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Patch Notes 08/04/2020

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Grock
Posts: 918

Re: Patch Notes 08/04/2020

Post#151 » Fri Apr 10, 2020 10:03 am

Gunlinger wrote: Fri Apr 10, 2020 9:47 amAnd now it breakes on the WHs own bleeding tactic Jagged Edge in the same moment the Stagger is applied. So we get a knockback that grants the enemy 20 sec stagger stun and silence
immunity for the benefit of getting him staggered for 1 second.
Pretty sure thats how all staggers supposed to work. Interrupted by even DoT damage. It always worked like that with engi/magus mine for example, otherwise it will be completely broken.

(who uses jagged edge on stealthers outside of AoE builds? :? )
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Gunlinger
Posts: 64

Re: Patch Notes 08/04/2020

Post#152 » Fri Apr 10, 2020 10:12 am

Grunbag wrote: Fri Apr 10, 2020 10:00 am
Gunlinger wrote: Fri Apr 10, 2020 9:47 am
Grunbag wrote: Wed Apr 08, 2020 3:38 pm All CC that don’t have a damage component are undefendable on the server . DE follow thé same logic . but note that I also made it work like any stagger (it was set like a total disable and didn’t break on all damages) and the immune is set to 20 sec now .
And now it breakes on the WHs own bleeding tactic Jagged Edge in the same moment the Stagger is applied. So we get a knockback that grants the enemy 20 sec stagger stun and silence
immunity for the benefit of getting him staggered for 1 second.
I guess this is what tooltip says ?
Exept for all the dots we get stackt on us before we get stagger from range classes and then standing there unable to do anything while slowly dieing on dots.

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no0kiee
Posts: 29

Re: Patch Notes 08/04/2020

Post#153 » Fri Apr 10, 2020 10:19 am

not even surprised
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Grunbag
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Posts: 1881

Re: Patch Notes 08/04/2020

Post#154 » Fri Apr 10, 2020 10:20 am

Gunlinger wrote: Fri Apr 10, 2020 10:12 am
Grunbag wrote: Fri Apr 10, 2020 10:00 am
Gunlinger wrote: Fri Apr 10, 2020 9:47 am

And now it breakes on the WHs own bleeding tactic Jagged Edge in the same moment the Stagger is applied. So we get a knockback that grants the enemy 20 sec stagger stun and silence
immunity for the benefit of getting him staggered for 1 second.
I guess this is what tooltip says ?
Exept for all the dots we get stackt on us before we get stagger from range classes and then standing there unable to do anything while slowly dieing on dots.
It works exactly like any other stagger . Does other staggers break on dot applied before stagger too ?
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Grock
Posts: 918

Re: Patch Notes 08/04/2020

Post#155 » Fri Apr 10, 2020 10:24 am

Gunlinger wrote: Fri Apr 10, 2020 10:12 am Exept for all the dots we get stackt on us before we get stagger from range classes and then standing there unable to do anything while slowly dieing on dots.
What class are you talking about?
Engi mine is interrupted by dots, Magus should be the same, other than these two the only staggers are RP/Zeal and morales, all of them should be interrupted by dot ticks
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Grock
Posts: 918

Re: Patch Notes 08/04/2020

Post#156 » Fri Apr 10, 2020 10:26 am

Grunbag wrote: Fri Apr 10, 2020 10:02 am I didn’t make those rules , it’s always been like this , it seems you just realise it
Just beacause it was like this at some point in the past doesn't mean it should be brought back as it was.

We should be removing hidden "features" like that or making them explicitly known - for example stated in the ability tooltips.
This applies to many things, such as effect stacking rules, hidden passive effects for DW/2h, base morale gain, cleanse/shatter rules, and so on and so forth.

The original game was a mess, there's no need to bring that messiness back.
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Akalukz
Posts: 1588

Re: Patch Notes 08/04/2020

Post#157 » Fri Apr 10, 2020 11:54 am

@grunbag I have an honest question. with as many tactics and skills that are bugged, and often complained about why did you pick the we/wh tactic that as far as I know no one complained about?
-= Agony =-

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Hugatsaga
Posts: 178

Re: Patch Notes 08/04/2020

Post#158 » Fri Apr 10, 2020 12:16 pm

retekelek wrote: Wed Apr 08, 2020 3:09 pm
ReturnOfReckoning wrote: Wed Apr 08, 2020 12:58 pm
Zealot :
- Fixed an issue causing ritual of lunacy and innervation damage proc to incorrectly crit .
- Fixed an issue that prevented Ritual of Lunacy healing to crit.
- Lashing Waves is now implemented


Tested Ritual of lunacy and its seems its still dont crit
Same, tested and no crits whatsoever.
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Sulorie
Posts: 7222

Re: Patch Notes 08/04/2020

Post#159 » Fri Apr 10, 2020 1:03 pm

Grunbag wrote: Fri Apr 10, 2020 9:55 am
Spoiler:
nocturnalguest wrote: Fri Apr 10, 2020 9:36 am
Grunbag wrote: Wed Apr 08, 2020 3:38 pm All CC that don’t have a damage component are undefendable on the server . DE follow thé same logic . but note that I also made it work like any stagger (it was set like a total disable and didn’t break on all damages) and the immune is set to 20 sec now .
Cool, eager to see more fixxes on a broken abilities following same logic then
Undefendable
Fetch (WL) !!!
Electromagnet (engi)
Chaotic Rift (magus)
Rune of Sundering (RP)
Breath of Tzeench (Zeal)
Divine Shock (WP)
Uncaring Dismissal (DoK)
Wind Blast (AM)
Eeeek! (sham)
Defendable
Git to Da Choppa (choppa) !!!

We all know it aint gonna happen, right?
Guys, without any kind of general balance plan, strict rules and clear statements it will be very hard to proceeding to clear things out.
Each patch brings even more mess into balancing.
Pull and KB are not classified as CC In the server.
Disarm / Silence / stagger / knockdown are CC . If there are not tied to a damage component then they are undefendable .
When you look at AM aoe knockback, which has no dmg component, then this ruleset doesn't persist. It can be disrupted, even more, when you are healspec.
Dying is no option.

Elemint
Posts: 258

Re: Patch Notes 08/04/2020

Post#160 » Fri Apr 10, 2020 1:08 pm

Sulorie wrote: Fri Apr 10, 2020 1:03 pm
Grunbag wrote: Fri Apr 10, 2020 9:55 am
Pull and KB are not classified as CC In the server.
Disarm / Silence / stagger / knockdown are CC . If there are not tied to a damage component then they are undefendable .
When you look at AM aoe knockback, which has no dmg component, then this ruleset doesn't persist. It can be disrupted, even more, when you are healspec.
When you look at the first sentence, you see that AM aoe knockback is a knockback, which means it doesn't break the ruleset

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