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Patch Notes 23/03/2019

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Brizio
Posts: 107

Re: Patch Notes 23/03/2019

Post#81 » Sat Mar 23, 2019 2:37 pm

haha SM are loving it... SnB spec!

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Grunbag
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Posts: 1881

Re: Patch Notes 23/03/2019

Post#82 » Sat Mar 23, 2019 2:39 pm

Kurama wrote: Sat Mar 23, 2019 2:06 pm Zealot Invader

(7 Piece Bonus) Deep Scheming - All your Path of Witchcraft abilities have a 10% chance to increase healing Power by 110 for 10 seconds.


o.O
It’s actually a mistake on tooltip , I first made it on path of witchcraft then decide to place t on heal tree abilities but totally forgot to update tooltip . It will be changed for next patch .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Lime
Posts: 79

Re: Patch Notes 23/03/2019

Post#83 » Sat Mar 23, 2019 2:39 pm

Killing 2h tree in small scale where it was only viable is a really bad change. You were already forced to use a shield for warband fighting due to HTL. The loss of avoidance was a big tradeoff already as a tank reducing your avoidance for output utility was a fair trade-off.

Don't really get the constant tank nerfs.

Dot disruption change, cant HTL dodge dot ticks post cast
Toughness nerf, now much less effective at high values making regen builds less effective.
And now the guard nerfs start, literally the defining ability tanks have and the main reason they are so cool on this game.
Limey: 83 Knight Limeyx: 77 BG

HappyHubris
Posts: 37

Re: Patch Notes 23/03/2019

Post#84 » Sat Mar 23, 2019 2:42 pm

Today I've been running into a recurring issue where I zone into an area and none of the NPCs or PCs load. I cannot chat or use skills. Eventually, they either load or I get disconnected and punted to the desktop. I also have had the game crash when I was in a SC that loaded properly. I am running the x64 version of the game. Even if a zone loads properly eventually I lose NPCs/PCs/skills/chat and crash out. This started with the new patch. Any ideas?

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AngusMacAskill
Posts: 18

Re: Patch Notes 23/03/2019

Post#85 » Sat Mar 23, 2019 2:45 pm

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What the hell am I reading?

Egoish
Posts: 149

Re: Patch Notes 23/03/2019

Post#86 » Sat Mar 23, 2019 2:50 pm

Grunbag wrote: Sat Mar 23, 2019 2:39 pm
Kurama wrote: Sat Mar 23, 2019 2:06 pm Zealot Invader

(7 Piece Bonus) Deep Scheming - All your Path of Witchcraft abilities have a 10% chance to increase healing Power by 110 for 10 seconds.


o.O
It’s actually a mistake on tooltip , I first made it on path of witchcraft then decide to place t on heal tree abilities but totally forgot to update tooltip . It will be changed for next patch .
Which tree is the "healing tree" if you please, cause zealot has st/dot/aoe tree setup.

Toonman
Posts: 213

Re: Patch Notes 23/03/2019

Post#87 » Sat Mar 23, 2019 2:53 pm

The guard changes will hurt the organized groups/players.

Outside of organized groups/players, it's not like most tanks guarded or stayed near their guarded target anyway. Guarding in a pug environment, aka the bulk of the server, is nonexistent.

Tankbeardz
Posts: 627

Re: Patch Notes 23/03/2019

Post#88 » Sat Mar 23, 2019 2:55 pm

Rip BG 2019.

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simtex
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Posts: 322

Re: Patch Notes 23/03/2019

Post#89 » Sat Mar 23, 2019 2:59 pm

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Beautybeast|Buffedbabe|Inikah|Simtex|Seifu
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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 23/03/2019

Post#90 » Sat Mar 23, 2019 3:00 pm

Egoish wrote: Sat Mar 23, 2019 2:50 pm
Grunbag wrote: Sat Mar 23, 2019 2:39 pm
Kurama wrote: Sat Mar 23, 2019 2:06 pm Zealot Invader

(7 Piece Bonus) Deep Scheming - All your Path of Witchcraft abilities have a 10% chance to increase healing Power by 110 for 10 seconds.


o.O
It’s actually a mistake on tooltip , I first made it on path of witchcraft then decide to place t on heal tree abilities but totally forgot to update tooltip . It will be changed for next patch .
Which tree is the "healing tree" if you please, cause zealot has st/dot/aoe tree setup.
Alchemy for zealot and Grungni for RP
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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