This change just made the wounds buff from Warrior Priests grace tree ("Sigmar's Grace") totally worthless.Natherul wrote: ↑Sat Sep 01, 2018 9:04 am
- Yer Not So Bad now has no cost, but requires a Blessing on target. It will consume that Blessing to restore 60 AP immediately and then steal an additional 90 AP over 9 seconds.
- Yer Not So Bad now builds damage-related Waaagh! and consumes heal-related Waaaagh! to gain 25% strikethrough.
Drain Magic and Yer Not So Bad are likely to be controversial. I felt that consuming a Blessing was reliable given that the four other healers throw Blessing around liberally, and I wanted to ensure that the tool is reliable for healers while taking a hit for DPS and in very small scale.
Because it's range got nerfed from 100 ft to something like 20 or 30 ft, you cannot re-buff your group in combat. To refresh that buff on your group members, they have to gather around your Warrior Priest, stop moving and wait until you finish the cast. Needless to say, once there is a fight going on, it's simply impossible to refresh that buff on group members. Everyone who is moving will be out of range when you finish your cast.
The tiny range was already a problem before this patch, but pre-patch you could expect the buff to last several minutes. So it was fine if you only buffed your group at the beginning of a scenario or when the warband re-groups somewhere (even then you had to move around and cast it multiple times to cover all your group members, but it was doable).
Now the wounds buff only lasts for a few seconds before some shaman removes it. There is no point in using a 60 minute group buff that gets removed within seconds and cannot be refreshed on your group members.
If the new blessing-removals stay in the game, the range of "Sigmar's Grace" really, really needs to be restored to 100 ft again.