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Patch notes 22/06/2019

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Hargrim
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Posts: 2465

Re: Patch notes 22/06/2019

Post#81 » Sat Jun 22, 2019 9:05 pm

Gracely wrote: Sat Jun 22, 2019 8:49 pm I got so much done today avoiding Praag. In real life of course.

Great, you should create a blog about your irl life.
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zgolec
Posts: 753

Re: Patch notes 22/06/2019

Post#82 » Sat Jun 22, 2019 9:36 pm

ReturnOfReckoning wrote: Fri Jun 21, 2019 11:09 pm
[ORVR]

- Rewrote the entire way we handle unlocking zones on the server in preparation for upcoming content releases.
* Only one pairing at a time is open.
* When a pairing is completed past a fort, a new pairing will open.
* The campaign is 'won' when 2 out of 3 fortress zones are captured in favor of a realm, and ALL zones will reset to T2 upon the campaign being won.

So you encourage heavy zerging which you try to prevent in the past, making it impossible to play on some zones or to some ppl to have fun while not being ***** from all sides...

Just splendid.


Awesome display how "fun" it is on Praag... Specially with unkillable oil that practically makes siege impossible.
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mubbl
Posts: 277

Re: Patch notes 22/06/2019

Post#83 » Sat Jun 22, 2019 10:05 pm

Spoiler:
zgolec wrote: Sat Jun 22, 2019 9:36 pm
ReturnOfReckoning wrote: Fri Jun 21, 2019 11:09 pm
[ORVR]

- Rewrote the entire way we handle unlocking zones on the server in preparation for upcoming content releases.
* Only one pairing at a time is open.
* When a pairing is completed past a fort, a new pairing will open.
* The campaign is 'won' when 2 out of 3 fortress zones are captured in favor of a realm, and ALL zones will reset to T2 upon the campaign being won.

So you encourage heavy zerging which you try to prevent in the past, making it impossible to play on some zones or to some ppl to have fun while not being ***** from all sides...

Just splendid.


Awesome display how "fun" it is on Praag... Specially with unkillable oil that practically makes siege impossible.
like devs already mentioned, it is a) for the server performance, keep in mind summer season, and b) for controlled implimantation of cities. Maybe also to prevent what happend after fort release, constant forts for order, several a day.
Maybe it will suck at start but if we can get lag free zerg fights who cares about two weeks mega zerg agian?
Sure i agree, their should be some adjustments made for rvr atm, but that is proposal stuff.

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Psychopski
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Posts: 118

Re: Patch notes 22/06/2019

Post#84 » Sun Jun 23, 2019 1:10 am

The Zerg reigns supreme.


Not a fan of only one pairing being open at a time. One thing that made WAR so great was the freedom to RVR in any unlocked RVR zone. If one faction was zerging in Dwarf and was nigh unstoppable, you could take a small party to another zone and actually make some progression in the zone and find some small scale skirmishes where it's not 20:1 every battle when your realm is underdog.

I'd really like to see Tier 2 and Tier 3 zones having more relevance in the overall campaign. Since T2 and T3 are, for all intents and purposes, now Tier 4, these "T4" areas should be put to more use. The T2 and T3(Tier 4 RVR) areas would act as a nice "change of pace" and would be a welcome change of scenery from the same ole, same ole T4 zones. It would be nice if there could be a way to open a T2 or T3 zone in addition to T4 zones at any given time.

Limiting all RVR, post Tier 1, to one zone is really unbelievable and I think it will make zerging much worse IMO.

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xenexprime
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Re: Patch notes 22/06/2019

Post#85 » Sun Jun 23, 2019 4:18 am

oaliaen wrote: Sat Jun 22, 2019 12:29 pm So...This patch is a stress test.
Basically, but people can't read and just want to complain to no end. Let the devs figure it out, give the changes a bit of time and then give your 2 cents. Also remember this is a completely free game, I see more updates roll out here than I do in a game I PAY for called Archeage...

newshaman45
Posts: 6

Re: Patch notes 22/06/2019

Post#86 » Sun Jun 23, 2019 4:40 am

So uhhh yea Hi and when are servers back up ? :)

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anarchypark
Posts: 2075

Re: Patch notes 22/06/2019

Post#87 » Sun Jun 23, 2019 4:46 am

Grobbok wrote: Sat Jun 22, 2019 8:59 pm
Hargrim wrote: Sat Jun 22, 2019 5:05 pm Well, as there were no rewards for empty zone locks you should not hope for rewards for empty instances too. That's all for now.
what if losing side log out or go out from city siege instance? the winnign side got not rewards coz losing dodgers go out?

like SC quitter, give them 1day city quitter.
but with reservation to rejoin, in case of DC.
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Natherul
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Re: Patch notes 22/06/2019

Post#88 » Sun Jun 23, 2019 6:48 am

just to reitterate whats been said. The one pairing only is something temporary while we gather data. The old system that opened more zones based on pop had to go regardess when citys come.

We will work on trying to get the new system fully in as soon as we can once we have the data we wanted from this test.

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Jeliel80
Posts: 121

Re: Patch notes 22/06/2019

Post#89 » Sun Jun 23, 2019 7:59 am

Natherul wrote: Sun Jun 23, 2019 6:48 am just to reitterate whats been said. The one pairing only is something temporary while we gather data. The old system that opened more zones based on pop had to go regardess when citys come.

We will work on trying to get the new system fully in as soon as we can once we have the data we wanted from this test.

Thanks for the clarification.
But if the "one pairing" is only temporary and the old system with multi pairing had to go... what is the final vision for ORvR?
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flintboth
Posts: 440

Re: Patch notes 22/06/2019

Post#90 » Sun Jun 23, 2019 9:35 am

"... what is the final vision for ORvR ? "

Yes that, me want to know too !
No...
Big secret ?

... mmmmhhh
monkey 079 (test failure - escaped)

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