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Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:15 pm
by ReturnOfReckoning
French translation provided by Arroswar
Italian translation provided by Elk76

[General]

- Should fixed an issue which would cause players to zone 0 or be pushed to the character select on switching reason.
- The first member to enter a dungeon will no longer be teleported to zone 0.

[Fortress]

- Entering a fortress through any other means then the portals will now instantly teleport the player to its capital.
- Added magical barriers to fend off the back door on fells landing and the maw. The decorative object is still there as well.
- Fixed an issue which could cause a zone and following fort to break as a fort unlocked.

[Scenario]

- Fixed an issue which would prevent the 'join as group' radio button from being selected when in a group.

[Guilds]

- Guild logs should now come through correctly.

[Abilities]

- Updated all the Chosen and Knights aura tooltips to match with how they work ingame.
- All guard effects are now halved in effect if not using a shield.
- Ground targeted AOE now properly need LoS to fire off.

Swordmaster :
- Crashing Waves will now deal the intended damage and the vfx has been corrected .

Black Orc :
- Youz see me blok dat will no longer trigger more than once every 3 seconds
- Yer Nothin will display the amount of morale drained in the buffline.

Warrior Priest :
- Corrected an issue causing Sigmars vision buff to display sigmars grace name instead .

Sorceress :
- Grasping Darkness will correctly debuff target for 120 instead of 102.

Blackguard :
- Enraged Beating will correctly restore 10 Hates when it critical hit your target.
- Murderous Wrath will correctly ignore 25% of your target armor.

Squig Herder :
- All By Myself will now correctly increase you damage by 25% when no pets are present.

[Items]

- Imperial Griffon & Enslaved Manticore now require rank 16.

Invader Set
- Healers now have 5% Heal Crit instead of Range as their 5pc bonus
- Additional adjustments to sets have been made based partially on feedback
- Reworked 6pc bonus for healers
- Reworked Mara, White Lion, Rune Priest , Zealot , DoK, Warrior Priest , Black Orc , Swordmaster, Ironbreaker and Blackguard 7pc bonus.

Ruin Set
- Dok/WP are now more in line with the Wrath/Torture specs the sets are intended for

- Doomsday weapons now match Subjugator with procs
- Doomsday, Subjugator, and Smuggler items have had their sell price removed, an item level assigned and DPS values adjusted slightly

[NPC's]

- Updated several mobs in Altdorf with odd movement paths. If you see these clipping through walls or climbing terrain, open a ticket on the bugtracker.

[Quests]

- You will no longer auto complete a quest when walking away from the quest master.
- Those Who Serve: Third step of this quest line has been reworked. Moreover, if this step is not accepted or abandoned, it can be retaken from the GO 'Nightwyrm Horn'
- Daemon's Gate: You will now have to target the Monastery Door and be close to it to lock the doors
- Shades: You are now able to use the Light of Isha only inside the Shade camp
- Seeing Green: You are now able to use the Mushroom only next to the Herdstone
- Wyrmbreaker: You are now able to read the Drakesinger Scroll only while targeting a Brazier Flame
- Wyrmbreaker: You are now able to place the Vile Dragonhelm on the Darktalon Dragon only while targeting and standing close to him
- Toasting Giants: You are now able to give the Barrels of Beer to Uglymug only while targeting him
- Unmasking the Enemy: You are now able to send Zephyr only inside the High Elf camp
- For Amusement's Sake: You are now able to use the Phaos Gem only while targeting a Narthain Blade-walker
- Hated Kin: You will now have to use the Syrth Toxin on Merdia Fensong
- Dark Ambition: You will now have to target Uthorin Stalker to place the gloves on him
- The Torment of Caledor: This quest line has been reworked
- Inspiring Confidence: You are now able to use the Amulet of Leeching only standing inside one of the 3 pits
- Securing a Future: You are now able to use the Torch only while being on the ships
- Heralds of Defeat: You will now have to use the Captivity Crystal on Drakemaster Aethenel
- Boars is da Best: You are now able to use the Bag of Wolf Meat to feed the Boars only while being inside the boar pen
- Another Boom Keg: You will now have to loot Azure-rocks
- Into the Depths: You no longer erroneously have to complete another quest of the same name to be able to take this quest
- Revelation: This quest line has been reworked and corrected
- The Powers that Be: This quest line has been reworked and corrected
- The Sport of Princes: This quest line has been reworked and corrected
- Gobbos in da Trees: You will now have to loot the Squig Callers
- Lob it Good!: Set the original objectives. Tip: To reach the stunties, climb the mountains to the southeast
- Stunties an' their Beards: This quest has been reworked and corrected
- Show Dem Wot's Wot: You will now have to collect proofs of your kills
- Skulls and Sorcery: This quest line has been reworked and corrected

[Tickets]

[13574] Quest is corrected and reworked
[13553] Quest is corrected and reworked
[2845] Quest is once again active and is now working
[423] Fixed the animation of the barrels
[2850] You are now able to fill the phial with Dread Lake water
[4243] You now have to use the tears where it is mentionned in the quest
[5008] You are now able to place the Boom Keg near the Black Ark Landing
[5980] You are now able to turn in the quest to Varthon
[6095] You are now able to coat your weapons with the Trollburner Ointment
[8027] Quest markers have been set
[8028] Olin Falirsson has joined his friends in Mount Gunbad and quest markers have been set
[9967] You now have to use the Essences while being in the Sacred Fountain
[11947] Quest markers have been corrected
[12386] Several Oathbearers will now count toward the quest
[13027] Quest has been reworked and corrected
[13316] Quest markers have been corrected
[2387] NPCs are no longer invisible and will have the correct size
[13449] Quest marker has been set
[13450] Quest markers have been corrected and quest has been reworked
[13451] Quest markers have been corrected and quest has been reworked
[13452] Quest markers have been corrected
[13453] Quest markers have all been set
[13454] Quest markers have all been set
[13455] Quest markers have all been set
[13458] Quest markers have all been set
[13459] Quest markers have all been set

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:27 pm
by shaggyboomboom
Rip guard 2019

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:27 pm
by altharion1
- All guard effects are now halved in effect if not using a shield.

Put the crack pipe down guys

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:29 pm
by zageen
ReturnOfReckoning wrote: Sat Mar 23, 2019 12:15 pm
- All guard effects are now halved in effect if not using a shield.
Cya next patch

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:30 pm
by Mercenary
why force people to use shield? Makes no sense

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:31 pm
by Akilinus
Are 2h tanks too strong or whats the reasoning behind this?

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:32 pm
by Caffeine
ReturnOfReckoning wrote: Sat Mar 23, 2019 12:15 pm
- All guard effects are now halved in effect if not using a shield.
Image

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:32 pm
by Reesh
ReturnOfReckoning wrote: Sat Mar 23, 2019 12:15 pm [General]

- All guard effects are now halved in effect if not using a shield.
How about... Make abilities that require a shield more attractive and significant in large/small scale?

That one made me kek in a large degree.

Kek.

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:33 pm
by zgolec
RIP smallscale and 6 man... :P

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 12:33 pm
by Sulorie
Nice, shaman and squig herder now how their personal guard replacement with detaunt tactic. :D