Then reduce to proc rate to 10% then, Reduce radius to 50 feet? I also gotta ask are the ritual procing on offhand attacks? Coz offhand shouldn't proc anything as it's supose to be proc it self. If it's not then i don't see how melee benefits more then ranged as some can land 4 attacks at almoast the same timestamp.Azarael wrote: ↑Sun Aug 26, 2018 6:05 pmBecause if you reduce the AP gained to 25 you still have melee AoE classes returning more AP than they spend with an AoE for hitting a certain number of targets. That will not stand. There will not be a skill on one realm, that has no equivalent on the opposite realm, that grants infinite AP to MDPS.roadkillrobin wrote:...
Your comments regarding deliberately making certain features of a class overperform are so mindblowing that I can't marshall a response, so I'll just say that we won't ever subscribe to that philosophy. By all means, make classes that have specs defined around a certain role. But advocating making single abilities de facto overpowered?
I will be mirroring it to RP's in the next patch.
Your definition of overpeforming in this game is probobly not equal to mine. Example, Shattered Limb compared to SH version is imo overpeforming coz it can be casted undefendble and is imo still not broken coz without it Slayers wouldn't see play in large scale at all.