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Server Patch notes 18/09/2018

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Andr0s
Posts: 9

Re: Server Patch notes 18/09/2018

Post#71 » Tue Sep 18, 2018 3:20 pm

Does this means that the WL Loner tactic no longer goes in a Renown slot? That seemed like a sensible change.

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dansari
Posts: 2524

Re: Server Patch notes 18/09/2018

Post#72 » Tue Sep 18, 2018 4:09 pm

Andr0s wrote: Tue Sep 18, 2018 3:20 pm Does this means that the WL Loner tactic no longer goes in a Renown slot? That seemed like a sensible change.
Correct. I don't see this coming back. It essentially meant that Loner was better in all aspects and rendered the pet useless. We can find a better approach to making wb lion work, I think.
<Salt Factory>

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defleshed
Posts: 64

Re: Server Patch notes 18/09/2018

Post#73 » Tue Sep 18, 2018 4:44 pm

ReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 am
Shaman
- The 11pt tactic in Gork, Hurts, Don't It?, has had its morale drain component removed. It has been replaced with an augment to Bunch o' Waaagh which reduces the channel time by 50% and doubles the damage tick speed. The toughness debuff augmenting Brain Bursta is still present.
DPS shamans are coming back?? =D
"May your DPS be epic, your Zerglings move swiftly, your Rift Keys be plentiful, and your minions be deadly!" WAAAGH!!

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Arbich
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Posts: 788

Re: Server Patch notes 18/09/2018

Post#74 » Tue Sep 18, 2018 4:51 pm

Drain magic keeps it improved disrupt strikethrough?

purple liniments still only drop from instanced bosses in gunbad?
Arbich-BW/Xanthippe-WP/Schnipsel-AM

Foomy44
Posts: 572

Re: Server Patch notes 18/09/2018

Post#75 » Tue Sep 18, 2018 4:54 pm

defleshed wrote: Tue Sep 18, 2018 4:44 pm
ReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 am
Shaman
- The 11pt tactic in Gork, Hurts, Don't It?, has had its morale drain component removed. It has been replaced with an augment to Bunch o' Waaagh which reduces the channel time by 50% and doubles the damage tick speed. The toughness debuff augmenting Brain Bursta is still present.
DPS shamans are coming back?? =D
Yes, we good now.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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Danord
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Posts: 100

Re: Server Patch notes 18/09/2018

Post#76 » Tue Sep 18, 2018 5:00 pm

dansari wrote: Tue Sep 18, 2018 4:09 pm
Andr0s wrote: Tue Sep 18, 2018 3:20 pm Does this means that the WL Loner tactic no longer goes in a Renown slot? That seemed like a sensible change.
Correct. I don't see this coming back. It essentially meant that Loner was better in all aspects and rendered the pet useless. We can find a better approach to making wb lion work, I think.
What a load of bs.
Even with loner as renown you still gave up all cc Inc fetch and the dmg of coordinated strike. Sure for wb it was they way to go and i guess for 6v6 it could have been.
But for scs and roaming id Much prefer to run with pet.

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OgiWanBG
Posts: 85

Re: Server Patch notes 18/09/2018

Post#77 » Tue Sep 18, 2018 5:03 pm

Will Stalker Tactic boost WL pet stats again ?
Thanks
Optimuss - WL - rr57
Ogimir - SW - rr65

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Dana
Former Staff
Posts: 2300

Re: Server Patch notes 18/09/2018

Post#78 » Tue Sep 18, 2018 5:08 pm

Great fixes :) sounds very smooth!
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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dansari
Posts: 2524

Re: Server Patch notes 18/09/2018

Post#79 » Tue Sep 18, 2018 5:27 pm

Danord wrote: Tue Sep 18, 2018 5:00 pm
dansari wrote: Tue Sep 18, 2018 4:09 pm
Correct. I don't see this coming back. It essentially meant that Loner was better in all aspects and rendered the pet useless. We can find a better approach to making wb lion work, I think.
What a load of bs.
Even with loner as renown you still gave up all cc Inc fetch and the dmg of coordinated strike. Sure for wb it was they way to go and i guess for 6v6 it could have been.
But for scs and roaming id Much prefer to run with pet.
So for every instance in which balance is considered, Loner was better. Got it.
<Salt Factory>

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peterthepan3
Posts: 6509

Re: Server Patch notes 18/09/2018

Post#80 » Tue Sep 18, 2018 5:31 pm

Arbich wrote: Tue Sep 18, 2018 4:51 pm Drain magic keeps it improved disrupt strikethrough?

It should still maintain its strikethrough component, so as to help heal Shamans/AMs in landing it.
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