Recent Topics

Ads

Patch Notes 22/04/2020 - Gates of Ekrund

Moderators: Developer, Web Developer, Language Forum Moderators

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Detangler
Posts: 400

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#21 » Wed Apr 22, 2020 7:38 pm

retekelek wrote:
Wed Apr 22, 2020 7:30 pm
wargrimnir wrote:
Wed Apr 22, 2020 6:31 pm
TreefAM wrote:
Wed Apr 22, 2020 6:30 pm
Rip min maxing with invader
Who even has invader? I hear it's really hard to get.

Removed from the patch notes as it didn't get applied for this week. Guess we might want to look into code-removing items in unapproved slots before we do it. Lots of honest folk here pointing out an unintended potential bug.
Bye bye 5 solve 4 invader setup... or 5 solve 2 invader 2 oppressor/vanq
Devs have mentioned in posts past that this jewel slot change was coming.
Detangler - 40 DoK armor talisman farmer
Deetangler - 40/82 Chosen tankbot/murdermachine
Deeetangler - 40/6x Zealot healbot/talisman factory
Detanglerr - 40/xx Witch Elf boredom killer
Deetsquiggy - 40/x Squig butcherbot
Tanglers - baby Swordmaster

Ads
retekelek
Posts: 90

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#22 » Wed Apr 22, 2020 7:40 pm

Detangler wrote:
Wed Apr 22, 2020 7:38 pm
retekelek wrote:
Wed Apr 22, 2020 7:30 pm
wargrimnir wrote:
Wed Apr 22, 2020 6:31 pm


Who even has invader? I hear it's really hard to get.

Removed from the patch notes as it didn't get applied for this week. Guess we might want to look into code-removing items in unapproved slots before we do it. Lots of honest folk here pointing out an unintended potential bug.
Bye bye 5 solve 4 invader setup... or 5 solve 2 invader 2 oppressor/vanq
Devs have mentioned in posts past that this jewel slot change was coming.
does that change that fact, that it will make less variants on gear setups, that it was mentioned earlier?

User avatar
M0rw47h
Posts: 508

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#23 » Wed Apr 22, 2020 7:41 pm

Detangler wrote:
Wed Apr 22, 2020 7:38 pm
retekelek wrote:
Wed Apr 22, 2020 7:30 pm
wargrimnir wrote:
Wed Apr 22, 2020 6:31 pm


Who even has invader? I hear it's really hard to get.

Removed from the patch notes as it didn't get applied for this week. Guess we might want to look into code-removing items in unapproved slots before we do it. Lots of honest folk here pointing out an unintended potential bug.
Bye bye 5 solve 4 invader setup... or 5 solve 2 invader 2 oppressor/vanq
Devs have mentioned in posts past that this jewel slot change was coming.
To be honest, mentioning that change is coming, doesn't make mentioned change a good change.
Anathae [KotBS] / Anathea [WP] ( and couple others )
former Anathae [Zealot]

fuamatu
Posts: 1

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#24 » Wed Apr 22, 2020 7:47 pm

Hrihor88 wrote:
Wed Apr 22, 2020 6:26 pm
I like the new changes for am, but what about an AM that fulled warlord for heal spec maybe with full armor talis 180 and now the found a dps set ? No refund for him ? it's not right .

What AM change do you like? These are awful, especially for an already undesirable heal class. Chance to be crit should already be very low. the new ability is almost useless. To have a viable mix for set bonus, AM now has to go back down to Vanquisher. (invader works for now until they actually lock jewel to 4th slot)

(and yes the 5 wasted warlord pieces already purchased makes me sad - those crests could have been used for Sov off instead)

Dteekay
Posts: 17

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#25 » Wed Apr 22, 2020 7:54 pm

The chosen's bane shield Is applied to group and has an extra 7 second on it (17 secs total). Why was KOBS not changed to mirror the chosen change? Shield of the sun does more dmg than bane shield, but its still only cast on self and 10 secs long. Is there a reason for a one sided change?

User avatar
wildwindblows
Posts: 172

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#26 » Wed Apr 22, 2020 8:00 pm

devs shows crit change first and then they changed as morale drain. Mara's warlod still gives %10 more crit change and off sov set changed as morale drain. Altough Off sov set is more expensive than warlord, you punish players who bought off sov set. pathetic.
Last edited by wildwindblows on Wed Apr 22, 2020 8:17 pm, edited 1 time in total.

User avatar
M0rw47h
Posts: 508

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#27 » Wed Apr 22, 2020 8:03 pm

Dteekay wrote:
Wed Apr 22, 2020 7:54 pm
The chosen's bane shield Is applied to group and has an extra 7 second on it (17 secs total). Why was KOBS not changed to mirror the chosen change? Shield of the sun does more dmg than bane shield, but its still only cast on self and 10 secs long. Is there a reason for a one sided change?
Because Knight has other tools, Chosen doesn't have. That would be my guess.
Anathae [KotBS] / Anathea [WP] ( and couple others )
former Anathae [Zealot]

Omegus
Posts: 425

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#28 » Wed Apr 22, 2020 8:08 pm

That's a massive power creep on full Sov gear and being able to wipe out random M3s (1800 morale) could be enough to kill the concept of morale dropping entirely at Sov level. Which is fine, except it was one of the big advantage destro had against the order healing advantage. Or, when a Sov WB fights a non-Sov WB in city, the Sov WB gets to morale bomb while the non-Sov one doesn't.

What's the cooldown on these abilities? If it's 2 minutes then the standard 8 tank setup will be able to keep the warband running fast almost non-stop.

Who needs Odjira? :P
Zomega: RR8x Zealot
Addons: CityFix v1.0

Ads
User avatar
NSKaneda
Posts: 387

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#29 » Wed Apr 22, 2020 8:15 pm

Reading patch notes and few things caught my attention..

Desolation - Up to 3 nearby enemies within 10' immediately lose 1800 Morale
Let's make Marauders great again by giving their drain to everyone? (I'm all for nerfing morale bombing to the ground. Thumbs up)


Finished to fix all projectile speed on ranged abilities. They almost all had a longer flight time than intended.
Thank you! My rSH skills have been hitting when I had already been 2 skills in rotation further :)


Unshackled Freedom - You and your defensive targets abilities cost no Action Points for 10 s.
Fettered Might - Your target will have their Action Point cost increased by 50% for 10s.

Why should AP drains be limited to Shamans / AMs? With 200' range this is gonna wreck backlines. Joy joy :)


Dire Shielding now applies to group members, not all allies. It was not intended to affect 24 players when the AOE cap was lifted.
We hear your cries (of joy), engineers. Also: why are KOTBS not affected by this?


Warlord
- Engi/Squig/SW now have 6% Dodge Strikethrough instead of AA speed as a set bonus

My excitement for Warlord set over invader has been diminished. Oh, well, live and adapt ;)


Great work, as usual, I'm looking forward to experiencing the changes on the battlefield!
RoR: Burszui SH, Ropopuch SHM, Laiste MAG || Ginnar IB, Volundr ENG ++ REV guild ++
Live: Karak Izor -> Karak Norn (Yarpaen IB, Ginnarr SL, Volundr ENG - Ithilmar's Chosen)
* * * playing 19 classes - running out of char slots * * *

User avatar
kmark101
Posts: 327

Re: Patch Notes 22/04/2020 - Gates of Ekrund

Post#30 » Wed Apr 22, 2020 8:21 pm

M0rw47h wrote:
Wed Apr 22, 2020 8:03 pm
Dteekay wrote:
Wed Apr 22, 2020 7:54 pm
The chosen's bane shield Is applied to group and has an extra 7 second on it (17 secs total). Why was KOBS not changed to mirror the chosen change? Shield of the sun does more dmg than bane shield, but its still only cast on self and 10 secs long. Is there a reason for a one sided change?
Because Knight has other tools, Chosen doesn't have. That would be my guess.

Like what? (that are actually desirable and performing well, not just on the knight-itself-when-being-hit-(never))
Gryyw - Ironbreaker

Who is online

Users browsing this forum: No registered users and 12 guests