DPS. Sov weapons on live were ~72 DPS which should give you an idea of the squish that has been done in scaling at the high end.
I don't think that's sad at all. BiS gear should come from a variety of sources.kmark101 wrote: ↑Wed May 20, 2020 5:23 pmwargrimnir wrote: ↑Wed May 20, 2020 12:45 pm The T4 epics were ~3 DPS lower than the intended scaling, and were missing anywhere from 10-18 points in stats on each item (mostly due to a bug in collecting stats on items from live days). These are now set to item level 44. These 1h Weapons are 49 DPS. At top end of the scale, Sov weapons are about 61 DPS. Sov weapons on live were ~72 DPS which should give you an idea of the squish that has been done in scaling at the high end.
Hope you can consider other factors too when changing weapon stats. Bloodlord 2h for example reigns the superior choice not because of it's dps, but the 4.2 speed. Or for IB, weapons with high Weaponskill worth more than a few points of dps (and again, becuase of this, PvE weapons are the superior choice without question... sad).
I would like to see different armor hardcaps for light, medium and heavy armor. So ppl stop doing this armor stacking race and phys dps (esp range ones) become relevantNekkma wrote: ↑Wed May 20, 2020 2:05 pm Yes, gear in general seem rather random as some sets have very good itemization while others are avarage/bad.
Something I would like is to tie armor to class (perhaps weapon dps as well). Meaning unify armor values on all light, medium and heavy armor. As it is now you are more or less forced to go with the higher armor sets just because the extra added armor. It would also help lower ranked players with survivablity.
Voodoo magic is currently effecting mastery points. (It's a known, and live report).voldepoule wrote: ↑Wed May 20, 2020 5:39 pm Since update, i've lost the +2 mastery bonus with sovereign. I've tried to relog, unworn equipement, and respect mastery, but nothing to do, i've lost the bonus. Any idea ? Am i alone ?