Patch Notes 05/05/2019
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- SpacestarKid
- Posts: 127
Re: Patch Notes 05/05/2019
Idk if it was discussed earlier, but... Can we have a choice of Sentinel rings to choose a talisman according to spec? For example - I'm playing a healing dok and, to get a crit heal talisman, forced to use Str/WS ring. I don't care about the whole set itself, but talis look pretty sweet.
Shogun, Zama, Mashka, Antifreeze, Alcotester
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- NoRKaLKiLLa
- Posts: 1020
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Re: Patch Notes 05/05/2019
A little late in the patch notes to ask, but if you notice any RR61 scenario weapons the appear to be "off" please bugtrack them here https://github.com/WarEmu/WarBugs/issues?state=open. Don't message me on discord or anyone else in the team- not to say I don't want to hear from you but the most efficient and effective way to point out something that is broken (in regards to these weapons, but typically most other non GM related issues as well) is to provide a short description and screenshots of the issue.
In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.
Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points
These are weapons that have already been reported and are awaiting fixes.
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups.
In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.
Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points
These are weapons that have already been reported and are awaiting fixes.
Spoiler:
Re: Patch Notes 05/05/2019
The caster weapons are correct?NoRKaLKiLLa wrote: ↑Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups.
Dying is no option.
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- Posts: 885
Re: Patch Notes 05/05/2019
1 power should be = 2/3 pointsNoRKaLKiLLa wrote: ↑Wed May 08, 2019 10:55 pm A little late in the patch notes to ask, but if you notice any RR61 scenario weapons the appear to be "off" please bugtrack them here https://github.com/WarEmu/WarBugs/issues?state=open. Don't message me on discord or anyone else in the team- not to say I don't want to hear from you but the most efficient and effective way to point out something that is broken (in regards to these weapons, but typically most other non GM related issues as well) is to provide a short description and screenshots of the issue.
In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.
Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points
These are weapons that have already been reported and are awaiting fixes.P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups.Spoiler:
1 str = 3/2melee power
Help u correct it
- NoRKaLKiLLa
- Posts: 1020
- Contact:
Re: Patch Notes 05/05/2019
If it looks wrong, screenshot and bug track it.Sulorie wrote: ↑Thu May 09, 2019 4:49 amThe caster weapons are correct?NoRKaLKiLLa wrote: ↑Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups.
Re: Patch Notes 05/05/2019
"In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.NoRKaLKiLLa wrote: ↑Thu May 09, 2019 6:59 amIf it looks wrong, screenshot and bug track it.Sulorie wrote: ↑Thu May 09, 2019 4:49 amThe caster weapons are correct?NoRKaLKiLLa wrote: ↑Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups.
Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points"
I assume 55 mp equals ~36 stats, base stats seem to be clear.
Crit equals 10 points per 1% crit?
How to deal with regen then? +3ap = 4 points? Same with strike through, both is not clear.
Dying is no option.
- NoRKaLKiLLa
- Posts: 1020
- Contact:
Re: Patch Notes 05/05/2019
Ap is 1 for 1, power yes, 55/1.5=36 rounded down, and strike through, Parry, reduced armor pen etc is 6.
I wrote this erroneously- AP is 1 AP = 5 points
I wrote this erroneously- AP is 1 AP = 5 points
Last edited by NoRKaLKiLLa on Sun May 19, 2019 9:13 pm, edited 1 time in total.
Re: Patch Notes 05/05/2019
Could anyone explain what was wrong? Shoudn't the damage output scale with fury/berserk?Slayer / Choppa :
- Reverted Hurtin Time and Reckless Gamble rage scaling until I can prevent them to proc buff damage
By the way, there is a sound bug with Slayer: without Reckless Gamble the attacks from Slayer don't have a real impact sound. With activatet RG it's fine.
Edit: I've read the bugtracker, question is answered.
SL NEILOR RR7X | BO NEILER RR7X
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- Collateral
- Posts: 1494
Re: Patch Notes 05/05/2019
Is it intended that one of the tank 2h from dungeons has faster speed that a 1h? As far as I saw, each tank class has one, but I would have to double check.
Re: Patch Notes 05/05/2019
Collateral wrote: ↑Thu May 09, 2019 7:48 am Is it intended that one of the tank 2h from dungeons has faster speed that a 1h? As far as I saw, each tank class has one, but I would have to double check.
Is it the same on epic weapons?
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