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Patch Notes 09/03/2019

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Lordeh
Posts: 17

Re: Patch Notes 09/03/2019

Post#61 » Sun Mar 10, 2019 4:08 pm

Sulorie wrote: Sat Mar 09, 2019 5:35 pm Thank you, invader at least makes some sense now. I am still wondering, why we get more and more heal sets and no offensive sets?
Because they want to get rid of all the heal class`s that do DPS.

They have nerfed Shaman/AM dps to the ground, made DPS healing non effective by making fury etc scale with willpower and cut the heal bonus from 150% to 50%.

Expect more of this, the swapping of stats from Intelligence to willpower on a whole set is the direction of travel expect more of it

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navis
Posts: 783

Re: Patch Notes 09/03/2019

Post#62 » Sun Mar 10, 2019 4:34 pm

Feedback on pug scenario queue. I think this change 1 or 2 weeks ago.

Currently, I have seen queue waits on average 20-30 min for the pug scenario and I am a heal-specced RP, during high population times. T4 bracket yesterday when population was over 1200 same thing.
Something doesn't seem right to me, I would understand more if it was lower population time or if I was a DPS.
thx
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Telen
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Posts: 2542
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Re: Patch Notes 09/03/2019

Post#63 » Sun Mar 10, 2019 4:57 pm

Lordeh wrote: Sun Mar 10, 2019 4:08 pm Because they want to get rid of all the heal class`s that do DPS.

They have nerfed Shaman/AM dps to the ground, made DPS healing non effective by making fury etc scale with willpower and cut the heal bonus from 150% to 50%.

Expect more of this, the swapping of stats from Intelligence to willpower on a whole set is the direction of travel expect more of it
There's another way to look at it. Which I hope is true. That they are following SWTOR and WOW with having single main stat.
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mikke
Posts: 148

Re: Patch Notes 09/03/2019

Post#64 » Sun Mar 10, 2019 5:35 pm

navis wrote: Sun Mar 10, 2019 4:34 pm Feedback on pug scenario queue. I think this change 1 or 2 weeks ago.

Currently, I have seen queue waits on average 20-30 min for the pug scenario and I am a heal-specced RP, during high population times. T4 bracket yesterday when population was over 1200 same thing.
Something doesn't seem right to me, I would understand more if it was lower population time or if I was a DPS.
thx
Most annoying thing for me, that u are always get vs premade with 2 pug groups of your realm. Looks like the system just feeds orginized teams.
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peterthepan3
Posts: 6509

Re: Patch Notes 09/03/2019

Post#65 » Sun Mar 10, 2019 5:42 pm

mikke wrote: Sun Mar 10, 2019 5:35 pm
navis wrote: Sun Mar 10, 2019 4:34 pm Feedback on pug scenario queue. I think this change 1 or 2 weeks ago.

Currently, I have seen queue waits on average 20-30 min for the pug scenario and I am a heal-specced RP, during high population times. T4 bracket yesterday when population was over 1200 same thing.
Something doesn't seem right to me, I would understand more if it was lower population time or if I was a DPS.
thx
Most annoying thing for me, that u are always get vs premade with 2 pug groups of your realm. Looks like the system just feeds orginized teams.
...how would that work when the premades have already formed their groups without help from the system?
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mikke
Posts: 148

Re: Patch Notes 09/03/2019

Post#66 » Sun Mar 10, 2019 5:56 pm

peterthepan3 wrote: Sun Mar 10, 2019 5:42 pm
mikke wrote: Sun Mar 10, 2019 5:35 pm
navis wrote: Sun Mar 10, 2019 4:34 pm Feedback on pug scenario queue. I think this change 1 or 2 weeks ago.

Currently, I have seen queue waits on average 20-30 min for the pug scenario and I am a heal-specced RP, during high population times. T4 bracket yesterday when population was over 1200 same thing.
Something doesn't seem right to me, I would understand more if it was lower population time or if I was a DPS.
thx
Most annoying thing for me, that u are always get vs premade with 2 pug groups of your realm. Looks like the system just feeds orginized teams.
...how would that work when the premades have already formed their groups without help from the system?
When u get to nopug sc u got 2 pug grps from your side and at least 1 premade grp from enemy side. For me it`s not fare in any way.
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retekelek
Posts: 102

Re: Patch Notes 09/03/2019

Post#67 » Sun Mar 10, 2019 6:57 pm

Zealot :
- Warp Reality base damage now matches Law of Conductivity's, Warp Reality's and Life Leaka's."

Is this a nerf or buff for the damage of the ability?

Zxul
Posts: 1392

Re: Patch Notes 09/03/2019

Post#68 » Sun Mar 10, 2019 7:44 pm

- Beastlord set for Dok/WP has been tuned for Grace/Sacrifice, removing Willpower for Strength and adding a 5% Block chance as the 5pc bonus instead of Parry Strikethrough

Might actually come back and play my dok again.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 09/03/2019

Post#69 » Sun Mar 10, 2019 7:54 pm

retekelek wrote: Sun Mar 10, 2019 6:57 pm Zealot :
- Warp Reality base damage now matches Law of Conductivity's, Warp Reality's and Life Leaka's."

Is this a nerf or buff for the damage of the ability?
It’s a buff , base damage were low
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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nebelwerfer
Posts: 648

Re: Patch Notes 09/03/2019

Post#70 » Sun Mar 10, 2019 8:50 pm

Zxul wrote: Sun Mar 10, 2019 7:44 pm - Beastlord set for Dok/WP has been tuned for Grace/Sacrifice, removing Willpower for Strength and adding a 5% Block chance as the 5pc bonus instead of Parry Strikethrough

Might actually come back and play my dok again.
No better time than now :mrgreen:

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