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Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 4:05 pm
by ReturnOfReckoning
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Italian translation
French translation

Hoy There !
Summer is here, heat, thirst, parties and all that fuss... but RoR needs your help !!! And more precisely new characters!
So, you sitting at the edge of your pool in Altdorf or buying a duck-shaped buoy in Inevitable City, should think about all those poor little characters in T1, lost on the sand in front of the Nordland sea under the sun !

Find out more here

[Fortresses]

- Leaving or crashing in a fortress will now still give you the same rewards and chance of loot as being in there. However not being there on the conclusion of the fight will mean that you wont receive the bonus 2 tokens for win if your realm did win.

[Groups]

- Groups who are in RvR in certain zones will no longer appear as PvE groups and correctly be shown as RvR
- Groups who are in a Dungeon will now show as in a Dungeon instead of PvE

[World]

- You should no longer be incorrectly flagged as RvR and turn into a chicken when logging in in certain zones.

[Interface]

- Fixes to the Pet interface.

[Abilities]

There was an issue with those fixes last patch , they will work correctly now :

Squig Herder :
- Head butt tooltip is corrected and will says it knock down targets.

Rune Priest :
- Ancestor's Echo will now place a absorb bubble vfx on the target.

[Quests]

- Knights Errant: The quest chain is now doable.
- Oh What a Knight: The quest is now available.
- Shades: Only the Uthorin Deathstalkers and Silentblades inside the marked Shade Camp now count toward the quest
- Forgotten Joy: This quest is now available from the Nagarythe Statue Plaque in The Shadowlands
- Restoring Life's Balance: This quest line has been corrected and reworked
- A Legacy Restored: This quest line has been corrected and reworked
- Thirst for Knowledge: Whole quest line is now available and reworked
- Elbisar: This quest line has been corrected and reworked
- A Singular Promise: The reward has been set
- Head of the Snake: This quest line has been corrected and reworked
- Taking Control: This quest line has been corrected and reworked
- An Opportunity for Glory: This quest line has been corrected and reworked
- Piercing the Flank: Whole quest line is now available and reworked
- Fellwing: This quest line has been corrected and reworked
- Army of the Fallen: This quest line has been corrected and reworked
- A Call for Aid: Whole quest line is now available and reworked

[Tickets]

[14480] Bolt Throwers will no longer respawn
[14486] Dragon Bones are once again all attackable
[14495] Squigs are once again targetable
[14518] Warsieger Bolt Throwers have been removed from the PQ
[14524] The banner is once again attackable
[7886] Dagobert Schuyler found his way into bastion stair.

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 4:06 pm
by MaxHayman
Note the client patch will be seamlessly deployed soon.

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 4:25 pm
by TenTonHammer
Ah I’m glad you guys made changes to fort crashing

Crashing out and losing your spot in fort and I turn loot was a real bummer

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 7:28 pm
by scatterthewinds
When are you going to balance classes?

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 7:32 pm
by wargrimnir
scatterthewinds wrote: Sat Jul 06, 2019 7:28 pm When are you going to balance classes?
They are balanced.

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 7:54 pm
by TenTonHammer
No offense but are you talking in general or across the board

across the board, mastery trees, abilities, tactics and play styles for multiple classes all have issues

2H BO, 2H chosen unlike BG both lack purpose to go 2H

With no crippling strikes or a similar tier debuff to hastend doom/crimson death debuff to apply, rending blade is now just a laughable short range ability, and we don’t need it to proc demonclaw and even then the “assist dps” of chosen is still the weakest of the 3

SnB dps bo has suffered ever since you guys moved THC to 2H for no reason instead of making you wot 2H only or doing something with da big un


Multiple threads of the late have talked about the issues that both the AoE and mid tree for choppa along with various other things like the uselessness of keep on choppin or the far too situational yer gettin soft

Pet scaling issues have been talked about since the last 6v6 tournament

Those are just some of the issues I can think of off the top of my head without even mentioning the “controversial” abilities like rampage

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 8:20 pm
by Hat
The glacial pace at which balance changes are being made (read: they aren't being made) is getting really depressing tbh, the fact that RoR GTDC has remained in the game for this long is pretty shocking, not to mention other extremely obvious balance issues such as WL being abhorrent in scs and worthless in warbands, chosen being an utterly gimped class etc.

How I wish az didnt sperg out and was still on the team making changes that classes desperately needed.

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 8:36 pm
by wargrimnir
Things are pretty balanced, not denying there's a few issues. Take a wider view and things aren't so bad. One realm isn't stomping the other solely due to balance issues. Every class is viable in at least one spec, and usually two or all three.

If the extremely obvious balance issue with WL was so apparent, the last balance thread regarding them wouldn't have a dozen+ pages of people asking for different things.

Some smaller fixes are being done at the moment, we will resume more in-depth balance changes in the future.

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 8:46 pm
by Azerreth
wargrimnir wrote: Sat Jul 06, 2019 8:36 pm Things are pretty balanced, not denying there's a few issues. Take a wider view and things aren't so bad. One realm isn't stomping the other solely due to balance issues. Every class is viable in at least one spec, and usually two or all three.

If the extremely obvious balance issue with WL was so apparent, the last balance thread regarding them wouldn't have a dozen+ pages of people asking for different things.

Some smaller fixes are being done at the moment, we will resume more in-depth balance changes in the future.
Rather than class balance at this point Id like to see new classes you guys come up with for some cool fresh blood. Beastmasters for dark elves, maybe something like a Skin-wolf or Norscan themed character for chaos who is less demonic and more norscan? For greenskins a orc shaman, would be cool to see some more lore character classes be brought in.

I know its unlikely but a man can dream, I feel if we find ways to incorporate similar play-styles to say the classes people whine about on both sides to cross over into a new class it might end the disputes. (Each class has similarities to others, but some classes feel completely different and might be welcome over on the otherside at least mechanically.)

Mara = fanatic, for order who is a duel wield dps sigmar worshiping crazy man (Pointing sort of to vermintide 2's third spec for the witch hunter.)

Re: Patch notes 06/07/2019

Posted: Sat Jul 06, 2019 9:23 pm
by Vaul
[Fortresses]

- Leaving or crashing in a fortress will now still give you the same rewards and chance of loot as being in there. However not being there on the conclusion of the fight will mean that you wont receive the bonus 2 tokens [...]
[/quote]

Sry to be a **** (or an idiot) but does this mean you can just wander out and leave a fortress after 5 min and still get the RR + 4 tokens?