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Client Changelog 01/09/2018

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lefze
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Re: Client Changelog 01/09/2018

Post#121 » Thu Sep 06, 2018 7:45 am

Wdova wrote: Thu Sep 06, 2018 7:19 am Any eta on next patch for kobs/chosen?

In trade of pairing crit debuff to arcing swing would be great to making:

A) Arcing swing undefendable
B) Staggering impact undefendbale which makes arcing swing application less problematic

One would say there is parry thru gear. Yes but it require BIs in game(imperator set, 4 piece dominator, 3 piece off genesys), which means balls deep in offensive sets, just to be able to apply 1 skill each 10 seconds)

Kobs was made as an utility tank with trash dmg. Utility slowly vanishing, getting nerfed or making hard to apply/maintain, while trash dmg persist.
Arcing Swing lasts for 20 seconds on a 10 sec CD, really don't see any issues with it. Also strikethrough obviously benefits more skill than this one.
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Re: Client Changelog 01/09/2018

Post#122 » Thu Sep 06, 2018 7:48 am

lefze wrote: Thu Sep 06, 2018 7:45 am
Wdova wrote: Thu Sep 06, 2018 7:19 am Any eta on next patch for kobs/chosen?

In trade of pairing crit debuff to arcing swing would be great to making:

A) Arcing swing undefendable
B) Staggering impact undefendbale which makes arcing swing application less problematic

One would say there is parry thru gear. Yes but it require BIs in game(imperator set, 4 piece dominator, 3 piece off genesys), which means balls deep in offensive sets, just to be able to apply 1 skill each 10 seconds)

Kobs was made as an utility tank with trash dmg. Utility slowly vanishing, getting nerfed or making hard to apply/maintain, while trash dmg persist.
Arcing Swing lasts for 20 seconds on a 10 sec CD, really don't see any issues with it. Also strikethrough obviously benefits more skill than this one.
Duration is not issue, the application is. Arcing swing is only skill why kobs running 2H in large scale enviroment.
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lefze
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Re: Client Changelog 01/09/2018

Post#123 » Thu Sep 06, 2018 7:51 am

Wdova wrote: Thu Sep 06, 2018 7:48 am
lefze wrote: Thu Sep 06, 2018 7:45 am
Wdova wrote: Thu Sep 06, 2018 7:19 am Any eta on next patch for kobs/chosen?

In trade of pairing crit debuff to arcing swing would be great to making:

A) Arcing swing undefendable
B) Staggering impact undefendbale which makes arcing swing application less problematic

One would say there is parry thru gear. Yes but it require BIs in game(imperator set, 4 piece dominator, 3 piece off genesys), which means balls deep in offensive sets, just to be able to apply 1 skill each 10 seconds)

Kobs was made as an utility tank with trash dmg. Utility slowly vanishing, getting nerfed or making hard to apply/maintain, while trash dmg persist.
Arcing Swing lasts for 20 seconds on a 10 sec CD, really don't see any issues with it. Also strikethrough obviously benefits more skill than this one.
Duration is not issue, the application is. Arcing swing is only skill why kobs running 2H in large scale enviroment.
Yeah, and you can now have it up even on people that get way out of your range, and if anything apply it to a greater number of people. It should 100% not be undefendable unless duation is cut in half.
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Re: Client Changelog 01/09/2018

Post#124 » Thu Sep 06, 2018 7:56 am

lefze wrote: Thu Sep 06, 2018 7:51 am
Wdova wrote: Thu Sep 06, 2018 7:48 am
lefze wrote: Thu Sep 06, 2018 7:45 am

Arcing Swing lasts for 20 seconds on a 10 sec CD, really don't see any issues with it. Also strikethrough obviously benefits more skill than this one.
Duration is not issue, the application is. Arcing swing is only skill why kobs running 2H in large scale enviroment.
Yeah, and you can now have it up even on people that get way out of your range, and if anything apply it to a greater number of people. It should 100% not be undefendable unless duation is cut in half.
Prenerf it was paired to Press Attack aura which has 30ft radius 360degree. Arcing Swing has only 25 ft infront of you. How this can can give greater number? A big nerf if You ask me.

If not making undefendble directly Arcing swing, doing option B) making undefendbale Staggering impact is the option.

Edit: where do you get information about 20s duration? As far as I noticed the duration of AS is 10 seconds.
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lefze
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Re: Client Changelog 01/09/2018

Post#125 » Thu Sep 06, 2018 8:03 am

Wdova wrote: Thu Sep 06, 2018 7:56 am
lefze wrote: Thu Sep 06, 2018 7:51 am
Wdova wrote: Thu Sep 06, 2018 7:48 am

Duration is not issue, the application is. Arcing swing is only skill why kobs running 2H in large scale enviroment.
Yeah, and you can now have it up even on people that get way out of your range, and if anything apply it to a greater number of people. It should 100% not be undefendable unless duation is cut in half.
Prenerf it was paired to Press Attack aura which has 30ft radius 360degree. Arcing Swing has only 25 ft infront of you. A big nerf if You ask me.

If not making undefendble directly Arcing swing, doing option B) making undefendbale Staggering impact is the option.
Actually arcing swing is bigger than the aura, cones got an additonal 10ft some time back. Obviously only in front of you, but you have no issues getting 9 people into the range. And then 9 more 10 seconds later. You can potentially have it up on 18 people at any given time.

Also staggering impact doesn't stack with Piece Defense etc. and as such making it undefendable would only serve to buff BWs, not the knight.
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Wdova
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Re: Client Changelog 01/09/2018

Post#126 » Thu Sep 06, 2018 8:34 am

lefze wrote: Thu Sep 06, 2018 8:03 am
Wdova wrote: Thu Sep 06, 2018 7:56 am
lefze wrote: Thu Sep 06, 2018 7:51 am

Yeah, and you can now have it up even on people that get way out of your range, and if anything apply it to a greater number of people. It should 100% not be undefendable unless duation is cut in half.
Prenerf it was paired to Press Attack aura which has 30ft radius 360degree. Arcing Swing has only 25 ft infront of you. A big nerf if You ask me.

If not making undefendble directly Arcing swing, doing option B) making undefendbale Staggering impact is the option.
Actually arcing swing is bigger than the aura, cones got an additonal 10ft some time back. Obviously only in front of you, but you have no issues getting 9 people into the range. And then 9 more 10 seconds later. You can potentially have it up on 18 people at any given time.

Also staggering impact doesn't stack with Piece Defense etc. and as such making it undefendable would only serve to buff BWs, not the knight.
This is nonsence. You cant compare 100% 30ft AOE 360 degrees (which can potentialy affect whole warband at that time) to 35ft cone infront of You(if your statement about 10ft increase is true) and only if not defended(parried, blocked). You obviously defend the nerf and present it as buff to its effectivity.

Do You even have a kobs?
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Re: Client Changelog 01/09/2018

Post#127 » Thu Sep 06, 2018 9:01 am

Wdova wrote: Thu Sep 06, 2018 8:34 am
lefze wrote: Thu Sep 06, 2018 8:03 am
Wdova wrote: Thu Sep 06, 2018 7:56 am

Prenerf it was paired to Press Attack aura which has 30ft radius 360degree. Arcing Swing has only 25 ft infront of you. A big nerf if You ask me.

If not making undefendble directly Arcing swing, doing option B) making undefendbale Staggering impact is the option.
Actually arcing swing is bigger than the aura, cones got an additonal 10ft some time back. Obviously only in front of you, but you have no issues getting 9 people into the range. And then 9 more 10 seconds later. You can potentially have it up on 18 people at any given time.

Also staggering impact doesn't stack with Piece Defense etc. and as such making it undefendable would only serve to buff BWs, not the knight.
This is nonsence. You cant compare 100% 30ft AOE 360 degrees (which can potentialy affect whole warband at that time) to 35ft cone infront of You(if your statement about 10ft increase is true) and only if not defended(parried, blocked). You obviously defend the nerf and present it as buff to its effectivity.

Do You even have a kobs?
I do play a rr7x kobs atm ye. Also in case you missed yourself mentioning it, you said you wanted it undefendable. So yeah, 18 people under the effect. Which is why I said duration halved.

Also the 10ft range on cones you don't even have to question, you can either just log in and test or read patch notes.
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Wdova
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Re: Client Changelog 01/09/2018

Post#128 » Thu Sep 06, 2018 9:36 am

lefze wrote: Thu Sep 06, 2018 9:01 am
Wdova wrote: Thu Sep 06, 2018 8:34 am
lefze wrote: Thu Sep 06, 2018 8:03 am

Actually arcing swing is bigger than the aura, cones got an additonal 10ft some time back. Obviously only in front of you, but you have no issues getting 9 people into the range. And then 9 more 10 seconds later. You can potentially have it up on 18 people at any given time.

Also staggering impact doesn't stack with Piece Defense etc. and as such making it undefendable would only serve to buff BWs, not the knight.
This is nonsence. You cant compare 100% 30ft AOE 360 degrees (which can potentialy affect whole warband at that time) to 35ft cone infront of You(if your statement about 10ft increase is true) and only if not defended(parried, blocked). You obviously defend the nerf and present it as buff to its effectivity.

Do You even have a kobs?
I do play a rr7x kobs atm ye. Also in case you missed yourself mentioning it, you said you wanted it undefendable. So yeah, 18 people under the effect. Which is why I said duration halved.

Also the 10ft range on cones you don't even have to question, you can either just log in and test or read patch notes.

In 6 man or SC is not that big deal because You can always position Your self behind enemy to be sure AS didnt get parried, blocked, but in Warband enviroment, You cant just leave the formation and run around enemy warband to strike them from behind, Well, You can but mostly result in Your quick death.

What is the solution than? Probably Leave it as it is and wait for what going to happen to auras...
Last edited by Wdova on Thu Sep 06, 2018 9:38 am, edited 1 time in total.
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lefze
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Re: Client Changelog 01/09/2018

Post#129 » Thu Sep 06, 2018 9:37 am

Wdova wrote: Thu Sep 06, 2018 9:36 am
lefze wrote: Thu Sep 06, 2018 9:01 am
Wdova wrote: Thu Sep 06, 2018 8:34 am

This is nonsence. You cant compare 100% 30ft AOE 360 degrees (which can potentialy affect whole warband at that time) to 35ft cone infront of You(if your statement about 10ft increase is true) and only if not defended(parried, blocked). You obviously defend the nerf and present it as buff to its effectivity.

Do You even have a kobs?
I do play a rr7x kobs atm ye. Also in case you missed yourself mentioning it, you said you wanted it undefendable. So yeah, 18 people under the effect. Which is why I said duration halved.

Also the 10ft range on cones you don't even have to question, you can either just log in and test or read patch notes.


What is the solution than? Probably Leave it as it is and wait for what going to happen to auras...
Pretty much, works just fine as it is.
Rip Phalanx

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Wdova
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Re: Client Changelog 01/09/2018

Post#130 » Thu Sep 06, 2018 10:01 am

lefze wrote: Thu Sep 06, 2018 9:37 am
Wdova wrote: Thu Sep 06, 2018 9:36 am
lefze wrote: Thu Sep 06, 2018 9:01 am

I do play a rr7x kobs atm ye. Also in case you missed yourself mentioning it, you said you wanted it undefendable. So yeah, 18 people under the effect. Which is why I said duration halved.

Also the 10ft range on cones you don't even have to question, you can either just log in and test or read patch notes.


What is the solution than? Probably Leave it as it is and wait for what going to happen to auras...
Pretty much, works just fine as it is.
You are probably only Kobs, who is happy with the last patch :D Cheers in game.
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