PUG SC change: Lorgrins Forge
Deleted Sentinel jewels and reset everyones inf towards it as it was clearly not supposed to be gainable yet.
[Items]
-AM Conqueror belt is no longer a tank chestpiece.
[Dungeons]
- Portal to leave west instance of the Sacellum Dungeons will now correctly port you just outside the entrance of this instance, and no longer outside the east one
- Portal to leave east instance of the Sacellum Dungeons will now correctly port you just outside the entrance of this instance, and no longer outside the west one
[Tickets]
[12605] Players should no longer be killed by Fire Trap in Altdorf
HOTFIX NOTES 19/11/2018.
Spoiler:
Due to an exploit with dungeons, certain quests and items have been removed from some players.
[City Dungeons]
- Fixed Lockout issue
- Adjusted mob and bosses levels
- Added missing healer in Warpblade Tunnels
- Spawned Warpblade quest giver in the boat tavern in Altdorf
Bilerot:
- Enabled missing mechanics for The Bile lord, Morbidae and Bartholomeus
- increased Bile Lord Innards wounds (bile lord belly phase)
Blooddwrought Enclave:
- Fixed broken mechanics for Barrakus the god slayer and added a check to prevent him being kited too much.
- Added missing item for Sarloth loot table so you can now use all the items against Barrakus.
Sigmar's Crypt:
- Fixed Death-Bringer speed
- Fixed Lector’s heal when their heath % difference is too big
[Instances]
- Encounter in progress issue should be solved in some of the Gunbad dungeons
[Items]
- New Scenario Currency can now be converted down to 5 Conqueror's Emblems
- New RvR Currency can now be converted down to 1 Conqueror's Medallion
- Expanded loot tables a bit in Capital City Dungeons
[City Dungeons]
Dungeons have been opened in The Inevitable City and Altdorf. Wapblade Tunnels, Sigmar Crypts, Bloodwrought Enclave and Bilerot Burrow are now open with no entry restrictions for one week.
Tasks to complete for this week will appear under the Live Event section of the Tome of Knowledge.
Legends say two lectors, twins Maxwell and Markus Matzenbach, let corruption crawl into their hearts and abused their positions of power.
The Skaven clan of the Warpblade has burrowed from unknown depths to lie waiting beneath the city of Altdorf.
The Bloodwrought tribe, known for ungodly murder sprees, once hunted holy men and eventually expanded their reach to anyone who crossed their path.
Bilerot Burrow features winding passageways covered in slime, with teeth protruding from the floors and walls.
[New Sets]
[Class Changes]
Choppa
'Go For Da Soft Spot' has been brought back to the da Savage Mastery.
'Outta My Face!' now has a cooldown of 15 seconds.
Marauder
'Terrible Embrace' will no longer use the Intelligence stat. Instead, it will use a 0.5 Strength modifier.
Warrior Priest
The 13pt Grace Ability 'Sigmar's Grace' has had its range reverted back to 100ft, but now has a cooldown of 10 seconds.
White Lion
The 11pt Hunter Tactic 'Hack and Slash' will now give Slashing Blade and Whirling Axe 50% armor bypass, as well as reducing the AP costs for Slashing Blade and Hack.
Corrected scaling and mastery gain of various WL abilities.
Slayer
The 13pt Skavenslayer Ability 'Inevitable Doom' has now had its damage type restored back to DD from proc-based.
'Spinecrusher' has been brought back to the Trollslayer Mastery.
'Distracting Road' now has a cooldown of 15 seconds.
Shadow Warrior
The core Scout Ability 'Rapid Fire' can now be used with Skirmish stance as well as Scout.
Swordmaster
The 11pt Hoeth Tactic 'Aethyric Dissipation' has been removed, and replaced with the original Blessing of Heaven.
[Abilities]
- Efficient patching now also cleanses yourself.
- Cleansing power now also cleanses yourself.
- Fixed an issue that caused Shaman and Archemages cleanse to cleanse twice on themselves.
[Scenario]
- Khaines wrath explosion now also kills pets.
[Items]
- Trading will be cancelled if there is not enough room at any player.
- If selling your mount it should now dismount you.
- Fixed a crafting exploit.
- Most of the rebalancing on item sets have been done (its not fully done yet).
Details on Item Changes inside. It's rather long
Spoiler:
Gear Changes
It's been a long time since we've had some gear changes, and in preparation for new top tier stuff, we needed to revisit the stat levels that have gone largely untouched since initial release. In large part for the preparation of these changes, we spent several months developing methods for implementing gear that provide appropriate stat weights for almost every aspect of your equipment. This also means giving us a target to adjust items towards, or as can find in-game, an Item Level.
Item Levels were experiemented with in T1, where you can see on items the Item Level separate from the Minimum Rank, on blue and purple gear in T1, you can see this Item Level shows as slightly higher. For top tier equipment, it's probably more important to see what the Item Level is, as many sets simply require base R40 to equip, and the relative strength of the sets is blurred. With formulas in place that account for stats, bonuses, armor, and resistances, we can ensure that each set fits their appropriate Item Level, with the only real wildcard being how valuable the proc might be.
These formulas also account for larger increases in the early levels of T4, and gradually decreasing in scale the higher up you go. While we still want to see progression when it comes to acquiring top tier gear, we also need there to be a competitive environment for the majority of the game. These changes today will use a solid framework to find a balance between those two goals.
This project gives us a chance to shuffle a few under/overperforming sets around and make sure we don't have any strange outliers from piece to piece. Also, since I'll have my hands on every piece of set gear, I can make some small adjustments to set piece bonuses that we've considered for a while. You will notice that set bonuses are not matching with each piece, but rather progressing in power. It's a small adjustment, as we didn't want to entirely discourage players that mix and match sets, but it is intended to reward you for wearing a full set rather than stacking partial bonuses.
If you come across any glaring and obvious imbalances from classes that typically have similar stats, please use the Bugtracker.
Ruin Chest 43
215/430/645 armor -1 morale regen
Ruin Shoulder 42
189/378/567 armor -3 to 26stat
OR -2 crit +1 26stat
Ruin Helm 42
189/378/567 armor -5 to 28stat, -1 to 12stat
Ruin Gloves 41
164/328/492 armor -3 to 23stat, -2 to 12stat
Ruin Boots 41
164/328/492 armor -3 to 23stat, -2 to 12stat
Ruin Set
2pc 48 stat or 194/387/581 armor
3pc 53 stat or 265 resist, or 215/430/645 armor
5pc 63 stat (a buff!)
Beastlord has been for a while one of the easiest defensive sets to acquire, with only its RR gating fresh 40's from wearing it without renown. Most of the adjustment hits the large resists and armor values. It's now between Ruin and Anni/Merc in ilvl. This will more accurately reflect value of time invested and difficulty of content (as we continue to grow in gear, these lair bosses become more trivial). Renown requirement has been removed.
Merc Helm 47
-4 to 29stat, -1 16stat, 212/424/636 armor
Merc Gloves 46
-6 to 29stat, -2 to 16stat, 183/366/549 armor
Merc Boots 46
-4 to 25stat, 183/366/549 armor
Merc Set
2pc 53 stat
3pc 290 resist or 236/472/708 armor or 58 stat
While Rare Fortune has been a desirable set, it overshadows several others that should be out in front. The rarity has certainly been a gating mechanism, but difficulty of content is not measured by hours of killing relatively simple mobs. Knocking this down the tier list allows it to remain a "nice" pickup, without feeling like you've bypassed significantly more difficult content.
Rare Fortune Chest 49
240/480/720 armor if 12power then +3 power, -3 27stat, +3 17stat
if reduc aPen +3 16stat
RF Shoulder 49 rank38
215/430/645 armor if crit: -2 crit -1 18stat
if aPen: -1 aPen -2 20stat -3 22stat
RF Helm 49
215/430/645 armor -2 init or -3 26stat unless 29stat then +1 13stat
RF Gloves 49
190/380/570 armor -7 stats
RF Boots 49
190/380/570 armor -2 stats
RF Set
2pc 54 stats
3pc 59 stats
Redeye will be just above Anni/Merc, it's more reliable to acquire from Gunbad than trying to hunt down RF pieces. Unless you're rich. But hey, you'll still need the Wards for future dungeons.
Redeye Set
3pc 59stat or 720armor
4pc 64stat or 473/264armor or 264resist
5pc 69stat
6pc 74stat
Conq/Dom getting adjusted ever so slightly so the formulas all play nice.
Conq Chest 53
255/510/765 armor -2 35stat
Conq Shoulder 52
225/450/675 armor -3 32stat, -2 18stat, +2hp/s, if morale/AA only -3 32stat
Conq Helm 52
225/450/675 armor -2 32stat
Conq Gloves 51
192/392/588 armor -2 27stat
Conq Boots 51
192/392/588 armor if crit -1crit -13 27stat, or -1 block -3 27stat
Conq Belt 50
+9 to 74resist
Conq Set
2pc 57stat
3pc 63stat
4pc 69stat
Dom Chest 53
255/510/765 armor -2 35stat
Dom Shoulder 52
225/450/675 armor if morale/AA only -3 32stat, if APen/-APen then -3 32stat, -2 18stat
Dom Helm 52
225/450/675 armor -2 32stat
Dom Gloves 51
192/392/588 armor -2 27stat
Dom Boots 51
192/392/588 armor -1crit -13 27stat
Dom Belt 50
+9 to 74resist
Dom Set
2pc 57stat
3pc 63stat
4pc 69stat or 280/561 armor
The PQ's to get Onslaught gear are particularly difficult as they require several coordinated groups to knock out. Previously this set would have been slightly below Conq/Dom.
Onslaught Chest 54
259/518/777 armor if regen +1 24stat, if -APen -1APen +1 26stat
Onslaught Shoulder 54
231/462/693 armor
if crit w/24 -2crit +3 24stat
if crit w/20-20 -2crit +3 wnd
if strikethrough +1 mainstat
Onslaught Helm 54
231/462/693 armor if disrupt +1main, if AP +3 main
Onslaught Gloves 54
203/406/609 armor if init/APen -2 init
Onslaught Boots 54
203/406/609 armor if block/dodge +2 16stat, else -6 power
Onslaught Set
2pc 58 stat or 234 armor
3pc 64 stat
[Guilds]
- Guild Message-of-the-Day now appears on login.
- The Guild log now shows player level up and renown up.
[Quests]
- Behind the Wall: GO 'Skull of Ograrand' will now drop item of the same name. You will have to examine the item to complete the quest. Also added original progress and end quest texts
- Rat Men?: Whole quest line is now available and working
- Rat Eat Rat: Quest is now available and working
- Spotting Trouble: GO 'Floating Corpse' will now drop item 'Family Crest'
- Unmasking the Enemy: whole Epic Quest has been reworked and corrected
[NPCs]
- Caladain Smith-Priests have accomplished their ritual to be Priests of Vaul, thus they are now blind
- Fandalas Stormlock has now the appearance of a Priest of Vaul
- Loathsome Construct, final boss of Order PQ 'Gates of Elthrai', has once again its original appearance
- Some other small changes to the appearance of several NPCs
[Dungeons]
- Added spawns of NPCs 'Warprot Clanrat' in southeastern instance of The Sewers of Altdorf for quest 'Rat Men?'. They are also normal ranked NPCs now
- NPCs 'Tifflik' and 'Grey Seer Kleek' are now inside the north instance of The Sewers of Altdorf for quest 'Rat Eat Rat'
[Tickets]
[12481] Repeatable icon now shows again [12562] Quest is now working [12580] Reenabled all exit portals of this instance [12584] Quest is once again working
ReturnOfReckoning wrote: ↑Sat Nov 17, 2018 11:32 amSlayer
The 13pt Skavenslayer Ability 'Inevitable Doom' has now had its damage type restored back to DD from proc-based.
'Spinecrusher' has been brought back to the Trollslayer Mastery.
'Distracting Road' now has a cooldown of 15 seconds.
For the sake of Trollslayer i am glad Spinecrusher is back there.
I hope you revert Spellbreaker to its original form. The Giantslayer-tree is in a worse state than before you touched it.
Distracting Roar is still on a 10 second cooldown.
ReturnOfReckoning wrote: ↑Sat Nov 17, 2018 11:32 amMarauder
'Terrible Embrace' will no longer use the Intelligence stat. Instead, it will use a 0.5 Strength modifier.
we are aware of people not being able to enter the new dungeons and the issue has been resolved but will need a server restart to fix ingame and I will restart the server after the current seige or when I cant wait anymore.