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Patch Notes 22/02/2020

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ReturnOfReckoning
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Patch Notes 22/02/2020

Post#1 » Sat Feb 22, 2020 3:26 pm

Italian Translation

Hotfix #5
Spoiler:

[City Siege]
- Fixed an issue where 12 champions were selected on Stage 3

[Abilities]
- Fixed an issues where Auras weren't removed on getting out of range.
- Marauder: Terrible Embrace should no longer get a cooldown on a failure due to range.

Hotfix #4
Spoiler:

[Items]
- Added 4 missing Sov/Warlord 8 piece bonuses.
- Sov/Warlord's 6 piece bonus has been implemented. The bonus grants 2 mastery points to a specific tree.

[Abilities & Morale]
- Fixed an issue where buffing a player for any reason would put the caster in combat if the target was in combat, leading to a loop of putting each other in combat with heal over times and self-applied buffs like Hold the Line.
- Fixed an issue where sending your pet in would put you in combat, which would make you eligible for morale gain upon certain conditions (ie; being healed)
- Marauder: Terrible Embrace is now subject to a range check on completion.
Hotfix #3
Spoiler:

[General]
- If a defense succeeds in Fort in Stage 2, the lord will no longer build health anymore and have bugged health the next time the same fort is sieged with no campaign reset between.

[Abilities & Morale]
- Fixed a few edge cases with morale gain.
- Hold the Line will now adhere to the AOE Cap of 24 players.
- Optimized line of sight requirements with Auras to return early in some cases where it wasn't needed.
- Buffs from other players are now removed from players upon joining a Scenario.

[City Siege]
- Fixed an issue with champion selection in Stage 3.
- Champion Selection now used the ranked SC logic.
- Fixed an issue where morale was gained on non-player objects.
- Attempted to fix an issue with doors exploding on Stage 1.
Hotfix #2
Spoiler:

[Ranked Scenarios]
Increased renown gain significantly from Solo Ranked Scenarios

[Morale]
Fixed an issue where healing a player in combat would constantly keep you both engaged in combat.
Added a command, .vfxdisable, to disable visual effects for your play session from the server side.

[City Siege]
NPCs in city sieges will hopefully no longer grant morale now (second attempted fix)
Hotfix #1
Spoiler:

[Morale]
It is no longer possible to use any ability that damages your own realm or yourself to gain morale. Such abilities will no longer put you in combat.
Healing a target in combat will now refresh your combat state.
Attacking or being attacked by a pet will now put the pet's owner, the pet itself, and the victim(s) in combat.
Changed how combat flags are calculated slightly. Please report any bugs related to being 'stuck in combat'.

[City Siege]
NPCs in city sieges will no longer grant morale. This includes warlords. PVP combat will be the only way to gain morale in cities.

[NPCs]
NPCs now reset mechanics also when leaving combat and entering combat again shortly afterwards.

[General]
Fixed an issue with State of the Realm.

[City Siege]

- When using a small flag to teleport to an objective, the time will be increased to 10 seconds if the point has lost one Siege Weapon and will increase to 15 seconds when all Siege Weapons are destroyed.

- Warlords should no longer walk past the enemy warlord if there are no players nearby.

- The Kings Warlords have been slowed down in Stage 2. You will need to be more tactical when defending your own realms Warlord.

- The Palace Door and the Citadel Gates have had their health increased.

- When joining a city siege as a warband, you are placed in the same scenario group number as your warband party number.

- When choosing a hero the King will now chose 1 Ranged DPS and 1 Melee DPS instead of sometimes 2 of either.

- When choosing a hero the King will now no longer only select the top Renown Rank players.

- Fixed an issue which caused Stage 3 not to end when a King was killed.

- The Portal in the Palace of Altdorf no longer teleports you to the Bright Wizard College.

- You can now click the Sun Dragon again to summon him.

- Arno, Sturm the Hunter, Seer Uresha and Jona Silentsoul are first to arrive after a city is evacuated.

- Each stage won now rewards you with renown. 10k for Stage 1 or Stage 2, 20k for winning Stage 3.

- Heroes will now be selected 2 minutes before Stage 3 starts instead of 30 seconds before.

[Items]

- All the 'Death Warden' belts have been corrected so that they can now be used as alternate appearance and an alternate appearance can be applied to these belts

[Abilities]

- Fixed an issue where Blood of my Blood and Sacrifice would generate morale.
- Squig Herder/Slayer: Indigestion and Shatter Limbs now increase cooldowns by 3 seconds (was 5 seconds)

[Keeps]

- The Dwarf and Orc Foremen are now available at the Bloodfist Rock keep

[Quests]

- Remmerbruck Regulars: You will now have to click on the 'Empty Crate of Weapons' to complete the objective

- The Guns of Nordenwatch: These 2 quests are now available from the Griffon Sergeants in Nordland

- The Doctor's Orders: This quest line has been corrected. Doctor Heino is also roaming inside the tent to take care of his patients

- A Sticky Situation: This quest line has been corrected and reworked. Also, you can now start this quest line only if you have already completed the quests 'The Doctor's Orders'

- Where Loyalty Lies: You will now additionally have to kill 2 Crazed Repenters. Also, you can now start this quest only if you have already completed the quests 'The Doctor's Orders'

- Bandit's Bane: Two missing objectives have been added. Also, you can now start this quest only if you have already completed the quests 'The Doctor's Orders'


[Tickets]

[15696] The Winds of Change blew the Throne of Change back into its position.
[15716] [15603] [12529] [9973] RvR influence gains should now count towards the RvR influence, even if you go to a PvE area.
[14881] The first step of this quest line is now turned in by interacting with the GameObject 'Gavin Scherer'
[15729] These NPCs are no longer stuck in a weird animation
[15723] The Dwarf Foreman has been called into the Bloodfist Rock keep
[10842] You can now use this belt as alternate appearance and set an alternate appearance while wearing this belt
[10378] You can now use this belt as alternate appearance and set an alternate appearance while wearing this belt
[15475] This NPC is now roaming instead of being spawned multiple times
[15476] This NPC is now roaming instead of being spawned multiple times
[15738] The Fallen Lions are now invulnerable, which should prevent them from standing up
[15095] The title of the merchant has been changed

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wonshot
Posts: 620

Re: Patch Notes 22/02/2020

Post#2 » Sat Feb 22, 2020 3:34 pm

Amazing nice Quality of life changes to Citysieges! staying in the same groupsetup as you queue is a really really welcome addition, same for longer time to sort groups for stage3 Champion group :)

Any further word on contributution and rewards?
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Vayra
Posts: 568

Re: Patch Notes 22/02/2020

Post#3 » Sat Feb 22, 2020 3:37 pm

I don't see a mention of the resurrect bug in Altdorf stage 3, any ETA on a fix?
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Jabba
Posts: 227

Re: Patch Notes 22/02/2020

Post#5 » Sat Feb 22, 2020 4:26 pm

Shame there's no fix for res bug in stage 3 of cities, completely ruining some potentially good fights.
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Omegus
Posts: 428

Re: Patch Notes 22/02/2020

Post#6 » Sat Feb 22, 2020 4:38 pm

Very nice patch notes. A quick question regarding this:
ReturnOfReckoning wrote:
Sat Feb 22, 2020 3:26 pm
- When chosing a hero the King will now no longer only select the top Renown Rank players.
What process is used to pick the champs now? e.g. completely random, random between anyone over a certain RR, random but weighted towards those with a higher RR, etc.
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dalen
Developer
Posts: 251

Re: Patch Notes 22/02/2020

Post#7 » Sat Feb 22, 2020 5:10 pm

Omegus wrote:
Sat Feb 22, 2020 4:38 pm
Very nice patch notes. A quick question regarding this:
ReturnOfReckoning wrote:
Sat Feb 22, 2020 3:26 pm
- When chosing a hero the King will now no longer only select the top Renown Rank players.
What process is used to pick the champs now? e.g. completely random, random between anyone over a certain RR, random but weighted towards those with a higher RR, etc.
It will be a random one of the top 3 renown players from each category.
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Jinxypie
Posts: 185

Re: Patch Notes 22/02/2020

Post#8 » Sat Feb 22, 2020 5:14 pm

Still no Rampage hotfix? :roll:
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Ototo
Posts: 1015

Re: Patch Notes 22/02/2020

Post#9 » Sat Feb 22, 2020 8:15 pm

You just made a guy very happy =)

Thanks!
Spoiler:

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Xergon
Posts: 571

Re: Patch Notes 22/02/2020

Post#10 » Sat Feb 22, 2020 8:19 pm

Nice hotfix, will try to inform as much as possible if we find any issues.
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