Guard change seems really really silly.
>- Doomsday, Subjugator, and Smuggler items have had their sell price removed, an item level assigned and DPS values adjusted slightly
I would like to know who the genius is that thought it would be vital to change the DPS values to make SMugglers slightly inferior to that of the subjugator. What a joke of a change.
Patch Notes 23/03/2019
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Re: Patch Notes 23/03/2019
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Demagoguery - Zealot RR40
Juckalainen - DoK RR40
Choptastic - Choppa RR4X
Melwin Smelwin - SH RR8X
Juckanizer - Mara RR7X
Demagoguery - Zealot RR40
Juckalainen - DoK RR40
Choptastic - Choppa RR4X
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Re: Patch Notes 23/03/2019
oh... gonna try and stay constructive... its gonna be hard.
Half the tanks only work in 2H. The discrepancy between IB--------) SM ----------) knight just exploded.
SnB SM can do good damage (about equal to a 2h IB), knight has amazing buff group, IB... has now neither. To some extend, its gonna be the same for BG, compared to BO (more SnB damage and utility) and chosen.
There was already a huge tradeoff in being 2h : you were a lot more susceptible to guard damage and lost HtL, which meant naught impossible to play in WB setup. Now its just unplayable in any setup.
As such, having SnB tanks only (cause guard is the single most necessary thing in any serious group) means that in any setup of less than 12v12 )where 2H tank was prevalent, the amount of defense has increased significantly (mainly with HtL and Guard damage mitigation), while the offensive power has diminished (2h tank can no longer assist on kills).
Meaning, the elements of skill and coordination in fighting has now been replaced even more with : who has more players. Since equally numbered groups will now have an even harder time killing each other.
Cheers.
See ya when this is reverted. Or that the entire combat tooltip, equipment, mastery tree of all dps and tanks have been adjusted so this change don'T completely wreck the delicate balance of non-zerg fights.
Edit : it will also make PvE dungeon runs longer... sadface. 2 SnB tanks going to Gunbad/Tunnels... please help.
Half the tanks only work in 2H. The discrepancy between IB--------) SM ----------) knight just exploded.
SnB SM can do good damage (about equal to a 2h IB), knight has amazing buff group, IB... has now neither. To some extend, its gonna be the same for BG, compared to BO (more SnB damage and utility) and chosen.
There was already a huge tradeoff in being 2h : you were a lot more susceptible to guard damage and lost HtL, which meant naught impossible to play in WB setup. Now its just unplayable in any setup.
As such, having SnB tanks only (cause guard is the single most necessary thing in any serious group) means that in any setup of less than 12v12 )where 2H tank was prevalent, the amount of defense has increased significantly (mainly with HtL and Guard damage mitigation), while the offensive power has diminished (2h tank can no longer assist on kills).
Meaning, the elements of skill and coordination in fighting has now been replaced even more with : who has more players. Since equally numbered groups will now have an even harder time killing each other.
Cheers.
See ya when this is reverted. Or that the entire combat tooltip, equipment, mastery tree of all dps and tanks have been adjusted so this change don'T completely wreck the delicate balance of non-zerg fights.
Edit : it will also make PvE dungeon runs longer... sadface. 2 SnB tanks going to Gunbad/Tunnels... please help.
Re: Patch Notes 23/03/2019
There is a bit on inconsistencies with the adjustment of subjugator/smuggler/doomsday weapons. In most cases subjugator have been tone down to 54.4 dps on 1h and most 2h weapons have been kept at 79.9 dps. There only 2 weapons (so far) : chosen's 2h was toned to 77.7dps and sh smugler spear was toned to 53.4.
Were subjugator suppose to be tone down to 77.7 and 53.4 across and did not work on the patch ? or is there some weird reason for that ?
As a bit of feedback, I think doomsday should have match rr45 sc weapons dps. Working for the paragon/exemplar seals takes as long as grinding 700 sc emblems.
Exellent fixes on AOE los
Were subjugator suppose to be tone down to 77.7 and 53.4 across and did not work on the patch ? or is there some weird reason for that ?
As a bit of feedback, I think doomsday should have match rr45 sc weapons dps. Working for the paragon/exemplar seals takes as long as grinding 700 sc emblems.
Exellent fixes on AOE los
[BG] Amelios RR8X
[SH] Gittens RR8X | [SHM] Moquito RR 6X
[IB] Ambiorix RR 7X
[KOBS] Quarterback RR7X
[SH] Gittens RR8X | [SHM] Moquito RR 6X
[IB] Ambiorix RR 7X
[KOBS] Quarterback RR7X
Re: Patch Notes 23/03/2019
so can order get Git to da choppa as well or something similar?Alfinnete wrote: ↑Sat Mar 23, 2019 1:16 pmYes! Ty!DanielWinner wrote: ↑Sat Mar 23, 2019 1:12 pmWe could see some proposals for Rampage maybe. But I guess the reasonable changes for it could be just an increase of its cooldown to 1 min or ignore of only 50% of defenses.Alfinnete wrote: ↑Sat Mar 23, 2019 1:10 pm
Yes, i appreciate, but choppas don't need fix, need buff... or simple rework Rampage of slayer, this skills is OP and drop da basha is ridiculous compared for exemple. Rampage is the skill most used by slayer why have low CD and ignore all parry and block!
Rampage broken all defensive lines why Slayer spam AOE, and ignore all Destruction defensive of all player status of parry and block and this skill have 30sc CD.
Drop da Basha aply one debuff of 50% parry and block and this skill have 60sec CD.
I really dont see sense.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Re: Patch Notes 23/03/2019
invader set is useless for choppas rigt now and doomsday weapons are same as subjugator / smuggler...nice creativity =)
Re: Patch Notes 23/03/2019
What changed to choppa invader?
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Re: Patch Notes 23/03/2019
Re: Patch Notes 23/03/2019
Haha, I like this change! Can we get the Banish Darkness snb nerf reverted now?altharion1 wrote: ↑Sat Mar 23, 2019 12:27 pm - All guard effects are now halved in effect if not using a shield.
Put the crack pipe down guys
"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
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