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Patch Notes 19/10/2019

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Gangan
Posts: 653

Re: Patch Notes 19/10/2019

Post#91 » Wed Oct 23, 2019 11:19 am

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Scophis - Zealot 73 .... Drengur - WP 64
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anarchypark
Posts: 2075

Re: Patch Notes 19/10/2019

Post#92 » Wed Oct 23, 2019 12:17 pm

Natherul wrote: Wed Oct 23, 2019 9:36 am
we take feedback from the feedback thread and there is no need to repeat it here.

To add to that if you play a coordinated 24 man you should learn with this change that such a possibility exist and adapt to it be not blobbing as hard. That's the point of the test, otherwise in my eyes you are just another blob which the test is trying to combat.

but why is it so important who wins in 1:2.
it only serves elitist ego.
fun battle should be the goal.( subjective, i know )
in 1wb vs 2wb, if underdog killed 1.5wb b4 get wiped by rest, isn't it good game?
some ppl can't accept defeat, they must win against everything.

I'm not saying zerg must be the top dog.
whatever is on top of food chain, below need something to enjoy.

now 1wb can kill 2wb.
how was the quality of battle, losers also had fun during fight?
if yes, that's good system.
i'm afraid current losers don't have time to feel anything but melt.

rr100 era was kinda same i heard.
1g vs wb. super fun for 1g, how was rest?back then it was gear.
now it's aoe.
not bad as rr100, aoe is free for all.

again, if both side had fun, that's fine.
IMO, guaranteed 15sec play is minimum window to feel battles.
even rezed 5s x3 .
5s game over is just opposite.
that's my concern.

ps. It's not feedback, just opinion.
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Collateral
Posts: 1494

Re: Patch Notes 19/10/2019

Post#93 » Wed Oct 23, 2019 1:13 pm

I'm yet to see one wb wipe two wbs in a head on clean fight with this patch (I mean wbs of equal skill). Not that you see a lot of individual wbs anyway. It's true that ttk is even lower now.

Also, one wb could kill 2 before, so I don't understand your point.
Spoiler:
There's about 2 order wbs here https://youtu.be/zsnV15zBkAU

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anarchypark
Posts: 2075

Re: Patch Notes 19/10/2019

Post#94 » Wed Oct 23, 2019 2:36 pm

my point is quality of battle
which is very subjective.
Last edited by anarchypark on Wed Oct 23, 2019 4:14 pm, edited 1 time in total.
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Akilinus
Posts: 430

Re: Patch Notes 19/10/2019

Post#95 » Wed Oct 23, 2019 2:41 pm

anarchypark wrote: Wed Oct 23, 2019 2:36 pm my point is quality of battle
Yes thats what the change brings. 1 warband can maybe kill 2 but the 2 warbands still have the advantage. How fun is it to get zerged and only be able to deal damage to 20% of the enemy groups?
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Collateral
Posts: 1494

Re: Patch Notes 19/10/2019

Post#96 » Wed Oct 23, 2019 3:29 pm

Well quality is doubtful I agree, cuz as I said ttk is even lower now in zergs. But as Akilinus said, one wb can now deal more damage to those 2+ wbs. The problem is that the zerg also deals exponentially more damage to the wb.

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Aurandilaz
Posts: 1896

Re: Patch Notes 19/10/2019

Post#97 » Wed Oct 23, 2019 5:00 pm

It will takes months to years before the average pug lemmings adjusts their behaviour - safety in numbers is no more effective and good positioning has higher value.
Once the usual blobbers figured out that spread formation means less dmg taken, the dispersing of "blob cores" makes any increased AoE potential diminish in their effectiveness.
Even guild warbands are still not minimizing their dmg taking - some still perform in the old blobpiles with few tanks doing HTL while rest try to hide in safety.
While retaining your BW bomb centre in a tight ball makes sense, most mdps + ranged bombers should try to aim safe positions which allow limited dmg intakes while being able to add dmg to the fight, either at side lines where they are left alone or approaching from an angle which allows them to play relatively risk free.

If some better or larger warband / warband alliance / guild wb + overflow + alliance warband + alliance overflow + FMJ + PNP (or whatever that 3-5 wb stack is called these days) end up riding over you, it just means you need to spread out so they cannot bomb properly just one spot.

heybaws
Posts: 124

Re: Patch Notes 19/10/2019

Post#98 » Wed Oct 23, 2019 5:44 pm

Can anyone explain to me why 1 warband blobing in a tight formation is a bad thing and they should be punished for it? Its absolute nonsense, if you punish people for good formation, then why, why do you need tanks with snb in your warbands now? For what exact reason? You dont need them in small scale, you use 2h tanks for additional pressure, and now you dont need them in RvR either, all you just mindlessly embrasing death of a whole role with that ridiculous change. And absence of multiple HTL on your "scattered" backline means that they all can be easily sniped/rifted in 1 spot by enemy ranged, amazing.

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Manatikik
Posts: 1249

Re: Patch Notes 19/10/2019

Post#99 » Wed Oct 23, 2019 7:42 pm

heybaws wrote: Wed Oct 23, 2019 5:44 pm Can anyone explain to me why 1 warband blobing in a tight formation is a bad thing and they should be punished for it? Its absolute nonsense, if you punish people for good formation, then why, why do you need tanks with snb in your warbands now? For what exact reason? You dont need them in small scale, you use 2h tanks for additional pressure, and now you dont need them in RvR either, all you just mindlessly embrasing death of a whole role with that ridiculous change. And absence of multiple HTL on your "scattered" backline means that they all can be easily sniped/rifted in 1 spot by enemy ranged, amazing.

Blobbing does not refer to a single WB but multiple WB’s grouping up and zerging a zone with only superior numbers to win. Not very fun for the blobbers or the blobbees
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