We had the first 2 stages reset at under 4 hours. So I think that might be off.Hargrim wrote:Thanks for feedback. Could you clarify a bit what you mean by bugging out stages or boss? I'm not sure to what exactly you refer.Karast wrote:As per feedback request:
Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.
It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.
This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.
Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.
Also, as PQ reset time is set to 8h if you fail at PQ you should be able to 'fail forward', as in the bareers blocking access to instanced boss are connected to PQ and if PQ is finished (winning or losing doesn't matter) you can still progress.
Did you attempt to kill wing boss, Glomp the Squig Master?
With the final PQ boss we had to burn a lot of time re-positioning him since he would often aggro the nearby healer and quest npc. On one attempt a lot of his adds spawned underground when we fought him near the ramps.
As for Glomp we got 1 real attempt on him, but we ran into a lot of pathing issues. He'd punt the tank at the start and usually swap aggro to a healer, and then he'd glitch inside a ramp and the healer would either die or have to kite him until he unbugged for the tank to get him back. Similar issues with his squigs.