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Server Patch notes 17/11/2018

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Kurama
Posts: 154

Re: Server Patch notes 17/11/2018

Post#141 » Fri Nov 23, 2018 5:56 pm

Is it possible to have full Vaquisher set already? ive seen some order already with the full set.
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Sulorie
Posts: 7223

Re: Server Patch notes 17/11/2018

Post#142 » Fri Nov 23, 2018 6:06 pm

For how long the vendor for event token will be there?
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Skullgrin
Posts: 837

Re: Server Patch notes 17/11/2018

Post#143 » Fri Nov 23, 2018 7:54 pm

Kurama wrote: Fri Nov 23, 2018 5:56 pm Is it possible to have full Vaquisher set already? ive seen some order already with the full set.
Ugh, I don't even want to know how much you'd have to play to have the full set already. I suppose it could be possible if your side is steamrolling zones and you get a bunch lucky bag rolls, but I'd think that the Devs would try slow it down so you couldn't have it all already.
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theOdinS0n
Posts: 24

Re: Server Patch notes 17/11/2018

Post#144 » Fri Nov 23, 2018 9:25 pm

Hargrim wrote: Fri Nov 23, 2018 7:44 am
Kurama wrote: Fri Nov 23, 2018 2:25 am Just wondering, are all sentinel pieces getting wiped next patch? or just a false rumor?

All sentinel gear is wiped.

I hope I don't poop myself over, but I still have my Sentinel Helm and Belt equipped. Do I get to keep it then?

Also I'm really enjoying the Mara pull changes, it's very reliable now
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Skullgrin
Posts: 837

Re: Server Patch notes 17/11/2018

Post#145 » Fri Nov 23, 2018 10:01 pm

WuRRzAg wrote: Fri Nov 23, 2018 3:10 pm If there are data about Scenario im curious to see them because, in total of 3 days, I played almost 30 SCs and, as I said before, destro won only 2 of them, and all the people were saying the same things.

So it's not just my POV.

It could also be that I play at a time where order dominates i don't know, I'm just reporting a fact.

Okay, I think I have a solution to your problem. You may want to take notes, this is kind of a long and involved process.

First, you need to take screen shots after every scenario you run. Do this for anywhere from 2 to 4 weeks. Every single one, don't skip any or it may invalidate the whole process, and you'll have to start again from the beginning.

Then, after you have saved them all up, you need go through them and carefully separate them into two categories, scenarios that you won and scenarios that you lost. Once you have done that, take the ones in which you have won and set them aside, you don't need them for the rest of this.

Okay, this next part will be a little time consuming, but bear with me. Take the first of the scenarios in which you have lost and carefully, CAREFULLY, go through it and write down all of the names of the players in the scenario, including your own. You may want to create a spreadsheet for this, it might make the process easier. Once you have done this, go through each successive screen shot, adding new players names to the list, and placing some sort of a check mark next to the names of players whom have already been added.

After you have finished this, simply go though the list and count the player with the most check marks next to his name. That is the person most responsible for you losing all those times.

If you ever find yourself in a scenario with that person, just leave and save yourself the time.
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Tom
Posts: 128

Re: Server Patch notes 17/11/2018

Post#146 » Fri Nov 23, 2018 10:13 pm

I'm not sure this is what Tharmgrimm meant, but reading his method for figuring out why one loses scenarios.. the first thing I thought was.. well, the result will always be that one's good self will be the most frequently participating Name in the list :)

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Skullgrin
Posts: 837

Re: Server Patch notes 17/11/2018

Post#147 » Fri Nov 23, 2018 10:27 pm

Tom wrote: Fri Nov 23, 2018 10:13 pm I'm not sure this is what Tharmgrimm meant, but reading his method for figuring out why one loses scenarios.. the first thing I thought was.. well, the result will always be that one's good self will be the most frequently participating Name in the list :)

Shhh, it will keep him busy for a month or so - and he just might learn an important life lesson. :P
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grease
Posts: 102

Re: Server Patch notes 17/11/2018

Post#148 » Sat Nov 24, 2018 3:47 am

this is why games die, people putting in hard work for testing just to make a better gaming experience but then there are those who grew up alone and think everything should be how they want it. i might or will get banned after this but some of you really need to just think about your life..why do you even exist, why cant you just say "thanks" good job guys, lets see how this goes. anything along the line of encouragement. i bitch a lot here but i always give them credit FIRST.
FFS.

Fixed it for you.
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Ridduk
Posts: 333

Re: Server Patch notes 17/11/2018

Post#149 » Sat Nov 24, 2018 6:12 am

Thanks RoR team

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WuRRzAg
Posts: 52

Re: Server Patch notes 17/11/2018

Post#150 » Sun Nov 25, 2018 7:13 pm

Skullgrin wrote: Fri Nov 23, 2018 10:01 pm
WuRRzAg wrote: Fri Nov 23, 2018 3:10 pm If there are data about Scenario im curious to see them because, in total of 3 days, I played almost 30 SCs and, as I said before, destro won only 2 of them, and all the people were saying the same things.

So it's not just my POV.

It could also be that I play at a time where order dominates i don't know, I'm just reporting a fact.

Okay, I think I have a solution to your problem. You may want to take notes, this is kind of a long and involved process.

First, you need to take screen shots after every scenario you run. Do this for anywhere from 2 to 4 weeks. Every single one, don't skip any or it may invalidate the whole process, and you'll have to start again from the beginning.

Then, after you have saved them all up, you need go through them and carefully separate them into two categories, scenarios that you won and scenarios that you lost. Once you have done that, take the ones in which you have won and set them aside, you don't need them for the rest of this.

Okay, this next part will be a little time consuming, but bear with me. Take the first of the scenarios in which you have lost and carefully, CAREFULLY, go through it and write down all of the names of the players in the scenario, including your own. You may want to create a spreadsheet for this, it might make the process easier. Once you have done this, go through each successive screen shot, adding new players names to the list, and placing some sort of a check mark next to the names of players whom have already been added.

After you have finished this, simply go though the list and count the player with the most check marks next to his name. That is the person most responsible for you losing all those times.

If you ever find yourself in a scenario with that person, just leave and save yourself the time.
Wow i'm very interested in your method hm hm.... tell me more about it.
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