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Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 12:48 pm
by ReturnOfReckoning
HOTFIX
Spoiler:
[General]

- Fixed an exploit with renown training. A result of this is sadly that EVERYONE has been reset on mastery and renown training.

[Fortresses]

- Raised the portals to fortresses even higher to avoid getting lost in the mist of all the people.
- Lowered the artillery damage from stage 2 to 700 (down from 1000) per flag. This is because we dont have (and dont intend to have) a healer to cure ress sickness in forts.

[Quests]

- Price of Mercy: The whole quest line is now available and reworked
- Stealing From the Dead: This quest line has been corrected and reworked
- A Significant Trial: This quest line has been corrected and reworked. Rewards have also been set
- Liquid Courage: This quest is now available from the Elven Wine north of PQ 'Stone of Valetear'
- Queen's Codex: This quest is now available from the Ruined Chest at the PQ 'Ruins of Anlec'
Image

This Scenario has several locations to capture through out the rocky terrain of Thunder Valley. Capturing these locations will grant more points towards winning the Scenario as well as grant points over time.

Capturing a location will grant the realm use of siege weapons to help defend the location.

Capturing the Gyrocopter Hangar will allow your Realm to bombard capture locations siege weapons!

[Fortresses]

- Fort loot is now back.
- Respawns in a fort zone is now different when fort is not active (so after a lord has fallen or fort has been defended).
- Fixed an issue where fort lords would not scale up as defenders held objectives in stage2.
- Players in cages can no longer cast any spells apart from using "book of binding".

[ORVR]

-Contribution will no longer be removed from other characters on your account on swapping to the underdog side.
-Instead, a 1h 50% XP/RR/INF buff will be applied when swapping sides to the underdog side when Realm Lock is enabled for the faction you were formerly contributing on.
NOTE: Same-faction character switches and swaps when realm lock is NOT enabled will still remove all contribution


[Abilities]

- Corrected all Flight Time durations to match client values. They were all set to the same value by defaut in the database, but the changes are light.

Zelot:

- Winds of insanity now checks for LOS (remember that these checks are not perfect and can bug out).

Squig Herder:

- Farty Squig and Taste Like Chicken will work properly and next squig will be summoned instantly.
- Fixed Goop Shooting and Spore Cloud Visual Effect.

Engineer:
- Turrets can no longer be placed in walls.
- Fixed Self-Destruct, High Explosive Grenade, Steam Vents and Machine Gun Visual Effect. The vfx will correctly be applied on the target and not on every players in range.
- Fixed Phosphorous Shells Explosion VFX

Magus:

- Deamons can no longer be placed in walls.
- Fixed Demonic Consumption Visual Effect. The crit Debuff VFX will be correctly placed upon the target.
- Fixed Instability Visual Effect. Your pet will correctly play the explosion from within VFX.

White Lion:

- Fixed Shred Visual Effect. The Armor Debuff VFX will be correctly placed upon the target.


[Items]

- Added Invader 6pc Bonus.
- T4 RvR and Scenario prices have been adjusted rather significantly. This was skipped when Oppressor/Vanquisher were released, so the impact may be a bit more noticeable as both Conq/Dom and Opp/Vanq received rather significant reductions in cost. We're at the end of Open RvR rewards as we move into City Siege rewards, so these will be the final prices ending at Vanquisher/Oppressor. Scenario weapons have been adjusted as well in T4.

[Quests]

- Repeatable quests will now show with a blue icon in an npcs qust list.
- Essence of Death: This quest line has been reworked and corrected
- Stirring the Pot: This quest line has been reviewed
- A Lords' Game: This Epic Quest has been fully reworked and corrected
- Halls of Aenarion: You will now have to loot the Essence of Aenarion Eidolon
- Double-Edged: Objectives of the first step of this quest line have been corrected
- Bone of Contention: The second part of this quest line have been corrected
- Pages of Power: You will now have to loot the Ritual Parchments

[Tickets]

[13307] All NPCs count
[13387] You can't do that anymore
[13342] Fight enemies, not objects
[13389] Chipfang has now a quest for you
[13339] NPCs are targetable again
[12180] Ellyrian Commanders will now spawn during first stage of Tor Elyr PQ
[13343] Players should be able to turn in the quest

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:16 pm
by WuRRzAg
Thanks a lot for the hard work! Really appreciate the effort that you are all doing.
Keep it going: city siege is getting closer :)

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:18 pm
by Gangan
ReturnOfReckoning wrote: Sat Feb 23, 2019 12:48 pm (…)
[12180] Ellyrian Commanders will now spawn during first stage of
Thx for the fix, will this aply to other Epic-Quest with Mobs in higher PQ-steps, too?

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:21 pm
by Grunbag
WuRRzAg wrote: Sat Feb 23, 2019 1:16 pm Thanks a lot for the hard work! Really appreciate the effort that you are all doing.
Keep it going: city siege is getting closer :)
Who knows :)

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:23 pm
by Gangan
ReturnOfReckoning wrote: Sat Feb 23, 2019 12:48 pm (…)
[ORVR]

-Contribution will no longer be removed from other characters on your account on swapping to the underdog side.
-Instead, a 1h 50% XP/RR/INF buff will be applied when swapping sides to the underdog side when Realm Lock is enabled for the faction you were formerly contributing on.
NOTE: Same-faction character switches and swaps when realm lock is NOT enabled will still remove all contribution
(…)
Sounds like a good Idea, but at which point is the realm-lock active?

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:27 pm
by Turki
keep up the hard work

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:30 pm
by Sulorie
On sham/am invader set, is willpower as 2nd bonus a mistake?

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:31 pm
by Grunbag
If I recall it was a hybrid set on live too

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:33 pm
by OldSparky
So uh... Enjoy the patch, love the price reduction, but uh... When will the Doomsday weapons be changed?

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 1:35 pm
by Grunbag
We can’t do everything in one week , but we will redo the weapons don’t worry