Patch Notes 05/05/2019

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abodam
Posts: 122

Re: Patch Notes 05/05/2019

Post#71 » Mon May 06, 2019 10:46 am

Nameless wrote:
Mon May 06, 2019 8:13 am
On live after city sieges changes war become +95% rvr game. Yes there were some pve but that was so obsolete and no demanding with easy to get sovereign that noone was doing it. Only worthed pve was tombs runs for the op pockets and some pve regular events. They even removed purely pve stuff that was 3rd stage of sieges for pure pvp stuff and their last pve stuff (scaven underground cave and lotd) were introduced wih some sort of pvp element.

So war was designed with pve and pvp but later when proofing that pve is not working and pvp qas the selling point they just drop it off. The unique features of war was and is their pvp.
After city sieges the game became PvE zerg fest, avoid instances with people on opposing side to get free loot. Before Sov revamp, BiS was tyrant/darkpromise. BiS jews were Glyphs or LoTD cloak + ring combo. LoTD weapons (Sandstorm or talisman weps) were BiS.

After Doomflayer and Warpforged was put in, PvE dungeons lots meaning, but game was on life support for long time and making PvE content actually takes time and resources.

PvE on RoR is easy and you have quests for gear when you are unlucky, compare to live its a piece of cake. People wanting free wards from basically free gear from RvR, where you can put close to zero effort to get it, should either start going Gunbad after year it was out or just keep playing RVR only.
Magus / BG

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Alfa1986
Posts: 239

Re: Patch Notes 05/05/2019

Post#72 » Mon May 06, 2019 10:49 am

Hargrim wrote:
Mon May 06, 2019 8:08 am
Alfa1986 wrote:
Mon May 06, 2019 6:40 am
Has warhammer always been pve game ? Well, ok, what then to talk about wow?!? he simply writes like this because everything is exactly the opposite in the public mind

I dunno, do you even read what I write? Game had pve elements and a lot of bis stuff was obtained through pve. You want to discuss this fact now too?
but I do not understand what you want from me? I told you absolutely not worried about the availability of pve content.

but for most people this pve is not necessary at all, they come and register in the game just to run into rvr killing enemies and taking a rest from a busy day. maybe someone finishing off the next bw or wh represents in his place his boss or director)). and from here such irritation also follows that people force to do pve a content to which they have no interest. I have already written somewhere a solution to this problem. It is very simple to make a general conversion of medals and emblems from rvr <=> pvp<=>pve, PvP. Rvr and pvp can be combined at all.

Alresidas
Posts: 11

Re: Patch Notes 05/05/2019

Post#73 » Mon May 06, 2019 10:51 am

To diffuse the 'muh skins' bit of the argument you could create a vendor that utilizes the swap system ~ instead of trading in and swapping specific items, you could freely choose items from your inventory to then create statless skinstick-copies of the selected item. Slap a +50g fee onto it to create a goldsink.

To diffuse the 'but muh grind' bit of the argument, you could remind them of the fact that prior to the release of these new weapons you reduced the prices, they were grinding the now-old tier anyways and that they'll be using the now-old tier until they grinded out the next tier - it's not like they are forced to fight barehanded until they grinded out both weapon tiers.

Gotta say, that's a whole lot of complaints based on a sub1% pewpew gain and disgustingly few suggestions regarding the perceived, world-shattering issues.

Grobbok
Legacy RR80
Posts: 407

Re: Patch Notes 05/05/2019

Post#74 » Mon May 06, 2019 11:04 am

Alfa1986 wrote:
Mon May 06, 2019 10:49 am
It is very simple to make a general conversion of medals and emblems from rvr <=> pvp<=>pve, PvP. Rvr and pvp can be combined at all.
the solution is very simple, make one crest -> warcrest, like it was in the original game
so if someone wants to do pve, rvr, pvp; getting new geat is no a problem if you have one coin system
PLEASE don't force players to WORK (grind) for new items, it should be FUN, not hard, long, boring work
lider of Da fat squigs guild

Arthem
Posts: 71

Re: Patch Notes 05/05/2019

Post#75 » Mon May 06, 2019 11:07 am

Don't know if its been mentioned but since the patch Shadow Warrior is unplayable due to stances randomly dropping completely. The same thing is happening to SM blade buffs.

Alfa1986
Posts: 239

Re: Patch Notes 05/05/2019

Post#76 » Mon May 06, 2019 11:21 am

Grobbok wrote:
Mon May 06, 2019 11:04 am
Alfa1986 wrote:
Mon May 06, 2019 10:49 am
It is very simple to make a general conversion of medals and emblems from rvr <=> pvp<=>pve, PvP. Rvr and pvp can be combined at all.
the solution is very simple, make one crest -> warcrest, like it was in the original game
so if someone wants to do pve, rvr, pvp; getting new geat is no a problem if you have one coin system
PLEASE don't force players to WORK (grind) for new items, it should be FUN, not hard, long, boring work
I'm not sure that there should be a straight convertion, otherwise the same scenarios will become empty if everything is fashionable to buy for rvr tokens. I think it would be appropriate to convert 1 to 3 or 1 to 5.
Last edited by Alfa1986 on Mon May 06, 2019 1:54 pm, edited 1 time in total.

Stagart
Posts: 24

Re: Patch Notes 05/05/2019

Post#77 » Mon May 06, 2019 12:39 pm

Hello, is it possible to create weapons with regeneration of healt points for tank, like the one rr45 or like that of the game of origin. :( cordialy.

Sulorie
Posts: 4089

Re: Patch Notes 05/05/2019

Post#78 » Mon May 06, 2019 1:05 pm

Alfa1986 wrote:
Mon May 06, 2019 10:49 am


but for most people this pve is not necessary at all, they come and register in the game just to run into rvr killing enemies and taking a rest from a busy day.
Those people are not meant to have every available item in the game. Put some effort into it or skip it. It's not like you need it ti compete. Those, who don't want to pve, just don't get pve items. It is really simple.
Dying is no option.

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drmordread
Posts: 817

Re: Patch Notes 05/05/2019

Post#79 » Mon May 06, 2019 1:54 pm

Hargrim wrote:
Sun May 05, 2019 7:07 pm
Grobbok wrote:
Sun May 05, 2019 6:53 pm
...

How many times you need to be told that this game is not and never was just PvP / RvR game?



Sorry man, but I am going to respectfully disagree. WAR is a PvP game.

You can do all the PvE you want, day in and day out, but in order to fine tune, expand, and build up the attributes desired for your chosen class of play, you must go and kill another player.
Renown Points are only available in Player vs Player battles. Without Renown, the character you have created to play, is never finished. On top of that, on Live, Renown Gear is where the wards were on. You could not get into a dungeon unless you had appropriate level BiS gear earned in RvR.

All of that, makes WAR a Player vs Player based game.

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drmordread
Posts: 817

Re: Patch Notes 05/05/2019

Post#80 » Mon May 06, 2019 2:04 pm

Sulorie wrote:
Mon May 06, 2019 1:05 pm
Alfa1986 wrote:
Mon May 06, 2019 10:49 am


but for most people this pve is not necessary at all, they come and register in the game just to run into rvr killing enemies and taking a rest from a busy day.
Those people are not meant to have every available item in the game. Put some effort into it or skip it. It's not like you need it ti compete. Those, who don't want to pve, just don't get pve items. It is really simple.
Agree 100% ... BUT

Then you need to have the following changes
-Put blue level seeds in RvR loot bags, Purple seeds that result in convertible plant to seeds that can be replanted, in Gold Bags from Fortress and City
- Make scavenging player corpses available as it was on live, with RR70 players or higher a chance to drop 200 level purple frags.

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