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Re: Patch Notes 13/04/2019

Posted: Sun Apr 14, 2019 9:53 pm
by Tesq
anarchypark wrote: Sun Apr 14, 2019 7:35 pm in CW, saw supply light and I charged.
found 4man with 2 supplies.
oh ****, turned away.
found duo ally were right behind of me.
they charged so do i.
during the fight there were more adds.
enemies fought back valiantly but destroyed one by one, surrounded, slowly.
maybe all of us were solo, who knows.

It was great ambush.
real skirmish out of nowhere.
convoy raid.
almost feel sry for BO afks missing this fun.
Yes now back in eu prime time reality....

Flag system not solving anything as ppl just zerg even more to just do faster rank 2 cut with the borendom and move to keep siege...

I moved 2 supply around with no one blocking my magus as order were basically zerg all over.

Also renown for supply is no incentive, give x1 currency aswell or why ppl who dont need renown should loose time with it? ( Unless low level in which case well anything go).

I Suggest to fix zerg prob first then afkers problem later...

Re: Patch Notes 13/04/2019

Posted: Sun Apr 14, 2019 11:22 pm
by anarchypark
Tesq wrote: Sun Apr 14, 2019 9:53 pm Yes now back in eu prime time reality....

Flag system not solving anything as ppl just zerg even more to just do faster rank 2 cut with the borendom and move to keep siege...

I moved 2 supply around with no one blocking my magus as order were basically zerg all over.

Also renown for supply is no incentive, give x1 currency aswell or why ppl who dont need renown should loose time with it? ( Unless low level in which case well anything go).

I Suggest to fix zerg prob first then afkers problem later...

supply line ambush is highly depend on map.
more movement means more chances of evade or encounter, depend on pathing skill, plus pure luck.

wb can hit and run BO as before.
or focus on big scale.
nothing to fix in this area.

rank2 is reason to run supply. probably small contribution too? not sure.
micro tick afkers are gone.
but new complain of small renown has emerged.
I think they're same. narrow vision on easiest rp, missing big picture.
system can't fix player.

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 5:45 am
by chaosphere
yesterday 22:00 praag, prime time in europe weekend, around 130 destro vs 110 order.
Destro was sieging keep , furious and fun battle ... then
Order destroyed the ram and abstolutely all the destro leave the keep heading WARCAMP , yes WARCAMP.
automatically some warbands jumped to eatain to siege the keep
ive never seen this before , game has become a zergfest and from the perspective of a solo player is over for me.

(i have minimum 5 screnshots of all the flood arriving warcamp...)

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 6:02 am
by Scrilian
ReturnOfReckoning wrote: Sat Apr 13, 2019 2:03 pm Hotfix Notes
- Fixed the lag for real this time. No more 10s lag spikes, well, until you guys blob to more epic proportions anyway.
Thank you, tried to play for a few times during weekend and the sheer lag from the amount of loot/RR hungry people made it completely not worth the time.

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 7:16 am
by Sulorie
chaosphere wrote: Mon Apr 15, 2019 5:45 am yesterday 22:00 praag, prime time in europe weekend, around 130 destro vs 110 order.
Destro was sieging keep , furious and fun battle ... then
Order destroyed the ram and abstolutely all the destro leave the keep heading WARCAMP , yes WARCAMP.
automatically some warbands jumped to eatain to siege the keep
ive never seen this before , game has become a zergfest and from the perspective of a solo player is over for me.

(i have minimum 5 screnshots of all the flood arriving warcamp...)
Sounds like good coordination.
You are not going to take a keep with 130vs110 balance anyway unless the defender have only pug warbands with like 2 healers each.

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 9:53 am
by chaosphere
true, im the problem i just hate pvdoor and zerg playstyle,you dont need skill for both

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 10:10 am
by Nidwin
Firewyrm is too squishy as it dies as fast as a daemon. I presume it also has the defensive stats from the daemon it replaces.

I also got a nul whatever exception in chat when the wyrm dies and I'm having doubts it gives the 800 damage it's supposed to do at RIP. Am I the only one (could be a bug on my side) or other Magus players had the same issue? (both exception message and "sometimes" not applying 800 damage at death)

I'll keep an eye out and check the logs as I only had limited playing time after the lag issue was resolved. I'll give more feedback later on.

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 10:51 am
by Sulorie
chaosphere wrote: Mon Apr 15, 2019 9:53 am true, im the problem i just hate pvdoor and zerg playstyle,you dont need skill for both
Me neither :) but this is mass rvr in a nutshell.

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 2:42 pm
by Parallell86
Oh yea, I dont know what system is better than the other. BO ticks = AFK leeching
Typically destro favour that since they can farm pugs on the BOs.

The old system or the re-introduced system, people have no reason to sit at a **** BO for an hour. Hence, no AFKers to farm.

I guess it comes down to what you like, I know destro preferes farming AFKers. I prefere a system where people are forced to go out and play for the contribution.

It's sort of like working politics, take away the possibility to leech of the society and they are forced to go to work. :D

Re: Patch Notes 13/04/2019

Posted: Mon Apr 15, 2019 3:01 pm
by Torgrimmerr
My dwarf is still bugged