Patch Notes 23/03/2019
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Re: Patch Notes 23/03/2019
It’s actually a mistake on tooltip , I first made it on path of witchcraft then decide to place t on heal tree abilities but totally forgot to update tooltip . It will be changed for next patch .
Re: Patch Notes 23/03/2019
Killing 2h tree in small scale where it was only viable is a really bad change. You were already forced to use a shield for warband fighting due to HTL. The loss of avoidance was a big tradeoff already as a tank reducing your avoidance for output utility was a fair trade-off.
Don't really get the constant tank nerfs.
Dot disruption change, cant HTL dodge dot ticks post cast
Toughness nerf, now much less effective at high values making regen builds less effective.
And now the guard nerfs start, literally the defining ability tanks have and the main reason they are so cool on this game.
Don't really get the constant tank nerfs.
Dot disruption change, cant HTL dodge dot ticks post cast
Toughness nerf, now much less effective at high values making regen builds less effective.
And now the guard nerfs start, literally the defining ability tanks have and the main reason they are so cool on this game.
Limey: 83 Knight Limeyx: 77 BG
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Re: Patch Notes 23/03/2019
Today I've been running into a recurring issue where I zone into an area and none of the NPCs or PCs load. I cannot chat or use skills. Eventually, they either load or I get disconnected and punted to the desktop. I also have had the game crash when I was in a SC that loaded properly. I am running the x64 version of the game. Even if a zone loads properly eventually I lose NPCs/PCs/skills/chat and crash out. This started with the new patch. Any ideas?
Re: Patch Notes 23/03/2019
Which tree is the "healing tree" if you please, cause zealot has st/dot/aoe tree setup.
Re: Patch Notes 23/03/2019
The guard changes will hurt the organized groups/players.
Outside of organized groups/players, it's not like most tanks guarded or stayed near their guarded target anyway. Guarding in a pug environment, aka the bulk of the server, is nonexistent.
Outside of organized groups/players, it's not like most tanks guarded or stayed near their guarded target anyway. Guarding in a pug environment, aka the bulk of the server, is nonexistent.
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Re: Patch Notes 23/03/2019
Alchemy for zealot and Grungni for RPEgoish wrote: ↑Sat Mar 23, 2019 2:50 pmWhich tree is the "healing tree" if you please, cause zealot has st/dot/aoe tree setup.
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