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Re: Patch Notes 17/08/2019

Posted: Tue Aug 20, 2019 4:49 pm
by wargrimnir
uanaka wrote: Tue Aug 20, 2019 4:37 pm
wargrimnir wrote: Tue Aug 20, 2019 4:28 pm Guard kills probably don't count as team kills? That level of intentional abuse a GM would be happy to resolve however.
My bad, I didn't mean suiciding into guards. I meant just running into the dominating team to feed kills. Actually, I won't say it's intentionally running. But perhaps lack of situational awareness that the dominated team was resigned to sit in spawn or something else. But I assume it was meant to start domination and deprive dominating team (that wasn't spawn camping or anything, and they were running the objective while controlling objective dropoffs) of any further rewards
Same deal then. If people are being trash for the sake of being trash that's what we're here to deal with. Some players are just bad.

In regards to some scens not working, we're aware and working on a fix. The last guy left a mangled corpse in the domination code that had to be picked apart to function at all. The old Dom system didn't work in those scens either.

Re: Patch Notes 17/08/2019

Posted: Tue Aug 20, 2019 5:25 pm
by Rydiak
Yea, domination doesn't seem to be working at all for Battle for Praag, and I just had a Maw of Madness trigger the old domination for the enemy team, who was down on kills (we had 5, they had 2) and we held two orbs while they held one. No idea how that went.

Re: Patch Notes 17/08/2019

Posted: Wed Aug 21, 2019 12:03 am
by DokB
Do you think you may have gone too far when you start to see people actively avoiding killing people to prevent a “Domination” scenario? You have created something people are trying to avoid like it’s a cancer.

Re: Patch Notes 17/08/2019

Posted: Wed Aug 21, 2019 12:14 am
by Zaxxond
DokB wrote: Wed Aug 21, 2019 12:03 am Do you think you may have gone too far when you start to see people actively avoiding killing people to prevent a “Domination” scenario? You have created something people are trying to avoid like it’s a cancer.

#dominationavoidance2019

Re: Patch Notes 17/08/2019

Posted: Wed Aug 21, 2019 2:51 pm
by scatterthewinds
Hey are you guys going to balance the classes soon? Fixing MSH was a step in the right direction.

Spoiler on what you need to do:
Spoiler:
-nerf lion burst by 10% (whether its done through tooltip damage or reworking pet damage makes no difference)
-give BO its 40% aoe snare back
-allow BO channel attack to be used with shield
-give choppa rampage or half its duration on slayer
-remove shadowstep from the game
-remove kobs tri snare and give it to chosen instead.
-reduce MSH overall damage (Time for Completion: 6 months)

Re: Patch Notes 17/08/2019

Posted: Wed Aug 21, 2019 5:16 pm
by Jastojan
scatterthewinds wrote: Wed Aug 21, 2019 2:51 pm Hey are you guys going to balance the classes soon? Fixing MSH was a step in the right direction.

Spoiler on what you need to do:
Spoiler:
-nerf lion burst by 10% (whether its done through tooltip damage or reworking pet damage makes no difference)
-give BO its 40% aoe snare back
-allow BO channel attack to be used with shield
-give choppa rampage or half its duration on slayer
-remove shadowstep from the game
-remove kobs tri snare and give it to chosen instead.
-reduce MSH overall damage (Time for Completion: 6 months)
Remove insta Leap (SH) and insta pounce (WL) from tactics. Or make it 5 sec CD at least (instead of "no cooldown").

Re: Patch Notes 17/08/2019

Posted: Fri Aug 23, 2019 11:21 am
by Knowthyself
NOTE: they were never intended to stack. We will be monitoring performance of mSH, but as it was already a high performing class we expect the intended tactic sets to level things out. Keep in mind, losing access to the tactic still allows you to use another tactic in it's place, so it's not simply a hard 25% nerf with no recourse
Well first you guys exclaimed that if a class needed an extra %25 dmg increase tactic to perform OK there must be something wrong with that tree and you would be looking at it to fix it. Now considering the patch notes it seems you have made your mind that it was already a "high performing" (funny) class and should do fine as it is now. You guys are confusing sometimes.

Re: Patch Notes 17/08/2019

Posted: Fri Aug 23, 2019 11:35 am
by Sulorie
Knowthyself wrote: Fri Aug 23, 2019 11:21 am
NOTE: they were never intended to stack. We will be monitoring performance of mSH, but as it was already a high performing class we expect the intended tactic sets to level things out. Keep in mind, losing access to the tactic still allows you to use another tactic in it's place, so it's not simply a hard 25% nerf with no recourse
Well first you guys exclaimed that if a class needed a %25 dmg increase tactic to perform OK there must be something wrong with that tree and you would be looking at it to fix it. Now considering the patch notes it seems you have made your mind that it was already a "high performing" (funny) class and should do fine as it is now. You guys are confusing sometimes.
The tactic is intended to compensate for lacking pet due to being a loner. It was never intended, that squig armor loner and range sh loner tactics stack.

Re: Patch Notes 17/08/2019

Posted: Fri Aug 23, 2019 3:22 pm
by wargrimnir
Knowthyself wrote: Fri Aug 23, 2019 11:21 am
NOTE: they were never intended to stack. We will be monitoring performance of mSH, but as it was already a high performing class we expect the intended tactic sets to level things out. Keep in mind, losing access to the tactic still allows you to use another tactic in it's place, so it's not simply a hard 25% nerf with no recourse
Well first you guys exclaimed that if a class needed an extra %25 dmg increase tactic to perform OK there must be something wrong with that tree and you would be looking at it to fix it. Now considering the patch notes it seems you have made your mind that it was already a "high performing" (funny) class and should do fine as it is now. You guys are confusing sometimes.
Given the performance of the class before and after the tactics were fixed to not stack (they did NOT in the first place, but try and rely on this community to report "bugs" if it favors something broken on their class) and the long line of complaints we've had on both realms and also from SH themselves about how inferior the ranged specs are on a ranged class, this isn't out of line. MSH is not a ST burst spec, it's an AOE utility spec. You should have middling AOE damage and some disruptive effects and high mobility, not excessive killing power.

Re: Patch Notes 17/08/2019

Posted: Sat Aug 24, 2019 6:43 am
by nat3s
wargrimnir wrote: Fri Aug 23, 2019 3:22 pm
Knowthyself wrote: Fri Aug 23, 2019 11:21 am
NOTE: they were never intended to stack. We will be monitoring performance of mSH, but as it was already a high performing class we expect the intended tactic sets to level things out. Keep in mind, losing access to the tactic still allows you to use another tactic in it's place, so it's not simply a hard 25% nerf with no recourse
Well first you guys exclaimed that if a class needed an extra %25 dmg increase tactic to perform OK there must be something wrong with that tree and you would be looking at it to fix it. Now considering the patch notes it seems you have made your mind that it was already a "high performing" (funny) class and should do fine as it is now. You guys are confusing sometimes.
Given the performance of the class before and after the tactics were fixed to not stack (they did NOT in the first place, but try and rely on this community to report "bugs" if it favors something broken on their class) and the long line of complaints we've had on both realms and also from SH themselves about how inferior the ranged specs are on a ranged class, this isn't out of line. MSH is not a ST burst spec, it's an AOE utility spec. You should have middling AOE damage and some disruptive effects and high mobility, not excessive killing power.

You thought MSH had excessive killing power? That definitely wasn't the case... WLs, ASW, BW/Sorc maybe, but not MSH. I think you need to consider feedback from the likes of Pete a bit more. Players who know every inch of class balance.