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Patch Notes 28/03/2020

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Wiede
Posts: 302

Re: Patch Notes 28/03/2020

Post#31 » Sun Mar 29, 2020 12:32 am

Wave of Terror: PSM 0.75 -> 1.75, drains morale instead of stopping it
Crushing Blows: Reduced Chance to proc off melee attacks to 10%, morale stopper added (and actually works lol)
Can we have details please since tooltips not updated?

Especially amount drained with Wave of Terror and 10% for ALL melee attacks or only monstro attacks @ Crushing blows? Also duration of the moral stopper?

Else: Thank you guys!

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jhwieser
Posts: 54

Re: Patch Notes 28/03/2020

Post#32 » Sun Mar 29, 2020 12:39 am

What is "PSM"?
84 BG
4x IB

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Wiede
Posts: 302

Re: Patch Notes 28/03/2020

Post#33 » Sun Mar 29, 2020 12:40 am

jhwieser wrote: Sun Mar 29, 2020 12:39 am What is "PSM"?
P Strength Multiplicator?

Tenhi
Posts: 77

Re: Patch Notes 28/03/2020

Post#34 » Sun Mar 29, 2020 1:13 am

Wiede wrote: Sun Mar 29, 2020 12:32 am
Wave of Terror: PSM 0.75 -> 1.75, drains morale instead of stopping it
Crushing Blows: Reduced Chance to proc off melee attacks to 10%, morale stopper added (and actually works lol)
Can we have details please since tooltips not updated?

Especially amount drained with Wave of Terror and 10% for ALL melee attacks or only monstro attacks @ Crushing blows? Also duration of the moral stopper?

Else: Thank you guys!
Wave of Terror drains 225 morale. The rest is prob just moved from Wave of Terror to Crushing Blows... so 5sec Stop at 10% Monstro only attacks. (Secrets confirmed everything except the "montro only attacks" part)

Also PSM is Primary Stats Modifier.

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Nefarian78
Posts: 460

Re: Patch Notes 28/03/2020

Post#35 » Sun Mar 29, 2020 1:32 am

jhwieser wrote: Sun Mar 29, 2020 12:39 am What is "PSM"?
PriStatMultiplier.
They done stole my character's names. Can't have **** in RoR.

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Zaxxond
Posts: 431

Re: Patch Notes 28/03/2020

Post#36 » Sun Mar 29, 2020 1:38 am

Hi Devs,

Fall damage is way to high. I do think fall damage from higher heights should be high. 2k fall damage from jumping off the second floor of a keep is too high.
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thefarthestland
Posts: 50

Re: Patch Notes 28/03/2020

Post#37 » Sun Mar 29, 2020 3:02 am

buffing the marauder's damage will not make the WL less unbalanced.

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Zaxxond
Posts: 431

Re: Patch Notes 28/03/2020

Post#38 » Sun Mar 29, 2020 6:50 am

Zaxxond wrote: Sun Mar 29, 2020 1:38 am Hi Devs,

Fall damage is way to high. I do think fall damage from higher heights should be high. 2k fall damage from jumping off the second floor of a keep is too high.
Upon further testing, please take a further look or roll back this change. You can run on your horse and do 600 damage just by running on your horse outside the Order Warcamp in Caledor. Damn near killed myself just running to the bridge.
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palindrom
Posts: 24

Re: Patch Notes 28/03/2020

Post#39 » Sun Mar 29, 2020 8:02 am

Tenhi wrote: Sun Mar 29, 2020 1:13 am

Wave of Terror drains 225 morale. The rest is prob just moved from Wave of Terror to Crushing Blows... so 5sec Stop at 10% Monstro only attacks. (Secrets confirmed everything except the "montro only attacks" part)

Also PSM is Primary Stats Modifier.
We just tested Wave of Terror and Crushing Blows tactic - they just dont work at all. Both characters have no +Morale items and were gaining M1 together all the time.
Shaqattak - Marauder

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saupreusse
Developer
Posts: 2386

Re: Patch Notes 28/03/2020

Post#40 » Sun Mar 29, 2020 8:26 am

Fall dmg should start at much greater heights so i wont die just running and jumping downhill on my horse. Falling about 1m already deals 300dmg to me which is quite ridicoulous :). Jumping from keep walls leaves me at half hp and jumping from second floor killed me. I remember being able to jump from secons floor and survive easily on live. Great to see it work now nondtheless just think the numbers need tuning down for lower heights. And tuning up for really high heitghts like dw bridges or tm valleys. Its cool to see balance changes, but i would also like to ask if we will ever see a balance change for a class that has been neglected for quite a few years now. Skirm and scout sw really need these buffs. Even more so than marauder. Would be sweet if you could tell me if a good buff for these trees is in the making or at least on the timetable in near future? Thanks in advance.
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