Recent Topics

Ads

Patch Notes 09/02/2019

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
ReturnOfReckoning
Staff
Posts: 271
Contact:

Patch Notes 09/02/2019

Post#1 » Sat Feb 09, 2019 5:20 pm

[General]

- Fixed an issue when cleansing a debuff made the debuff linger slightly longer then chained effects warranted.

[RvR]

- Another stab at trying to fix the keep derank issue.
- Keep doors now gets additional 20% hp with each rank of keep.

[Scenarios]

- Fixed an issue where a player could mount with the squig armor only mount while carrying objectives that should not allow mounting.
- Tweaked the scenario matchmaker slightly to provide more balanced matches.

[Server Performance]

- Should fix some lag issues when there is a high amount of players online.

[Forum Event]

Image

viewtopic.php?f=20&t=30253

[Dungeons]

Instance NPC :

• Fixed an issue causing certain NPC to appears with wire texture.

Bilerot Burrow:

• Diseased Ground (Bile Lord puddle) will no longer display a name and health bar above the Visual Effect, neither being targetable.
• Ssyrdian Morbidae will now correctly debuff outgoing damage and outgoing healing every 5 seconds.

Gunbad :

• Glomp Da Squig Masta will no longer attempt to attack you when you enter the area.
• Glomp Da Squig Masta's Acidic Muck will always display it's Visual Effect.
• Masta Mixa's Fist of Gork can no longer be taunted or detaunted
• Identified the issue causing Gitzappa Da Stick Disable ability to break randomly. Made another attempt to fix it.

Sigmar’s Crypt:

• Skeletons at entrance are now targetable

[Abilities]

- Fixed an issue where buffs that would trigger when below a certain % would need to get hit an additional time to trigger. They will now properly trigger on the attack that caused them to fall below its threshold.

- NPCs will no longer attempt to cast another ability if they are already channeling one, unless interrupted.


[Slayer]

[Path of the Giantslayer]

- Spellbreaker - This ability has been reconstructed in the client correctly and will now do the following - "A shattering strike which deals X damage and will remove one damage absorbing effect, one Enchantment and one Blessing from the target. Any effects removed from the target will inflict an additional Y damage for each one. If you are Furious, gains a 75% damage bonus instead of the 25% bonus." - If an absorb effect is present on the target then that will be the first thing consumed before the damage is applied so you will "pop" the absorb before laying down any of the damage from the ability.

[Archmage]

[Path of Isha]

- Magical Infusion - Will no longer serve as a incoming heal buff for the duration of the buff but will activate when the buff holder health falls below 25% health instead of 20% health. Ability has also been corrected to activate when the player goes under 25% health, previously it would only activate on the NEXT hit after they went under 20%, for example if a player was hit from 21% life to 1% life, the ability wouldn't go off until the next hit which would kill you anyway and the heal effect was wasted, now it will reliably activate when the buff holder goes below 25% life.

[Path of Asuryan]

- Fury of Asuryan - Increased range of this ability to 100ft (from 65ft).
- Increased Conductivity - Tactic Removed.
- Khaine's Touch - New Tactic at 11 points Path of Asuryan - Reduces the duration and tick interval of Searing Touch by 50%. Khaine's price however will reduce the effectiveness of your healing abilities by 20% and increases the cooldown of Searing Touch by 50%.

[Core]

- Desperation - Tactic augmented so Magical Infusion will make its target 25% more receptive to incoming heals in addition to its other effects.

[Shaman]

[Path of Mork]

- Shrug It Off - Will no longer serve as a incoming heal buff for the duration of the buff but will activate when the buff holder health falls below 25% health instead of 20% health. Ability has also been corrected to activate when the player goes under 25% health, previously it would only activate on the NEXT hit after they went under 20%, for example if a player was hit from 21% life to 1% life, the ability wouldn't go off until the next hit which would kill you anyway and the heal effect was wasted, now it will reliably activate when the buff holder goes below 25% life.

[Path of Gork]

- Big Waaagh! - Increased range of this ability to 100ft (from 65ft).
- Gork's Barbs - Proc has been returned to single target effecting only the person healing the target under the effect.
- Hurts, don't it - Tactic Removed
- Touch of Gork - New Tactic at 11 points Path of Gork - Brain Bursta will now also reduce the victim's Toughness by X for 20 seconds and reduces the duration and tick interval of Bunch o' Waaagh by 50%. Gorks power however will reduce the effectiveness of your healing abilities by 20% and increases the cooldown of Bunch o' Waaagh by 50%.

[Core]

- Ain't Done Yet! - Tactic augmented so Shrug It Off will make its target 25% more receptive to incoming heals in addition to its other effects.

[Marauder and White Lion]

[Terrible Embrace and Fetch]

Terrible Embrace and Fetch now have minimum distances that they have to be beyond before they can activate the abilities (20 feet). This was already set on Fetch in the database but was left off Terrible Embrace due to its erratic nature, now that Terrible Embrace is reliable this change was made to prevent its use as a 'hard' CC when in melee combat.

[Auras]

Fabulous Glows for Knights and Deadly Stinklines for Chosens VFX readded to mechanic auras.

[Cones]

Ability cones were apparently set by guesswork previously, the correct settings have been identified and applied to the relevant cone abilities. This has resulted in an almost complete buff to cone related abilities. This isnt a balance pass, its correcting and aligning the abilities with the client, should the expanded angles unbalance an ability it will be looked at separately.

[Quests]

- Fixed issue which could cause Repeatable quests with a delay not to expire correctly.
- Tor Elyr Must Fall: Quest line has been corrected
- Desire for Corruption: Quest line has been reworked and corrected
- Local Beliefs: Questline has been reworked and corrected
- The Dark One: Questline has been reworked and corrected
- The Elf Behind the Curtain: Questline has been reworked and corrected
- Honoring the Fallen: Questline has been reworked and corrected
- Pulling a Fast One: The Rebels now carry the lost Saltpeter and don't forget to use your Smoke Bomb after securing the Chest
- The Glory of Ulthuan: Quest line has been corrected and reworked
- Behind the Wall: This legendary quest for the Skull of Ograrand now works as it should
- Nobility: The right rewards have been set
- Tricks of the Trade: Quest line has been corrected and reworked
- Head of the Viper: Quest line has been reworked
- Wolfbane: Wolfes in Nordland and Norsca now count toward the quest
- Toasting Giants: The first part of this quest line has been reworked
- Rat Men?: This quest line now starts from GO 'Wanted Poster'
- Unmasking the Enemy: Shadowblade is now a Champion. This Epic Quest has also been reviewed
- The Misguided of Nagarythe: Some steps of this quest line have been reworked. Rewards for the last step have been set
- Lighting the Way: This quest line has been reworked
- Becoming the Unseen: Steps 3 and 4 of this quest line have been reworked

[Items]

- Added 2 original Dyes for Valentine's Day forum event to the very special dyes merchant in cities.
- Sentinal Aspis/Defender/Heater Shield have thier stats back
- Corrected class requirements on several Sentinel items

[Tickets]

[13233] You are now able to take the sword from his dead hands
[13262] Removed the sugar from the elves pockets, so the unicorn won't attack them anymore
[13243] The NPCs can now be targeted again
[13283] The stats are back on it
[13232] NPCs in Beastlord areas might be killed; for the rest see Quest section
[13293] All Quest markers have been set
[13294] All Quest markers have been set
[13295] All Quest markers have been set

Ads
User avatar
Arabeth
Posts: 21

Re: Patch Notes 09/02/2019

Post#2 » Sat Feb 09, 2019 5:31 pm

I can't use my fast squig anymore helppp @_@
https://imgur.com/a/a6UXvFJ
Smashbert
Rollypolly
Image

User avatar
Acidic
Posts: 2045
Contact:

Re: Patch Notes 09/02/2019

Post#3 » Sat Feb 09, 2019 5:35 pm

Nice stuff and overpowered buffing fashion hammer with two dyes:)

User avatar
flintboth
Posts: 440

Re: Patch Notes 09/02/2019

Post#4 » Sat Feb 09, 2019 5:36 pm

Thank you for the good works and server perdormances !
monkey 079 (test failure - escaped)

User avatar
Nirawen
Posts: 87

Re: Patch Notes 09/02/2019

Post#5 » Sat Feb 09, 2019 5:42 pm

A little patch for archmagne, shaman .... again and again....
To finally change what you have done .... you see errors after 2-3 weeks while the players make you up the information quickly ...

Stop touching classes, it becomes anything ...


:arrow: No evolution on the PVP ... the AAO ... :shock: :shock: :shock: :shock:

Anyway ...

Good game to all (AFK BO or 1 RP)

User avatar
Brizio
Posts: 107

Re: Patch Notes 09/02/2019

Post#6 » Sat Feb 09, 2019 5:50 pm

Nirawen wrote: Sat Feb 09, 2019 5:42 pm A little patch for archmagne, shaman .... again and again....
To finally change what you have done .... you see errors after 2-3 weeks while the players make you up the information quickly ...

Stop touching classes, it becomes anything ...


:arrow: No evolution on the PVP ... the AAO ... :shock: :shock: :shock: :shock:

Anyway ...

Good game to all (AFK BO or 1 RP)

Mate! Join the x-realm crew. Go for the AAO with us!

I apreciate the effort on AM, but still a bad healing class that's not worth playing. Ppl will still stick to WP/RP ALWAYS!

And TE, it was only fair! I sense the incomming whine...

User avatar
live4treasure
Posts: 270

Re: Patch Notes 09/02/2019

Post#7 » Sat Feb 09, 2019 5:50 pm

Nirawen wrote: Sat Feb 09, 2019 5:42 pm A little patch for archmagne, shaman .... again and again....
To finally change what you have done .... you see errors after 2-3 weeks while the players make you up the information quickly ...

Stop touching classes, it becomes anything ...


:arrow: No evolution on the PVP ... the AAO ... :shock: :shock: :shock: :shock:

Anyway ...

Good game to all (AFK BO or 1 RP)
Literally have no idea what you are trying to say, but it sounds toxic and condescending anyway :)
Giladar - rr 80 DPS AM

Orontes
Posts: 323

Re: Patch Notes 09/02/2019

Post#8 » Sat Feb 09, 2019 6:04 pm

Arabeth wrote: Sat Feb 09, 2019 5:31 pm I can't use my fast squig anymore helppp @_@
https://imgur.com/a/a6UXvFJ
Same. Post patch, the melee squig mount is now unusable.

Ads
User avatar
Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 09/02/2019

Post#9 » Sat Feb 09, 2019 6:04 pm

We will try more thing for AAO , nothing is set in the stone.

Also I suggest you to read mythic patchnotes , maybe your memory plays tricks on you . They also reworked and touched classes constantly , trying like us to do our best for the game . It’s not a easy task .

As Fortress will come soonTM , you’ll enjoy RvR and it will probably change players behaviors.

We are not happy with current mechanic state of AM / Shaman , and it has been stated that a rework will come in time. All the changes are small step before final review.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

User avatar
Nirawen
Posts: 87

Re: Patch Notes 09/02/2019

Post#10 » Sat Feb 09, 2019 6:14 pm

Thank you for these clarifications.
But clearly the AAO does not want to do open pvp ... (1rp ...) then take a keep to have a little rp ... and PL the Destro under AAO :) No thanks

The situation is urgent, the players prefer afk bo ... so the bonus AAO slightly wrong.

( Sorry for my English :p )
Last edited by Nirawen on Sat Feb 09, 2019 6:15 pm, edited 1 time in total.

Who is online

Users browsing this forum: No registered users and 17 guests