Patch Notes 10/06/2019

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ReturnOfReckoning
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Patch Notes 10/06/2019

Post#1 » Mon Jun 10, 2019 6:50 am

French translation by Machwar
Italian translation by elk76

Gates of Ekrund new PUG SC

[NPCs]

- Grublug Onetoof is walking through some rocky mountains.

[Quests]

- The minimum level required to take some T1 RvR quests has been corrected
- The Sacellum Dungeons: All quest markers have been set and corrected
- Set an order in the quests of High Elf starting area
- A Difficult Choice: You will now receive the Healing Salve to heal the High Elves
- A Shocking Discovery: This quest line is now available and is given by NPC 'Dark Elf Looter' in The Blighted Isle
- All (except one) on completion texts have been added to the quests of High Elf Chapter 1
- Daemon Fings: Quest has been reviewed
- Eye of da Bear: Quest has been reviewed
- In da Sky: Quest has been reworked
- Da Perfect Bone: Quest has been reworked
- Ultimate Mushroom: Quest has been reworked
- Gnobble-Hide: Quest has been reworked

[RvR]

- Safe keep timer has been increased from 5 minutes to 10 minutes.
- Keep lords now deal more damage if inner door is up.
- Dealing damage to keep lord should now properly reset the safe keep timer.
- Keep doors will degrade each time they have to be repaired from nothing. Each time a door is fully destroyed it will have its base health lowered by a stacking 25% down to a minimum of 25% of its base value.

[Tickets]

[14330] You are once again able to click on the Dead Skaven to trigger the unlock
[14280] NPCs are now correctly attackable
[14284] NPCs are now correctly attackable
[14333] Archmages can now choose the Bloodlord Highmantle as a reward of the quest
[14331] The wrong quest objective has been removed
[14291] Name will now be displayed above the head of these NPCs
[14289] NPC will no longer be attacked by his friends
[14352] Poor Smoky will no longer be killed by cruel humans
[14249] Spider will now move to player and defend herself when she is attacked from range
[14247] Quests given by Vilkynn and Guzzle have now the correct minimum level requirement
[14358] Gameobjects that need to be destroyed for this quest line are once again attackable
[14216] NPCs are now targetable
[14212] NPCs are now targetable
[14372] Only the right Altar will now give the last step of Epic Quest 'Chosen'
[13768] Killing Drahamesh will now trigger the ToK Bestiary unlock 'For the Greater Gor'
[13858] Quest marker has been corrected
[13859] Quest marker has been corrected
[13860] Quest marker has been corrected
[13861] Quest marker has been corrected
[13864] Original objective has been restored
[13871] All quest markers have been set and objectives have been corrected
[14367] The travel quest is set
[14366] The travel quest is set
[9473] Grublug walks now around
[13615] Quests have been reworked
[14384] Removed the unnecessary text

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RuffRyder
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Re: Patch Notes 10/06/2019

Post#2 » Mon Jun 10, 2019 6:55 am

Good RvR changes, dealing appropriately with the latest issues with stalling inner keep fights and zones.
Lord change seems reasonable so that people act more careful with pets and AoE on inner.

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Natherul
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Re: Patch Notes 10/06/2019

Post#3 » Mon Jun 10, 2019 6:56 am

RuffRyder wrote:
Mon Jun 10, 2019 6:55 am
Good RvR changes, dealing appropriately with the latest issues with stalling inner keep fights and zones.
Lord change seems reasonable so that people act more careful with pets and AoE on inner.
The damage is also to prevent issues where attackers fail and get locked inside inner keep with doors up and then farm defenders who respawn in the keep.
Lead dev does not mean I´m the best coder around, it just means I have taken on a management role for the devs.
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Glorian
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Re: Patch Notes 10/06/2019

Post#4 » Mon Jun 10, 2019 8:42 am

I like the door gets repaired but is then only 75% stable. It is a progress in one direction instead of the usual feeling that the siege was completely resettet.

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Acidic
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Re: Patch Notes 10/06/2019

Post#5 » Mon Jun 10, 2019 9:24 am

Good changes from my point of view

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Natherul
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Re: Patch Notes 10/06/2019

Post#6 » Mon Jun 10, 2019 9:28 am

Glorian wrote:
Mon Jun 10, 2019 8:42 am
I like the door gets repaired but is then only 75% stable. It is a progress in one direction instead of the usual feeling that the siege was completely resettet.
The % will show as 100 still but its value has been decreased. Keep in mind that door do still also get bonus HP on ranks for keep.

Or did I misunderstand the question?
Lead dev does not mean I´m the best coder around, it just means I have taken on a management role for the devs.
Join the Unofficial IRC
Or the Official Discord
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Tesq
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Re: Patch Notes 10/06/2019

Post#7 » Mon Jun 10, 2019 12:16 pm

another patch, another missed opportunity....

will that process of review in balance section as wrote , what wasz that....7 patch ago, by wargrimmir ever start?
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-"Loop warned into oblivion" --> smell like chaosy enought :D
-Nazgul--> ambitious but rubbish, cit Blast :D
-GMs --> dosent matter what they say not, they get offend by colors so watch out plebs! :D

mogt
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Re: Patch Notes 10/06/2019

Post#8 » Mon Jun 10, 2019 3:51 pm

the process need time, be patience tesq, patience is very important, the balance is a step by step procession and not immediatly done, you forget the main thing, the devs do that in their freetime. be patience please and wait

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Tesq
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Re: Patch Notes 10/06/2019

Post#9 » Mon Jun 10, 2019 4:16 pm

Tesq wrote:
Mon Jun 10, 2019 12:16 pm
another patch, another missed opportunity....

will that process of review in balance section as wrote , what wasz that....7 patch ago, by wargrimmir ever start?
ah well i just bought kh3 ...
Image

-"Loop warned into oblivion" --> smell like chaosy enought :D
-Nazgul--> ambitious but rubbish, cit Blast :D
-GMs --> dosent matter what they say not, they get offend by colors so watch out plebs! :D

zak68
Posts: 225

Re: Patch Notes 10/06/2019

Post#10 » Mon Jun 10, 2019 4:32 pm

Natherul wrote:
Mon Jun 10, 2019 9:28 am
Glorian wrote:
Mon Jun 10, 2019 8:42 am
I like the door gets repaired but is then only 75% stable. It is a progress in one direction instead of the usual feeling that the siege was completely resettet.
The % will show as 100 still but its value has been decreased. Keep in mind that door do still also get bonus HP on ranks for keep.

Or did I misunderstand the question?
will stockpiling rations eventually bring door's hp back to 100% ?

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