Already tested:
New Phosphorous Shells does NOT activate M3 Explosive Shots.
Which is shame really. Because it is still direct Damage and not a dot.
Already tested:
But you have to make sure every toon hit by PS doesn't trigger the M3 on everyone 20ft around it generating an insta cascade effect.
it prob is the same as TF cuz it get influenced by flamer dot tick interval reduction, maybe it's some unwanted results
Dot Tick reduction from turret has no effect on NEW Phoshphourus shells.Tesq wrote: ↑Tue Apr 30, 2019 12:49 pmit prob is the same as TF cuz it get influenced by flamer dot tick interval reduction, maybe it's some unwanted results
thanks again.
Opened a ticket about this a few days ago^^Tesq wrote: ↑Tue Apr 30, 2019 5:20 pm Anyway since you need to look at what glorian posted maybe is a good occasion to finaly updates those turrets and deamons tooltips which only show dmg increase.. than their full effect. I image new players dont even know that and which pets do what.....
Or maybe is just a magus problem?
The vfx doesnt’ work properly , it need to be applied on the ground target and not on all targetsTesq wrote: ↑Wed May 01, 2019 12:28 am Guys i have to feedback very negatively avout the vfx of phosforous shell it's incredible flashy and screen blocking way too much. All other effects im game even bigger how you want are a bit trasparent.
Rounds that flashy dont let see anything on your screen and give you an headache, there is no other vfx that it can be used for 6 sec with out block with flashy light all your visual? Even reduces the the SIZE of the vfx im question would go a long way to male it less intrusive on the screen. I really felt it as a finger in the eye tonight sy.
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