Patch notes 15/06/2019

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Asherdoom
Posts: 661

Re: Patch notes 15/06/2019

Post#51 » Mon Jun 17, 2019 2:11 pm

Zod24 wrote: Mon Jun 17, 2019 1:58 pm
Asherdoom wrote: Sun Jun 16, 2019 11:11 pm
Yaliskah wrote: Sun Jun 16, 2019 11:08 pm Yes it is, according we are actually unable to edit (in/out) anything related to non static assets (characters, mobs, NPC, rams....).

It is not only programing, it is 3D edition/modding too.
ah ok pardon did not know that. Too bad would have looked cool :D

on a side note I AM JUST PROPOSING FOR THE SAKE OF DISCUSSION:
I got some ideas for next patch

DOK: shields remove strenght and give em basic willpower+thougness attributes making a dok a reliable front line healer and not a pseudo wannabe tank.
sorry for disturb :)
willpower toughness attributes wont do anything when shield spec requires divine favour, block, parry, strikethrough etc.... I don't understand how it would make any impact whatsoever. Shield spec being strength-based isn't an issue, and lifetap tactics have high modifiers as it is to offset lower levels of strength, and 1h.
was just my opinion. I mean, dok shielded is good idea indeed, but it lack dps of dual wield and full heal setup of chalioce one so i mean.... what's the idea behind givin him shield? Dev want him to be pseudo tank or...? Sorry i do not get it :cry:
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Tesq
Posts: 5704

Re: Patch notes 15/06/2019

Post#52 » Mon Jun 17, 2019 3:51 pm

Asherdoom wrote: Mon Jun 17, 2019 2:11 pm
Zod24 wrote: Mon Jun 17, 2019 1:58 pm
Asherdoom wrote: Sun Jun 16, 2019 11:11 pm
ah ok pardon did not know that. Too bad would have looked cool :D

on a side note I AM JUST PROPOSING FOR THE SAKE OF DISCUSSION:
I got some ideas for next patch

DOK: shields remove strenght and give em basic willpower+thougness attributes making a dok a reliable front line healer and not a pseudo wannabe tank.
sorry for disturb :)
willpower toughness attributes wont do anything when shield spec requires divine favour, block, parry, strikethrough etc.... I don't understand how it would make any impact whatsoever. Shield spec being strength-based isn't an issue, and lifetap tactics have high modifiers as it is to offset lower levels of strength, and 1h.
was just my opinion. I mean, dok shielded is good idea indeed, but it lack dps of dual wield and full heal setup of chalioce one so i mean.... what's the idea behind givin him shield? Dev want him to be pseudo tank or...? Sorry i do not get it :cry:
It's a bad design that's the idea from it.

Well is fun see tought that someone after me suggested finaly to move 1 mastery of dok/wp from dps-healer to "front-line caster"..... Anyway dont hope for any archtype improvement, it never gona happen.... shield dok/wp in its current itieration is a useless nonesense. Like any heal on dmg is utterly imp to balance because the concept is flaw (it's heal on hit the right one, not heal on dmg; moreover it should still be willp and heal crit based not str and melee crit lol).
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Asherdoom
Posts: 661

Re: Patch notes 15/06/2019

Post#53 » Mon Jun 17, 2019 4:21 pm

Tesq wrote: Mon Jun 17, 2019 3:51 pm
Asherdoom wrote: Mon Jun 17, 2019 2:11 pm
Zod24 wrote: Mon Jun 17, 2019 1:58 pm

willpower toughness attributes wont do anything when shield spec requires divine favour, block, parry, strikethrough etc.... I don't understand how it would make any impact whatsoever. Shield spec being strength-based isn't an issue, and lifetap tactics have high modifiers as it is to offset lower levels of strength, and 1h.
was just my opinion. I mean, dok shielded is good idea indeed, but it lack dps of dual wield and full heal setup of chalioce one so i mean.... what's the idea behind givin him shield? Dev want him to be pseudo tank or...? Sorry i do not get it :cry:
It's a bad design that's the idea from it.

Well is fun see tought that someone after me suggested finaly to move 1 mastery of dok/wp from dps-healer to "front-line caster"..... Anyway dont hope for any archtype improvement, it never gona happen.... shield dok/wp in its current itieration is a useless nonesense. Like any heal on dmg is utterly imp to balance because the concept is flaw (it's heal on hit the right one, not heal on dmg; moreover it should still be willp and heal crit based not str and melee crit lol).
well for me i am just playing him dual wield because i like it i honestly do not care of shiled DOK i was just making consideration for the pleasure to talk
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Ysaran
Posts: 1196

Re: Patch notes 15/06/2019

Post#54 » Fri Jun 21, 2019 6:59 am

I think that now supplies spawn too near the flag. Yesterday in KV the BO near Destruction WC (the northeast one, don't remember the name) spawned supplies inside the dwarf tomb.
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anarchypark
Posts: 2072

Re: Patch notes 15/06/2019

Post#55 » Fri Jun 21, 2019 11:45 pm

ReturnOfReckoning wrote: Sat Jun 15, 2019 1:16 pm
[Server]
- Allocated more resources to the game server. This should reduce some lag when we are at peak times.
thx.
does it mean you spend more money on server?
i hope not.
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