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Congratulations tho
Good WP/DoK changes. Hopefully the main issue for them is fixed but the damage is still fluff But it’s only the beginning, I hope
Patch Notes 7/04/2018
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Re: Patch Notes 7/04/2018
<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
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- Panzerkasper
- Posts: 572
Re: Patch Notes 7/04/2018
What a patch
RESTECPA!
RESTECPA!
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+
Re: Patch Notes 7/04/2018
I like this idea of moving the M4s to core and replacing them with new abilties. The only M4 I took on my classes was Tzeentch's Shielding on the Zealot, all the others just weren't worth the additional mastery points and weren't that much better than some M2s and M3s relative to the additional time needed to get to them. Some are also just bad, like Soul Leak on the Magus or Valaya's Shield on the Rune Priest.wargrimnir wrote: ↑Sat Apr 07, 2018 5:28 am
In Pursuit - *New Ability* - This ability is placed at 15 points in the Wrath tree. This ability takes off snares, roots, disarms and silencing effects. Additionally it makes you immune from snares and increases your movement speed by 50 for 5 seconds. Cooldown is 5 Minutes.
Divine Fury - Tactic - This tactic now additionally reduces the cooldown of In Pursuit by 270 seconds giving In Pursuit an effective cooldown of 30s.
Avatar of Sigmar - Morale 4 - moved to core, requires lvl 40 to use, when used all morales will have a cooldown of 5 minutes, if you use any other morale then shared cooldown will be 60s as normal.
Also, with these new abilities being so high up in the trees, there's some great potential here to add some thematic abilities that really make the spec enjoyable to play and/or add power to an under-performing spec.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn
RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok
RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok
Re: Patch Notes 7/04/2018
ahahahahahahahah best tank ahahahahahahh
maybe you mean in ORDER faction???? not in ALL game
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- Fallenkezef
- Posts: 1483
Re: Patch Notes 7/04/2018
Peter and Dan as mods? Hopefully the anti-pug agenda will be constrained
Alea iacta est
Re: Patch Notes 7/04/2018
Those changes are ridiculous.wargrimnir wrote: ↑Sat Apr 07, 2018 5:28 am
Torquemadra
[Warrior Priest]
In Pursuit - *New Ability* - This ability is placed at 15 points in the Wrath tree. This ability takes off snares, roots, disarms and silencing effects. Additionally it makes you immune from snares and increases your movement speed by 50 for 5 seconds. Cooldown is 5 Minutes.
Divine Fury - Tactic - This tactic now additionally reduces the cooldown of In Pursuit by 270 seconds giving In Pursuit an effective cooldown of 30s.
Avatar of Sigmar - Morale 4 - moved to core, requires lvl 40 to use, when used all morales will have a cooldown of 5 minutes, if you use any other morale then shared cooldown will be 60s as normal.
[Disciple of Khaine]
Scent of Blood - *New Ability* - This ability is placed at 15 points in the Torture tree. This ability takes off snares, roots, disarms and silencing effects. Additionally it makes you immune from snares and increases your movement speed by 50 for 5 seconds. Cooldown is 5 Minutes.
Divine Fury - Tactic - This tactic now additionally reduces the cooldown of Scent of Blood by 270 seconds giving Scent of Blood an effective cooldown of 30s.
Vision of Torment - Morale 4 - moved to core, requires lvl 40 to use, when used all morales will have a cooldown of 5 minutes, if you use any other morale then shared cooldown will be 60s as normal.
Wp and dok only weakness comparing to actual melee classes was their mobility issue. Now, you gave them snare immunity and speed buff on 30s cd, while melee classes have 1 min cd. That makes them effectively best melees in game - they self heal as no other, they do comparable dmg while wearing medium armor and not relying on mechanics as positional attack or rage mode taking half your resists and armor. Now they are twice more mobile than any other melee apart of lions.
Why touch and break something that work fine as it is?
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