Knowing that I get nothing out of T1 and am unlikely to find a role at all in T4 with my mostly low level characters has made my decision to not log on at all for me. I've only been checking the forums to see if there's been any changes or other people disproportionately mad about it. I'd never seen AFKers like there were in the video that was linked earlier, but I've seen plenty of T1 zone locks go to crap because despite population being balanced, more players than we had to take the last flag were interested in idling at a safe place for that trickle of XP when they probably should've been at least trying to learn how to play their damn class. Those were losing battles anyway, though. Nothing would have saved it, but there was a point to trying to hold on for just a little bit longer.
Now it feels like the only rewards we get are when we outnumber the enemy and try to farm at a warcamp. This doesn't really feel strategic at all. There's no point in holding the caps other than to get a meager payout after sitting around just praying that just enough dopes on the other side bumble into the lake to put up a fight. That is presuming you don't draw the short straw and have to be the one to, gasp, AFK on the flag so everyone else can go try to farm renown spawn camping or ganking.
I spent plenty of time sitting around flags during dead hours of the day. I was not AFK. I was pretty actively keeping a lookout. I wasn't pushing the couple of ne'er-do-wells that didn't give up hope back into their warcamp, I was holding points and keeping the premade of 4 twinked out, nearly immortal AMs from roaming and ganking people for stupid, easy kills and not really playing to keep the objectives.
The best thing I've heard others say is that why punish everyone for something that doesn't really hurt anyone.