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Patch Notes 7/04/2018

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peterthepan3
Posts: 6509

Re: Patch Notes 7/04/2018

Post#51 » Sat Apr 07, 2018 12:10 pm

OldPlayer wrote: Sat Apr 07, 2018 12:07 pm
peterthepan3 wrote: Sat Apr 07, 2018 11:40 am [Thankfully, the game isn't balanced around solo encounters.
I would like to inquire Balance Moderator on his opinion of what the game should be balanced around to better understand the direction Balancing will be going.
By that comment I meant that perceived imbalances in solo encounters (DPS AM vs 2h BO, Guardian WL vs WE, melee healer vs choppa, etc) don't necessarily hold much weight in the grand scheme of things when it comes to balance. It was in response to Grav's comment on melee WP being proficient in 1vX encounters - a true statement, but this shouldn't mean anything when balancing a spec to be functional in other more important/relevant aspects of the game.
Last edited by peterthepan3 on Sat Apr 07, 2018 12:13 pm, edited 2 times in total.
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Aurandilaz
Posts: 1896

Re: Patch Notes 7/04/2018

Post#52 » Sat Apr 07, 2018 12:11 pm

daniilpb wrote: Sat Apr 07, 2018 11:46 am
Yeah, it’s hard but now we know that if you whine enough you can get what you want ;)
But I believe that the way with constructive arguments and proposals is better :D
On the other hand, we saw 0 balance forum discussions regarding state of WLs and AFAIK 0 WL players started threads about toning down the class to lesser potency.

It's a shame, I just won a Subju Axe for my WL and am about halfway done with my Conq grind... :|
Maybe it's time to start gearing my WP, smells like possible next FOTM right there. :)

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tionblack
Posts: 302

Re: Patch Notes 7/04/2018

Post#53 » Sat Apr 07, 2018 12:13 pm

Manatikik wrote: Sat Apr 07, 2018 5:36 am Ayy Peter and Dan have responsibilities. We're letting the inmates run the prison now huh? :D

Interesting to see the dps healer changes in action
best comment :D
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kill Droll you Kill this Server. DROLL is Community :wink:

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Fallenkezef
Posts: 1483

Re: Patch Notes 7/04/2018

Post#54 » Sat Apr 07, 2018 12:30 pm

OldPlayer wrote: Sat Apr 07, 2018 12:07 pm
peterthepan3 wrote: Sat Apr 07, 2018 11:40 am [Thankfully, the game isn't balanced around solo encounters.
I would like to inquire Balance Moderator on his opinion of what the game should be balanced around to better understand the direction Balancing will be going.
A question I am also interested in. The devs have long focused on rvr but Peter brings a passion for sc's to the table
Alea iacta est

Spacecraft
Posts: 139

Re: Patch Notes 7/04/2018

Post#55 » Sat Apr 07, 2018 12:36 pm

Thing is pet str. Might have been run off toughness for a while and we are just now seeing it in patch notes. Just my opinion playing WL exclusively.

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Natherul
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Re: Patch Notes 7/04/2018

Post#56 » Sat Apr 07, 2018 12:41 pm

Trekman wrote: Sat Apr 07, 2018 11:38 am Any idea when chapter 22 will be done and onslaught will be available?
we dont give any ETAs

deathkylem
Suspended
Posts: 45

Re: Patch Notes 7/04/2018

Post#57 » Sat Apr 07, 2018 12:43 pm

Yesterday we can see in the forum that 2H chosen is better way than KOTBS by Torquemadra...today KOTBS is more nerfed.

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Fallenkezef
Posts: 1483

Re: Patch Notes 7/04/2018

Post#58 » Sat Apr 07, 2018 12:46 pm

Stickzy wrote: Sat Apr 07, 2018 12:08 pm
Fallenkezef wrote: Sat Apr 07, 2018 11:50 am
peterthepan3 wrote: Sat Apr 07, 2018 11:40 am


Thankfully, the game isn't balanced around solo encounters. Any ranged/healer that allowed a Wrath WP to catch them is playing wrong (and healers also have access to flee/quick escape).



I'm struggling to envision what melee class you have in mind when you say Wrath WP does comparable damage? Are we talking scenario damage on the scoreboard, the majority of which is fluff?

Medium armor, as do 4/6 melee classes.

You forget that, in order to get the new Charge ability, one has to invest 15 points into Wrath: unless you are high RR, this means you will not be able to get Sigmar's Shield, and your heal spammable/Divine Assault will be significantly weaker; tldr, Wrath WP's melee healing capabilities are now lessened (which they should be, I echo that point of yours).

We do have the option to resurrect, and cleanse, and provide covenants - that much is true - but to suggest that Wrath WP DPS was in any way comparable to a competent slayer, WL or WH is wrong: we have incredibly bad tooltip numbers on our abilities, we lack a +% crit modifier, we lack any damage morales, we lack AoE detaunt (you can't pick this tactic up as a Wrath WP if you want to do damage), etc.




Onslaught PQs are currently being tested by a bunch of dedicated people. Stay patient.
Some friendly advice, now you are a balance mod. Avoid using terms like "we" when discusing classes. Gives folks summat to latch on and derail the thread into ad-nauseum bias. Try to emulate Torque's air of inpartial hatred and disdain towards the serfs.

I do like the tone of the balance changes. I would love every class to have three viable trees.
So he should be like Torq, yes? What about you let them do their thing, and you can work on your own things, Mate.
A fan club already? So cute! Do you have pom poms?
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Bobbiom
Posts: 219

Re: Patch Notes 7/04/2018

Post#59 » Sat Apr 07, 2018 12:47 pm

Interesting patch!
A much needed change for melee WP.

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Gravord
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Re: Patch Notes 7/04/2018

Post#60 » Sat Apr 07, 2018 12:53 pm

Double post.
Last edited by Gravord on Sat Apr 07, 2018 12:57 pm, edited 1 time in total.

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