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Patch notes 15/06/2019

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ReturnOfReckoning
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Patch notes 15/06/2019

Post#1 » Sat Jun 15, 2019 1:16 pm

French translation by Machwar.
Italian translation by Asherdoom
German translation by Gangan

If you miss text ingame please close and restart patcher
HOTFIX 16/06/2019
Spoiler:
[General]

- Backend work to look at why rams are misbehaving.

[Fortress]

- Fixed an issue with the extra tokens.
[General]

- Lesser ward, greater ward and superior ward now shows in the UI when collecting the full sets.

[Server]
- Allocated more resources to the game server. This should reduce some lag when we are at peak times.

[Abilities]

IronBreaker :
- Furious Reprisal will now correctly increase target CD once KD ends and not during the KD.

[Items]

- Fixed an issue preventing some sentinel weapons from being equiped.
- Uniformized the Bloodlord Weapons buff.

[Fortresses]

- Fortresses now have a contribution system. Taking flags, freeing prisoners and winning awards contribution.
- Winning a fortress now awards 2 more tokens.

[NPCs]

- To strengthen the friendship of dwarves and humans, Alan Cartwright travels through their lands.
- Burli Durinsson starts an expedition through various valleys and mountains.

[Public Quests]

- Axerust Peak: Crazed Axerust Shamans are now champions during the second stage of the PQ
- Ritual of Corruption: This PQ has been reviewed

[Quests]

- Spoils of War: This quest line is corrected but deactivated for now
- Fungal Investigation: Quest has been reworked
- Under a Rock: Quest has been reworked
- Cold Comfort: Quest has been reworked
- Black Powder Blues: Quest has been reworked
- The Price of Pride: Quest has been reworked

[RvR]

- Supply boxes that spawns from BO's now spawn closer to the flag.

[Tickets]

[14386] Axerust Altars are once again attackable
[13869] Quest markers have been corrected
[7923] This quest can - finally - be turned in
[13872] The quest has been corrected
[13868] Quest marker has been corrected
[13873] Quest marker has been corrected
[14398] Altar is once again attackable
[14410] NPCs are once again targetable
[14393] The item is now given when player has completed the quest
[13870] The quest has been corrected and reworked
[13902] Quest markers have been corrected
[13903] Quest marker has been corrected
[13906] Quest markers have been corrected
[13912] The quest line has been corrected and reworked
[13897] The quest line has been corrected and reworked
[13905] Quest markers have been corrected
[6165] Quest has been reworked

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Jeliel80
Posts: 121

Re: Patch notes 15/06/2019

Post#2 » Sat Jun 15, 2019 1:20 pm

Nice, let's hope the fortresses changes help a bit.
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Caffeine
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Re: Patch notes 15/06/2019

Post#3 » Sat Jun 15, 2019 1:22 pm

Some reasonable fort changes but how many quest npc are you guys going to fix before we see some balance changes?
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zupaH
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Re: Patch notes 15/06/2019

Post#4 » Sat Jun 15, 2019 1:27 pm

I especially enjoy the changes made to Alan Cartwright.
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DanielWinner
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Re: Patch notes 15/06/2019

Post#5 » Sat Jun 15, 2019 1:27 pm

Thank you for fortresses tweaks.
Hopefully rolls will be less random and people will be more determined to win.
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Bladepower7
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Re: Patch notes 15/06/2019

Post#6 » Sat Jun 15, 2019 1:33 pm

Hope to see way less afkers at camp during Fort. thx for the patch, looks good.
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peterthepan3
Posts: 6509

Re: Patch notes 15/06/2019

Post#7 » Sat Jun 15, 2019 1:34 pm

Will kills also contribute towards bags, or just the stuff you mentioned? Sucks if kills don't contribute, and only flagplay/prisoner evacuation does (unless 'winning' includes kills?)

Also: Alan who?
Last edited by peterthepan3 on Sat Jun 15, 2019 4:37 pm, edited 4 times in total.
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MaTyllDa
Posts: 7

Re: Patch notes 15/06/2019

Post#8 » Sat Jun 15, 2019 1:35 pm

Back to click the flag the fastes? - We been there ~1.5 years ago, was **** system then ppl. is now -.-
If you want peole to play the fort maybe consider giving them something for winning? how about 2x token for the winner side, still pretty crap but at least if you always win you have to play 50% less forts.

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Hargrim
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Re: Patch notes 15/06/2019

Post#9 » Sat Jun 15, 2019 1:37 pm

Caffeine wrote: Sat Jun 15, 2019 1:22 pm Some reasonable fort changes but how many quest npc are you guys going to fix before we see some balance changes?

Some balance changes will be introduced when all quests and NPCs in game are fixed.
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Lheana
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Re: Patch notes 15/06/2019

Post#10 » Sat Jun 15, 2019 1:44 pm

Caffeine wrote: Sat Jun 15, 2019 1:22 pm Some reasonable fort changes but how many quest npc are you guys going to fix before we see some balance changes?
Fixing NPCs and quests does not prevent from doing balance changes.
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