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Patch Notes 16/11/2019

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ReturnOfReckoning
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Patch Notes 16/11/2019

Post#1 » Sat Nov 16, 2019 12:23 pm

Italian translation provided by elk76
French translation provided by Machwar
German translation provided by Gangan


[Q&A #2 (August/September 2019)]
FYI : This Q&A based on your questions have been recorded in August. Since, some changes have occurred on the server, and some answers may appear a little different after the event, proof that nothing is ever engraved in the stone :). Take those answer as a general line.

[General]

- Fixed an issue with bolster that would cause some buffs to remain and allow adding of more of the same buffs when bolster was removed.
- Optimised some LoS checks for abilities to lessen performance hit (should give less lags unless RAM is filled).
- Moved the portal destination from IC to Maw to the correct destination.
- Character restoration is now possible (not for characters deleted prior to this patch), if you accidentally deleted a character or its removed for no reason, contact a GM and they will be able to restore characters at their discretion. HOWEVER NOTE that on restoration you will be prompted to select a new name for the character, this to avoid name conflicts.

[Abilities]

Zealot
- Lashing Waves tactic has been disabled again as it's probably not supposed to last forever. Back to the butchers table.

Bright Wizard
- Wildfire tactic has been fixed. It should now deal 3 ticks of damage and will apply on AOE or Direct damage, but not dot damage. Added a 3s cooldown for the proc.

- Fixed an issue where ground target AOEs and Auras did not use the proper AOE cap but was hard capped at 9. Now all abilities should use the same cap unless specifically set otherwise.

[Fortress]

- Fixed a possible issue with contribution blocking due to using book out of the fort when in prison on fort conclusion.
- Allowed teleports to forts using war report as we dont enforce a cap on pop currently.
- Contribution blocking is now done on forts on any way to leave the fort when in the prison, this includes doing /stuck twice.
- Fixed an issue where the message about blocking contribution being always shown. Now it will only be shown when its actually true.
- Players below rank 16 are not eligible for loot from forts anymore.
- Auras will now stop if captured in forts, no more helping friends trying to save you or you doing aoe damage to enemies around cage. You dont inspire fear into the enemies when locked up.
- Autoattacks no longer works when locked up in forts. You are too restricted from attacking.

[Scenarios]

Logrin's Forge mechanics was adjusted as follows:
- Volcano Vigor speed buff will last 5 seconds after capping objective
- Volcano Vigor speed buff will be applied on lock with duration of 10 seconds
- Lock and explosion will happen 30 seconds after last objective was capped from 15 seconds
- Time between lock and explosion was increased to 5 seconds from 1 second
- Explosion radius was reduced to 75% of what it was before - it is now possible to not die in tunnels between the objectives
- Capping 2 BOs will grant 100 VPs, capping 3 BOs will grant 200 VPs
- When you cap mid it will explode after 5 seconds

[Items]

- Redressal Greatsword has now its corect appereance.

[Quests]

- Devious Magic: Whole quest line is now available and corrected
- Voices from Within: This T4 Chaos Epic Quest is now available until the end and has been corrected
- The Devourer: Whole quest line is now available and reworked
- Meat of the Matter: You will now have to destroy the 3 glyphs
- War Chest: This quest is now available from the War Chest in the Chaos Wastes
- A Changing Trail: Whole quest line is now available and reworked
- Twisted: You will now also have to kill the Twisted Plaguebearers, and class restriction has been set on all the rewards
- Sweets for the Souleater: You will now have to take the Essences of the Daemonettes, and the Souls of the Grimclan Dwarfs
- Destruction from Within: Whole quest line is now available and reworked
- Overburdened: This quest is now available from the Forgotten Chest in the Chaos Wastes

[Tooltips]

- Fixed Magus and Engineer tooltips that got too long for client from last week, these tooltips have been rewritten to contain all information while being shorter.

[Tickets]

[15110] The Blackguard trophy has been added to the quest rewards
[14365] The quest can now be completed
[15105] Norgab is roaming the camp now instead of being cloned. Also you are able to loot his weapon.
[15136] The lizards don't appear outside of their cave anymore.
[15135] Completing the PQ now completes the quest.
[15114] The guards allow you to participate in the scenario.

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Wuhh
Posts: 213

Re: Patch Notes 16/11/2019

Post#2 » Sat Nov 16, 2019 12:28 pm

ReturnOfReckoning wrote: Sat Nov 16, 2019 12:23 pm

- Character restoration is now possible (not for characters deleted prior to this patch), if you accidentally deleted a character or its removed for no reason, contact a GM and they will be able to restore characters at their discretion. HOWEVER NOTE that on restoration you will be prompted to select a new name for the character, this to avoid name conflicts.
Very good to hear!

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crazyturkme
Posts: 31

Re: Patch Notes 16/11/2019

Post#3 » Sat Nov 16, 2019 12:33 pm

Cool
Never give up ! Get up and fight ! Only you can save the World !

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OndeTv
Posts: 81

Re: Patch Notes 16/11/2019

Post#4 » Sat Nov 16, 2019 12:59 pm

A few (non bugtracker issue filed) heads up:

- the rvr campaign state is currently messed up again
- first scenario pop (serpents passage) resulted it instant game close
- login server is currently down

Also, unsure about the
"- Fixed an issue with bolster that would cause some buffs to remain and allow adding of more of the same buffs when bolster was removed."
The main issue was that bolster wasn't applying at all for the most part. Is this included in the fix?

;)

Edit:
Seems my patcher didn't catch the update first time around and the login server appears to be up again.

Edit 2:
Khaines embrace played and won. Scenario and rewards worked. So far so good.
Last edited by OndeTv on Sat Nov 16, 2019 1:31 pm, edited 1 time in total.
~~~~~~~~ OndeTv, Sorceress, <The Art of War> ~~~~~~~~
~~ Onds, choppa ~~ Ondarm, marauder ~~ Helligonden, zealot ~~
~~~~~~~~~~ and many more destro characters ~~~~~~~~~~~
~~~~~~ Proud member of Nagarythe Corps in the old days ~~~~~

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Acidic
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Re: Patch Notes 16/11/2019

Post#5 » Sat Nov 16, 2019 1:06 pm

Nice change allowing the possibility to restore toons.
Looks like you have been buisy as usual

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Jeliel80
Posts: 121

Re: Patch Notes 16/11/2019

Post#6 » Sat Nov 16, 2019 1:13 pm

You should really keep iterating continuously on abilities/morales in relation to 24 aoe cap.
At the moment IT'S NOT FINE: CC, KD, KB, ap/morale drains and morale damage are completely out of hand.

After making such a huge change (without taking it step by step) you should keep tweaking and fine tuning related abilities every patch, before the wounds fester.

If you're unable to iterate on this matter continuously because it's clear you're working on other very important aspects of the game, just revert everything, instead of dropping the bomb and let it rot.

Otherwise nice having the chance to recover toons, and not cited in the logs, the very quick loading times (hopefully it's not causing the warping/freezes).
Thanks and take care.
http://www.seventhlegion.net/
Jeliel - RP 87
Jel - WP 84
Jelyel - DoK 85
Jelielino - Shaman 85
Jelie - Zealot 81
Jelielina - AM 80

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anarchypark
Posts: 2073

Re: Patch Notes 16/11/2019

Post#7 » Sun Nov 17, 2019 7:36 am

it seems lag spikes are happening after campaign reset.
3~5sec lag every few min.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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wonshot
Posts: 1101

Re: Patch Notes 16/11/2019

Post#8 » Sun Nov 17, 2019 7:42 am

While its wonderful to hear a Q n' A from the Team, it does make me wonder? Why release it, now? When it was recorded and current in August what made you wait this long and think now was the right time to release it, instead of previous week, or next week?

Love seeing the constant fixing of broken tactics and abilities, and the more open approach to give us all a better an more balanced RoR experience, thank you for your time!
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Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

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Natherul
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Re: Patch Notes 16/11/2019

Post#9 » Sun Nov 17, 2019 9:40 am

wonshot wrote: Sun Nov 17, 2019 7:42 am While its wonderful to hear a Q n' A from the Team, it does make me wonder? Why release it, now? When it was recorded and current in August what made you wait this long and think now was the right time to release it, instead of previous week, or next week?

Love seeing the constant fixing of broken tactics and abilities, and the more open approach to give us all a better an more balanced RoR experience, thank you for your time!
It took time to splice together as we decided to record each question separately to get a distinct better product in the end. That and other tings including real life came in between.

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Yaliskah
Former Staff
Posts: 1973

Re: Patch Notes 16/11/2019

Post#10 » Sun Nov 17, 2019 9:47 am

What Nath said and got a part of responsibility in the delay. I have made the video compositing, which took few time, and many little things interfered, Halloween event asset preparation, some scenario rework plans preparation, some other project who will come soon, irl work, lot of different problematic to deal with in priority, and.. I forgot it in a hard-drive... This Q&A should have been deployed before holloween event in the other case :).

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