Post#280 » Sun Mar 24, 2019 4:10 am
Finally the magic range dps won't be able to wall hack!
Guard change awesome job, i'm tired of facing premades that where all 2H SM and Kotbs, that **** was mad crazy
love da new changes, breakin da meta is alwayz a gud thing,
Why are 2H players so mad about this change? i've alwayz knew that guards are overpowered, secretly i want em to be a 10s buff on a 20s cooldown, perma guard just ask for players to play as bots followin da main dps. It's a non-skill overpowered ability. Guards are one of the main reasons this game is unbalanced as fuuck. Why are "Organized" guild warbands so much better than PUG warbands? it is because of the composition which is 2/2/2, each dps has their guard, this makes so much easy for guild warband to beat on the not perfect composition pug warband. That in regards of RvR, now you can apply the same principle to smallscale scenario gameplay. You wanna play casual? solo roam / sc? gud luck with that because you will face "organized" premades, which is just a bunch of 2Hander tanks players that guarbot and /assist the main dps. So skilled!
I love massive fights, but what i don't like is watching how one side gets rekt just because there is 1 or 2 guild warbands playing. It's bullying the PUGs that hurts me. I know this game is suposed to be played as a coordinated team, but sometimes you just don't get to do that. What i would recommend on future patches is to balance Organized vs PUGs. Because following leader+guardbot holdin da line+spammin aoe gets boring when you win too easy.
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86