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Patch Notes 05/05/2019

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SpacestarKid
Posts: 127

Re: Patch Notes 05/05/2019

Post#101 » Tue May 07, 2019 7:57 pm

Idk if it was discussed earlier, but... Can we have a choice of Sentinel rings to choose a talisman according to spec? For example - I'm playing a healing dok and, to get a crit heal talisman, forced to use Str/WS ring. I don't care about the whole set itself, but talis look pretty sweet.
Shogun, Zama, Mashka, Antifreeze, Alcotester

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NoRKaLKiLLa
Posts: 1020
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Re: Patch Notes 05/05/2019

Post#102 » Wed May 08, 2019 10:55 pm

A little late in the patch notes to ask, but if you notice any RR61 scenario weapons the appear to be "off" please bugtrack them here https://github.com/WarEmu/WarBugs/issues?state=open. Don't message me on discord or anyone else in the team- not to say I don't want to hear from you but the most efficient and effective way to point out something that is broken (in regards to these weapons, but typically most other non GM related issues as well) is to provide a short description and screenshots of the issue.

In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.

Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points

These are weapons that have already been reported and are awaiting fixes. P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
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Sulorie
Posts: 7223

Re: Patch Notes 05/05/2019

Post#103 » Thu May 09, 2019 4:49 am

NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
The caster weapons are correct?
Dying is no option.

Chinesehero
Posts: 885

Re: Patch Notes 05/05/2019

Post#104 » Thu May 09, 2019 5:33 am

NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm A little late in the patch notes to ask, but if you notice any RR61 scenario weapons the appear to be "off" please bugtrack them here https://github.com/WarEmu/WarBugs/issues?state=open. Don't message me on discord or anyone else in the team- not to say I don't want to hear from you but the most efficient and effective way to point out something that is broken (in regards to these weapons, but typically most other non GM related issues as well) is to provide a short description and screenshots of the issue.

In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.

Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points

These are weapons that have already been reported and are awaiting fixes. P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
1 power should be = 2/3 points
1 str = 3/2melee power
Help u correct it

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NoRKaLKiLLa
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Re: Patch Notes 05/05/2019

Post#105 » Thu May 09, 2019 6:59 am

Sulorie wrote: Thu May 09, 2019 4:49 am
NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
The caster weapons are correct?
If it looks wrong, screenshot and bug track it.
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Sulorie
Posts: 7223

Re: Patch Notes 05/05/2019

Post#106 » Thu May 09, 2019 7:10 am

NoRKaLKiLLa wrote: Thu May 09, 2019 6:59 am
Sulorie wrote: Thu May 09, 2019 4:49 am
NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
The caster weapons are correct?
If it looks wrong, screenshot and bug track it.
"In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.

Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points"

I assume 55 mp equals ~36 stats, base stats seem to be clear.
Crit equals 10 points per 1% crit?
How to deal with regen then? +3ap = 4 points? Same with strike through, both is not clear. :)
Dying is no option.

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NoRKaLKiLLa
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Re: Patch Notes 05/05/2019

Post#107 » Thu May 09, 2019 7:25 am

Ap is 1 for 1, power yes, 55/1.5=36 rounded down, and strike through, Parry, reduced armor pen etc is 6.

I wrote this erroneously- AP is 1 AP = 5 points
Last edited by NoRKaLKiLLa on Sun May 19, 2019 9:13 pm, edited 1 time in total.
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Neil
Posts: 80

Re: Patch Notes 05/05/2019

Post#108 » Thu May 09, 2019 7:43 am

Slayer / Choppa :
- Reverted Hurtin Time and Reckless Gamble rage scaling until I can prevent them to proc buff damage
Could anyone explain what was wrong? Shoudn't the damage output scale with fury/berserk?

By the way, there is a sound bug with Slayer: without Reckless Gamble the attacks from Slayer don't have a real impact sound. With activatet RG it's fine.

Edit: I've read the bugtracker, question is answered.
SL NEILOR RR7X | BO NEILER RR7X

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Collateral
Posts: 1494

Re: Patch Notes 05/05/2019

Post#109 » Thu May 09, 2019 7:48 am

Is it intended that one of the tank 2h from dungeons has faster speed that a 1h? As far as I saw, each tank class has one, but I would have to double check.

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 05/05/2019

Post#110 » Thu May 09, 2019 8:19 am

Collateral wrote: Thu May 09, 2019 7:48 am Is it intended that one of the tank 2h from dungeons has faster speed that a 1h? As far as I saw, each tank class has one, but I would have to double check.

Is it the same on epic weapons?
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