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Patch Notes 23/03/2019

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Nishka
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Re: Patch Notes 23/03/2019

Post#91 » Sat Mar 23, 2019 3:01 pm

SpacestarKid wrote: Sat Mar 23, 2019 1:53 pm So, how does detaunt work now If I'm WE and being guarded by 2h tank? Still useless?
I assume that the biggest damage reduction effect overrides the lesser. So, detaunt overrides 2h tank guard for the duration of the detaunt.
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Smellybelly
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Re: Patch Notes 23/03/2019

Post#92 » Sat Mar 23, 2019 3:02 pm

Being a tank was bearable as long as i could be a semi bruiser, now it's just very very very boring. Did i mention that it's boring? Cause it is.....

I mean i used to use SnB for what its intended for, Warbands and PvE maintanking. I used to use 2H for smallscale and offtanking, now its all SnB or you are a wasted slot and not welcome.
Last edited by Smellybelly on Sat Mar 23, 2019 3:09 pm, edited 1 time in total.

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Kurama
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Re: Patch Notes 23/03/2019

Post#93 » Sat Mar 23, 2019 3:03 pm

Egoish wrote: Sat Mar 23, 2019 2:50 pm
Grunbag wrote: Sat Mar 23, 2019 2:39 pm
Kurama wrote: Sat Mar 23, 2019 2:06 pm Zealot Invader

(7 Piece Bonus) Deep Scheming - All your Path of Witchcraft abilities have a 10% chance to increase healing Power by 110 for 10 seconds.


o.O
It’s actually a mistake on tooltip , I first made it on path of witchcraft then decide to place t on heal tree abilities but totally forgot to update tooltip . It will be changed for next patch .
Which tree is the "healing tree" if you please, cause zealot has st/dot/aoe tree setup.
They are balancing for wb play so it will most likely be for the aoe tree.
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Charon
Posts: 297

Re: Patch Notes 23/03/2019

Post#94 » Sat Mar 23, 2019 3:04 pm

Brizio wrote: Sat Mar 23, 2019 2:37 pm haha SM are loving it... SnB spec!
i like my snb spec sm i just want to know if decision maker is fully aware of all consequences of changing such basic thing for this game
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Grunbag
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Re: Patch Notes 23/03/2019

Post#95 » Sat Mar 23, 2019 3:06 pm

Kurama wrote: Sat Mar 23, 2019 3:03 pm
Egoish wrote: Sat Mar 23, 2019 2:50 pm
Grunbag wrote: Sat Mar 23, 2019 2:39 pm

It’s actually a mistake on tooltip , I first made it on path of witchcraft then decide to place t on heal tree abilities but totally forgot to update tooltip . It will be changed for next patch .
Which tree is the "healing tree" if you please, cause zealot has st/dot/aoe tree setup.
They are balancing for wb play so it will most likely be for the aoe tree.
I didn’t used Aoe tree cause it proc on heals and not on ability casted , which would make it proc 99% of the time with Aoe.
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ocrtmpone
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Re: Patch Notes 23/03/2019

Post#96 » Sat Mar 23, 2019 3:08 pm

In SC, 2H tank will like "DPS healer", no one like them.

It is totally force the tank go to SnB. It just limit my play style.

Use 2H, the plenty is no blocking, you will easy to die.

Use Shield, the plenty is use 1H weapon, you will lack of damage,

It is a fair trade off, now all the teammate will complain that why you are not SnB tank.....

Skitup
Posts: 52

Re: Patch Notes 23/03/2019

Post#97 » Sat Mar 23, 2019 3:08 pm

Make tree hit combo useable with snb again. I've been saying this ever since they made that change, there's nothing wrong with it. Give You Wot the great weapon requirement
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Karl
Posts: 329

Re: Patch Notes 23/03/2019

Post#98 » Sat Mar 23, 2019 3:09 pm

marisco wrote: Sat Mar 23, 2019 2:22 pm
ReturnOfReckoning wrote: Sat Mar 23, 2019 12:15 pm
- All guard effects are now halved in effect if not using a shield.
First puttting 2h tanks on dps queue, now this. What the hell is going on...
This. The guard change make NO sense. At. All. And then I read some nonsense in a post about "2h not beeing a tank" Da fuq?
The -Not-beeing-able-to-log-in-bug doesn't seem like the worst issue atm, imho….
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Valarion
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Re: Patch Notes 23/03/2019

Post#99 » Sat Mar 23, 2019 3:10 pm

This has probably already been mentioned but the changes to guard impact the BG the most. BG's only KD in their 2H tree and the other tanks have no such issue. So they now have to choose between KD and a full strength guard (this severely gimps them in competitive premades)

If BG KD can be moved to another tree intelligently (like the SM and crashing wave), the new guard changes can probably work and make sense.

The "other" hidden effect of these changes is that there will just be even more dead healers. More dead healers is not what we need right now.
Last edited by Valarion on Sun Mar 24, 2019 3:49 am, edited 1 time in total.
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WExWH
Posts: 91

Re: Patch Notes 23/03/2019

Post#100 » Sat Mar 23, 2019 3:12 pm

promote the RVE , make the PVE mandatory and now remove the utility of 6 class. thanks for the hard work.

proposal for the next change, make it impossible to kill someone in rvr so no more elitist players who is a cancer on this game 8-)

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