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Patch Notes 06/07/2018

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adamthelc
Posts: 832

Re: Patch Notes 06/07/2018

Post#101 » Sun Jul 08, 2018 12:34 am

Torquemadra wrote: Sat Jul 07, 2018 6:01 pm
Keula wrote: Sat Jul 07, 2018 5:45 pm
Torquemadra wrote: Sat Jul 07, 2018 5:22 pm

You are wrong, it costs 35
https://imgur.com/a/1mqOzS3
Ok apparently I'm just bad at testing, cause the ability seems to go off even though its greyed out and not enough ap text comes to the screen. So it is just a tootip bug and I'm a dumdum. Good to know.
I will fix for next client push, it was part of a set of changes to bring back what was divine strike and Consume essence
Whaaaaaat. That sounds pretty cool. Did you guys decide not go through with that? I dont know if you guys want to talk about it, but were they going to be available at the same levels?

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dansari
Posts: 2524

Re: Patch Notes 06/07/2018

Post#102 » Sun Jul 08, 2018 2:02 am

Spoiler:
Nefarian78 wrote: Sat Jul 07, 2018 11:09 pm
Torquemadra wrote: Sat Jul 07, 2018 3:18 amGood stuff, and now its not completely overshadowed by simply rolling with a shield and loling at people who use a 2h on BO we can pull it all together. So after playing 2h what does it need? Thats not sarcasm btw.
Imo, the main problems of 2h BOs are survivability and lack of something unique to the Brawler path. There's a tactic and a skill that are 100% useless in every situation, both could be reworked into something that makes the path more useful and worth having in group.

Arm Breaka. Order simply has too many ways of managing their AP for Arm Breaka to be of any effect. Just on top of my head i can recall at least 12 tactics that either reduce AP prices of certain skills, increase AP regen or directly restore AP. Most of the Restore AP tactics even restore more AP instantly than the entire effect of Arm Breaka, like WP's refreshing radiance, for example. Ages ago i made a proposal to switch the AP DoT into a dmg on incoming heal. It's not creative in the slightest, but i think it could be an improvement.

Keep It Goin'! I don't think i need to explain why that tactic is garbage. Dmg increase and AP cost reduction on Big Slash...Really? Atm i don't have anything to suggest for this.

About Right Back 'Atcha. While it's a great skill and it looks really, really cool i don't think it will solve the problem of 2h BOs just melting during fights. Using it also means stopping all damage output (and a losing a lot of AP) for the entire duration. Maybe i'm wrong, but i just feel that BOs desperately need a parry buff to survive.
Balance forum me Blazer. Though if we're talking about AP management we will inevitably bring up Zeal ritual
<Salt Factory>

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Telperien
Posts: 550

Re: Patch Notes 06/07/2018

Post#103 » Sun Jul 08, 2018 7:00 am

Is Shadowstep a completely made skill from scratch or tweaked other one?
Slacking (checking out EvE)

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Ugle
Posts: 589

Re: Patch Notes 06/07/2018

Post#104 » Sun Jul 08, 2018 7:28 am

Looks like incognito plus pounce on the ground :)
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Foomy44
Posts: 572

Re: Patch Notes 06/07/2018

Post#105 » Sun Jul 08, 2018 8:23 am

Is it possible to change the tips on the loading screen now? Could be fun to have maybe a community vote every now and then on best tip to add next or something, and could help out some new players with important RoR specific stuff ( I'm looking at you .u )
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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Natherul
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Posts: 3154
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Re: Patch Notes 06/07/2018

Post#106 » Sun Jul 08, 2018 8:32 am

Foomy44 wrote: Sun Jul 08, 2018 8:23 am Is it possible to change the tips on the loading screen now? Could be fun to have maybe a community vote every now and then on best tip to add next or something, and could help out some new players with important RoR specific stuff ( I'm looking at you .u )
That should be possible yes.

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zgolec
Posts: 753

Re: Patch Notes 06/07/2018

Post#107 » Sun Jul 08, 2018 9:14 am

Natherul wrote: Sun Jul 08, 2018 8:32 am
Foomy44 wrote: Sun Jul 08, 2018 8:23 am Is it possible to change the tips on the loading screen now? Could be fun to have maybe a community vote every now and then on best tip to add next or something, and could help out some new players with important RoR specific stuff ( I'm looking at you .u )
That should be possible yes.
Thats awesome. |"How many chopa coulcd chopa chop...." got boring around 2009.

Some RoR related jokes / tips would be nice :)
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

Sulorie
Posts: 7222

Re: Patch Notes 06/07/2018

Post#108 » Sun Jul 08, 2018 9:39 am

zgolec wrote: Sun Jul 08, 2018 9:14 am Some RoR related jokes / tips would be nice :)
There needs to be only one tip. "When you can't join scenario, because the game thinks you are in combat, type .u" :lol:
Dying is no option.

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zumos2
Posts: 431

Re: Patch Notes 06/07/2018

Post#109 » Sun Jul 08, 2018 11:35 am

Sulorie wrote: Sun Jul 08, 2018 9:39 am
zgolec wrote: Sun Jul 08, 2018 9:14 am Some RoR related jokes / tips would be nice :)
There needs to be only one tip. "When you can't join scenario, because the game thinks you are in combat, type .u" :lol:
Or maybe they can fix this bug now :D
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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live4treasure
Posts: 270

Re: Patch Notes 06/07/2018

Post#110 » Sun Jul 08, 2018 12:08 pm

Just wanted to say something about the post of giving the 2h channel ability by torque. If you give it to BO, then other tanks will cry and you will have to give it to other tanks and so on and so forth. It also doesn't fit thematically for an orc to have the finesse required to like beat arrows away with his axe and so on. Imo, it's better to just give them a few good defensive tactics or add parry/dodge/disrupt etc. as buff effects on some of their 2h-specific attacks. This would bring them in line with some other tanks, rather than make a unique ability more common.
Giladar - rr 80 DPS AM

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