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Patch Notes 06/05/2020

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Thamor
Posts: 113

Re: Patch Notes 06/05/2020

Post#21 » Wed May 06, 2020 3:18 pm

Choppa :
- Extra Choppin’ will now increase Lotsa Choppin target cap to 24.

Slayer :
- Accuracy will now increase Flurry target cap to 24.

So when will you give WH/WE their needed aoe help. This is a fix that is needed, if the old cleave was too powerful with that, maybe fix it to hit more targets, but you will deal less damage.
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Tarantoga
Posts: 69

Re: Patch Notes 06/05/2020

Post#22 » Wed May 06, 2020 3:24 pm

kryss wrote: Wed May 06, 2020 2:49 pm WH/WE ---> AoE from 9 to 3
Choppa/Slayer ---> from 9 to 24

Seems legit/fair/reasonable

Thank god I'm almost done with Sov and Warlord so I can move on in Cities with Knight
agree... already great classes get huge buff while WE/WH stay "fixed"

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Grock
Posts: 918

Re: Patch Notes 06/05/2020

Post#23 » Wed May 06, 2020 3:34 pm

Tartuccio wrote: Wed May 06, 2020 3:15 pm
Grock wrote: Wed May 06, 2020 3:12 pm
Ceithin wrote: Wed May 06, 2020 2:39 pm

24 players hit with a single skill, that is quite a buff
Thats what everyone already had by default :lol:
/cries in WE/WH.
stay strong, eventually you'll get it too!
Orkni 85+ (in-game Grock is not me...)
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dalen
Developer
Posts: 620

Re: Patch Notes 06/05/2020

Post#24 » Wed May 06, 2020 3:53 pm

Glorian wrote: Wed May 06, 2020 3:08 pm Ehm. Question: How I can reach now the 7th invader piece on my Slayer?

I have 6/7 invader items. So I have the invader unlock.

From Endzons I will now get Royals.
From Gold Bags I will get Royals.
From Cities I will get Royals.

Or am I wrong?

So only normal Forts will give 4/6 invaders. Correct?
The royals in fortress bags are provided as an additional option if you meet the requirements. Just like on RvR bags.

And from end zone defences you get invader.

Fortresses used to give only 4 invader tokens for winning, and people were able to complete full 7 piece set even then. Now there's a lot more ways to get invader tokens.
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nat3s
Posts: 450

Re: Patch Notes 06/05/2020

Post#25 » Wed May 06, 2020 4:18 pm

[Fortresses]

- For players that already have the Invader tome unlock, fortress gold bags will contain 2 royal crests and blue or purple bags will contain 1 royal crest.

Strongly disagree with that! It's bad enough with players in Sov taking spaces from people trying to farm invader and you want to make that worse? You need to be disincentivising Sov players joining a fort.

Up to 3000 online with Forts allowing what 300 at most?... We need more people in lower gear getting the opportunity to take part in a Fort, not less!

Start thinking of the little guys, too much pandering to the high geared going on!
Defraz rr81 Magus
Defrack rr81 Mara
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rr7x AM, Choppa, WL, WH, WE, BG

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CountTalabecland
Posts: 987

Re: Patch Notes 06/05/2020

Post#26 » Wed May 06, 2020 4:38 pm

Glorian wrote: Wed May 06, 2020 3:08 pm Ehm. Question: How I can reach now the 7th invader piece on my Slayer?

I have 6/7 invader items. So I have the invader unlock.

From Endzons I will now get Royals.
From Gold Bags I will get Royals.
From Cities I will get Royals.

Or am I wrong?

So only normal Forts will give 4/6 invaders. Correct?
The trick is to not equip 6 piece Invader until you have actually saved up and purchased Ring at the same time. Otherwise you will have unlocked the achievement and still need another 43 Invader from bags, zone lock, and fort.

On Bramm I bought the Invader Leathers during 4x Invaders week and then equipped them to get the unlock. I figured I would take the ability to get royals now but still get to 43 Invader pretty quick with 4x for defense. That was patched out a day later. So I am grinding back to 43 now to get the ring.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

stealthc98
Posts: 25

Re: Patch Notes 06/05/2020

Post#27 » Wed May 06, 2020 4:45 pm

+1 for making WH/WE aoe cap to 9. It also severely limits our class in dungeons as well as rvr. BB with is masses of mobs and the BS left fairy boss...

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Grock
Posts: 918

Re: Patch Notes 06/05/2020

Post#28 » Wed May 06, 2020 4:47 pm

ReturnOfReckoning wrote: Wed May 06, 2020 2:28 pm [Abilities]

Shadow Warrior :
- Whirling Pin won’t have a delay between ability activation and jump back.

Squig Herder :
- Sticky Squigs won’t have a delay between ability activation and jump back.
This is cool! Can we get a similar treatment for Slayer's Deathblow, Precarious Assault, Wild Swing and some other abilities?
The damage comes long after after the animation finishes, its so bad that sometimes you die or get CC'ed and your ability is interrupted even though its supposed to be an instant cast :cry:

I suppose choppas suffer from this as well?
Orkni 85+ (in-game Grock is not me...)
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Joshwa70
Posts: 361

Re: Patch Notes 06/05/2020

Post#29 » Wed May 06, 2020 5:10 pm

Grock wrote: Wed May 06, 2020 3:34 pm
Tartuccio wrote: Wed May 06, 2020 3:15 pm
Grock wrote: Wed May 06, 2020 3:12 pm
Thats what everyone already had by default :lol:
/cries in WE/WH.
stay strong, eventually you'll get it too!

We had it, They took it away because that is what the tooltip said and they were "fixing" it. DERP!

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Omegus
Posts: 1385

Re: Patch Notes 06/05/2020

Post#30 » Wed May 06, 2020 5:15 pm

Did the missing items from the appearance guide (such as some of the t2 shoulders) make it in to this patch? I know it's not in the notes but Grunbag said they would be in the "next patch" which was today. I'm not sure if the items didn't make it in or if it was just missed off the patch notes.

Thank you.
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