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Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 4:14 pm
by Glorian
Lheana wrote: Sat Mar 14, 2020 3:23 pm
Glorian wrote: Sat Mar 14, 2020 2:12 pm - The Greater of Two Evils: This Epic Quest is now available until the end. It has been fully corrected and reworked
- The Horror of Murder: The whole quest line is now available and reworked


Does anyone know where these two quests start?
I need to create the page for 'The Greater of Two Evils' on RoR wiki, but if you had already completed the first step (the only that was available until today), you can continue the epic quest by interacting with Gertrud Kraemer's Corpse north of Suskarg Caves.
For 'The Horror of Murder' search for Johann's Corpse near The Blighted Farm PQ.

Note that when there is in patch notes "The whole quest line is now available..." or similar thing, it means the new step starts by interacting with a GameObject or examining an item in your inventory (in this case, you can also take the quest from the last NPC quest giver).
Thanks for the answer. I need to see where I left the questline.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 4:51 pm
by satanicomoderno
jhwieser wrote: Sat Mar 14, 2020 3:21 pm
larsulu wrote: Sat Mar 14, 2020 1:19 pm
SpacestarKid wrote: Sat Mar 14, 2020 1:12 pm Can you tell pls when gear will be returned into City bags? And when Royal conversion will be available?
2 weeks.
Is that true? I actually prefer things the way they are now... getting gear straight from gold bags was crazy fast.
May be fast for you, but for most classes like WLs and SWs, that aren't so welcome on premade warbands, it's being painful do get royal crests to buy sov set.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 5:01 pm
by SpacestarKid
That ^
I can join as aoe sorc, but it's extremely boring 1-2-3-moral gameplay. My main is a WE and she still has problems with Invader, cause of too little contribution solo.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 5:04 pm
by satanicomoderno
ReturnOfReckoning wrote: Sat Mar 14, 2020 11:43 am Italian translation provided by elk76




[City Siege]

- Increased the time it takes for warlords to take flags in stage 2, from 30s to 50s.*

Really desnecessary. City siege should be faster imo.
Also, the first stage of IC should be reviewed. The palace door is such a pain to make when they have squigs on armor that can knock back half warband off the bridge. I remember on live they have changed this, when a player fell off the bridge, them came back floating.
And this squig explosion that kd everyone. This should be reviwed too, it's so fracking op.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 6:33 pm
by grim78
Is there any ETA on SW passive skill (shield instead of sword) bug fix?

Can see the first bug report was reported Sep. 2019. My 40/60 SW is still runnind around with a lvl27 sword.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 7:10 pm
by dalen
satanicomoderno wrote: Sat Mar 14, 2020 5:04 pm
ReturnOfReckoning wrote: Sat Mar 14, 2020 11:43 am Italian translation provided by elk76




[City Siege]

- Increased the time it takes for warlords to take flags in stage 2, from 30s to 50s.*

Really desnecessary. City siege should be faster imo.
This doesn't really make the stage longer if you are on the winning side. The change was made so that defending warlords won't quickly retake four of the six flags before the attacking warlords reach the middle flag. Basically to make gains made in stage 1 matter more in stage 2.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 7:12 pm
by larsulu
Mara pull still bugged after 2 patch.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 7:17 pm
by kazuya482
Will class balance be looked at again in the future?

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 7:30 pm
by dalen
larsulu wrote: Sat Mar 14, 2020 7:12 pm Mara pull still bugged after 2 patch.
0 bug reports about it in bug tracker.

Re: Patch Notes 14/03/2020

Posted: Sat Mar 14, 2020 7:38 pm
by Grock
ReturnOfReckoning wrote: Sat Mar 14, 2020 11:43 am [15946] A choppa needs boots so he can dye them red to be fasta.
Can we have some actual cosmetic gear with "hidden" appearance instead? At least for boots, gloves and shoulders
If not for everyone then at least for slayers and choppas