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Patch Notes 17/08/2019

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ReturnOfReckoning
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Patch Notes 17/08/2019

Post#1 » Sat Aug 17, 2019 9:02 am

HOTFIX 18/08/2019
Spoiler:
[Scenarios]

- Drop bomb scenarios bomb explosion timer has been increased to a random value between 60-80 (up from 50-80).
- Domination trigger has been tweaked to happen if one team has more then 12 kills over the opponent AND the loosing side has less then 50% of the score of the other team AND it cannot happen if both teams have at least 10 kills.
French translation provided by Machwar.
German translation provided by Gangan.
Italian translation provided by elk76.

[General]

- 2X event has concluded.
- Barber surgeon changes should now survive server restarts.
- Fixed an exploit regarding keep doors.

[Abilities]

Squig Herder:
- Territorial Aggression and All by Meself no longer stacks and the system will not allow you to set them both at the same time. Should you have a tactic "set" with both in it, when ingame switch to this set and redo it as it wont be applied with both saved. NOTE: they were never intended to stack. We will be monitoring performance of mSH, but as it was already a high performing class we expect the intended tactic sets to level things out. Keep in mind, losing access to the tactic still allows you to use another tactic in it's place, so it's not simply a hard 25% nerf with no recourse.

Marauder :
- Fixed charge! Animation . A wrong setting were applied at previous patch.
- Thunderous Blow wound debuff will be correctly applied first and the damage after.

Slayer :
- Devastate wound debuff will be correctly applied first and damage component after.

Runepriest :
- Fixed an issue causing rune of burning to linger on target after death.

Kotbs :
- Fixed an exploit allowing some players to cast 4 aura at the same time.

[Guild]

- Fixed an issue where you could not invite someone to alliance if you were a guild master.
- Alliance officer status is now saved properly and will survive server restarts.
- Guild tooltips will now contain the name of the alliance the guild is in should it be in one.

[Items]

Guild Mounts :
- Magus guild Mounts are now implemented and all versions can be purchased at vendor.

- IronBreaker and Blackguard invader 7 pc bonus are now fully working.
- The 50% speed Magus disk is now available at mid tier chapter camps (R16+) for 8g. If you didn't know you could get a discounted mount at mid tier chapter camps, you can. There's a merchant in each one of them.
- Empire War Strikers now carry a shield as well as a halberd. For some reason the female War Strikers were able to properly wield a halberd, but the puny Empire men just held their arms straight out to the sides when asked to carry one on duty. They will still murder you instantly either way.

[Scenarios]

- Domination now triggers when one team has 12 more kills then other team.
- Domination reduces the time left on SC by 5 sec for each second passed.
- Domination no longer adds points to winning side.
- Domination still gives the dominated side the Heroic Defender buff.
- Scenarios no longer adds score to teams when timer closes to end. This means SCs can end on lower then 500 score (like mythic had it) and consequently winner bonus would be reduced as they did not reach 500.

[Quests]

- Finding the Fight: Whole quest line is now available and reworked
- Wicked Things: You will now receive the reward at the end of the quest, and no longer after accepting it
- Searching for Answers: This quest line has been corrected and reworked
- Rallying Cry: Whole quest line is now available and reworked
- The Phoenix Beacon: The second step of this quest line has been corrected
- Bolstering Our Army: This quest line has been corrected and reworked
- Key to the Past: Whole quest line is now available and reworked
- Self-Fulfilling Prophecy: Whole quest line is now available and reworked
- A Shattered Peace: Whole quest line is now available and reworked
- The Gathering Storm: Whole quest line is now available and reworked
- Legacy of the Drakecaller: Whole quest line is now available and reworked
- The Fulcrum: This quest line has been corrected and reworked
- What Separates Us: The second step of this quest line has been corrected
- Torn Asunder: Whole quest line is now available and reworked
- An Ancient Covenant: Whole quest line is now available and reworked
- Eternal Flame: Whole quest line is now available and reworked
- Riding to War: Whole quest line is now available and reworked

[Tickets]

[14757] The on completion text of this quest has been corrected
[14773] You will now have to complete the quest within 5 minutes, and no longer 5 seconds
[14775] NPCs are now correctly attackable
[14755] Forlorn Souls have been scaled down

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Acidic
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Re: Patch Notes 17/08/2019

Post#2 » Sat Aug 17, 2019 9:09 am

Thanks for the work, can see in the near future some not so happy squig herders

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Nameless
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Re: Patch Notes 17/08/2019

Post#3 » Sat Aug 17, 2019 9:18 am

Sc changes sound pretty solid, good direction imo
Mostly harmless

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Manatikik
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Re: Patch Notes 17/08/2019

Post#4 » Sat Aug 17, 2019 9:26 am

So the new SC changes mean if you dominate the enemy you get less rewards?

Also for just 12 kills will that be enough for the likes of Battle for Praag and Gromril Crossing?
<Montague><Capulet>

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wonshot
Posts: 1101

Re: Patch Notes 17/08/2019

Post#5 » Sat Aug 17, 2019 9:30 am

Hmmm. First of all thanks for the 2x event. We saw a lot of progression and activity, but cant wait for things to calm down a little :P

Meatball changes... Not sure what to think tbh. I played mine and get 4 piece invader on it. And the Class sure seem strong, but I wouldnt say its the damage output that was over the top. To be honest it was more the stickingpower, escape ability after overdiving, free tankiness, on demand cc, and acces to enemy backline for cooldownincreaser. Mixed with the damage.

Honestly, people were not really too loud about Meatballs dealing too much damage, it was more so all of the above imho. And if this "unintended bugg" was lasting for 4 months or so, and the playerbase was enjoying the class and not finding the damage numbers too absurd, maybe just accept that it wasnt intentional and just go with it? And then tune down the utility and sticking power. like get rid of the spamable pounce, or disable the self-punt while in melee form. That way Meatballs can do a Kaboom when in deep-**** and then do the selfpunt while outside of SquigArmor for a little bit of an opening in their armor.

Even as an Ordermain, it blown my mind how SH is getting this "nerf" but WL still remains untouched. Come on now, even Order knows WL is bonkers. (in b4 comments like "just detaunt")
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

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Natherul
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Re: Patch Notes 17/08/2019

Post#6 » Sat Aug 17, 2019 9:32 am

wonshot wrote: Sat Aug 17, 2019 9:30 am Hmmm. First of all thanks for the 2x event. We saw a lot of progression and activity, but cant wait for things to calm down a little :P

Meatball changes... Not sure what to think tbh. I played mine and get 4 piece invader on it. And the Class sure seem strong, but I wouldnt say its the damage output that was over the top. To be honest it was more the stickingpower, escape ability after overdiving, free tankiness, on demand cc, and acces to enemy backline for cooldownincreaser. Mixed with the damage.

Honestly, people were not really too loud about Meatballs dealing too much damage, it was more so all of the above imho. And if this "unintended bugg" was lasting for 4 months or so, and the playerbase was enjoying the class and not finding the damage numbers too absurd, maybe just accept that it wasnt intentional and just go with it? And then tune down the utility and sticking power. like get rid of the spamable bounce, or disable the self-punt while in melee form. That way Meatballs can do a Kaboom when in deep-**** and then do the selfpunt while outside of SquigArmor for a little bit of an opening in their armor.

Even as an Ordermain, it blown my mind how SH is getting this "nerf" but WL still remains untouched. Come on now, even Order knows WL is bonkers. (in b4 comments like "just detaunt")
The SH change was mostly down to those 2 tactics able to restack themselves over and over. And since they were never intended to stack anyway thats why we did what we did.
Manatikik wrote: Sat Aug 17, 2019 9:26 am So the new SC changes mean if you dominate the enemy you get less rewards?

Also for just 12 kills will that be enough for the likes of Battle for Praag and Gromril Crossing?
I will monitor and change as needed. But yes, less rewards if you farm kills and dont play objective.

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Grunbag
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Re: Patch Notes 17/08/2019

Post#7 » Sat Aug 17, 2019 9:35 am

Balancing with outgoing damage % will just hide the problem of the spec, if the class underperforming without a outgoing damage increase then the tree is bad . Now the tactics work as intended and if the spec underperform we better look at base damage or abilities from Bouncin tree.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Alfa1986
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Re: Patch Notes 17/08/2019

Post#8 » Sat Aug 17, 2019 9:36 am

do I understand correctly that it is possible to set these two tactics, but just the one will work at + 25% when herder is at squig armor, and the second will triggered + 25% without SA, but together it will no more give + 50%?
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Natherul
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Re: Patch Notes 17/08/2019

Post#9 » Sat Aug 17, 2019 9:37 am

Alfa1986 wrote: Sat Aug 17, 2019 9:36 am do I understand correctly that it is possible to set these two tactics, but just the one will work at + 25% when herder is at squig armor, and the second will triggered + 25% without SA, but together it will no more give + 50%?
The two tactics cannot be set at the same time anymore.

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wonshot
Posts: 1101

Re: Patch Notes 17/08/2019

Post#10 » Sat Aug 17, 2019 9:39 am

Natherul wrote: Sat Aug 17, 2019 9:32 am
The SH change was mostly down to those 2 tactics able to restack themselves over and over. And since they were never intended to stack anyway thats why we did what we did.
That is perfectly fine. I just wish this example was not a case of the mindset being locked at "we didnt intent for this, so it shouldnt be!" Other mmos have had plenty of these cases where something was shipped with one intention, and then an unintended result happend and the deves just went "huh, alright lets just go with it then"

The endless stacking between the two tactics ofc shouldnt be a case, absolutely agree with that.
Anyways your house, your rules and thanks for your time and efforts as always.
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

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