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Changelog 21/11/16

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Azarael
Posts: 5332

Changelog 21/11/16

Post#1 » Mon Nov 21, 2016 2:14 pm

[General]

- Characters in .ex mode have an * at the end of their surname while the mode is active. If there was no surname, it will be an *.

[Combat and Careers]

Witch Hunter / Witch Elf

- Bullets and Kisses may now be cast in stealth.
- Openers and the stealth abilities themselves are the only abilities which may be used to break your own stealth.
- Incognito and Shadow Prowler are now correctly off the GCD.

[Open RvR]

Battlefield Objectives

- The base component of the reward for a Battlefield Objective is now proportionally diminished if the objective is recaptured by a realm within 20 minutes of the last time it was captured by that realm.
- Battlefield Objectives tick defense every 3 minutes instead of every 5.

Keeps

- When a keep is under attack, siege weapons will be resupplied at 10% of the normal rate rather than 35% of the normal rate.
- Significantly increased the amount for which a keep door is repaired when supplies are returned.

Siege

- Cannons and artillery have an ammunition limit of 15 shots. They begin with this value and may never store more ammunition than this.
- When supplies are returned to a keep, all of its active cannons and artillery on the field receive 10 additional shots. This value is proportionally reduced if there are more cannons and artillery on the field than the keep's current supply cap.
- Fixed an issue causing AoE cannons to inflict full damage to standard siege weapons.

[Event]

RyanMakara

The Hallowed Moon event has ended, thank you all for your participation!

- Disabled all the Hallowed Moon event quests, and removed the majority of spawns associated.
- All the bosses and mini-bosses will remain, for the sake of obtaining their special rewards.
- Changed the Spooky Concoction into a skull trophy, as proof of participation in the Hallowed Moon event.

[Scenarios]

RyanMakara

- Placed AoE cannons in the Maw of Madness Scenario.

[Public Quests]

Hargrim

Order:
- Foul Ruins in Marshes of Madness is fully operational.
- Axerust Peak in Marshes of Madness is fully operational.
- Legacy of the Mourkain in Marshes of Madness is fully operational.
- Korgoth's Raiders in Barak Varr is (almost) fully operational.

[Other Changes]

Hargrim

- Removed Grag the Hoarder double spawn.

wargrimnir

- Swapped 4pc and 5pc set bonus on Devastator T3 RvR gear
- Swapped 4pc and 5pc set bonus on Duelist T3 Scenario gear
- Corrected Tunic of the Mercenary, it will now provide the set bonus as intended.

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wiscel
Posts: 481

Re: Changelog 21/11/16

Post#2 » Mon Nov 21, 2016 2:15 pm

Witch Hunter / Witch Elf

- Bullets and Kisses may now be cast in stealth.
- Openers and the stealth abilities themselves are the only abilities which may be used to break your own stealth.
- Incognito and Shadow Prowler are now correctly off the GCD.
Thanks man!
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

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Telen
Suspended
Posts: 2542
Contact:

Re: Changelog 21/11/16

Post#3 » Mon Nov 21, 2016 2:20 pm

Some of the old Mourkain PQs working. Nice. The most atmospheric zone in the game.
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Miszczu5647
Posts: 447

Re: Changelog 21/11/16

Post#4 » Mon Nov 21, 2016 2:32 pm

Less cannons on keep, greater reward for returning supplies, less shots from cannons, more incentive to fight open field. If this will work oRvR will gain a lot!!!

My WE is happy to see those kiss changes. Much kisses ;)
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen

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Thayli
Posts: 134

Re: Changelog 21/11/16

Post#5 » Mon Nov 21, 2016 2:39 pm

Ooh, WE/WH buff. Maybe they will finally be able to get me below 50% now.

Cannon change sounds good. Can't wait to see how that performs in RVR tonight.
Thayli - SH
Thlayli - SQ


[Phalanx]

kryss
Posts: 456

Re: Changelog 21/11/16

Post#6 » Mon Nov 21, 2016 3:09 pm

Thank you for the WH/WE modifications, it's good to see some love sometimes :)

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Glorian
Posts: 4980

Re: Changelog 21/11/16

Post#7 » Mon Nov 21, 2016 3:40 pm

In the past I have seen the other side taking a player with resources into the besieged keep and wait before returning the resource to get the door up.

How long can a player hold a resource?

I'm asking because it seems. Current approach is to starve the defenders cannons with BO control. If the defender takes 4 ressources into the keep. He could supply his cannons quite a while.

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TenTonHammer
Posts: 3807

Re: Changelog 21/11/16

Post#8 » Mon Nov 21, 2016 4:06 pm

The event is over

I missed my chance to get delicate masks for all my elf toons


:(
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Gobtar
Posts: 796

Re: Changelog 21/11/16

Post#9 » Mon Nov 21, 2016 4:26 pm

I hope you all enjoyed the event, I had a TON of fun working on it with Ryan!

Also, super happy about WE/WH QoL changes
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Daknallbomb
Game Artist
Posts: 1781

Re: Changelog 21/11/16

Post#10 » Mon Nov 21, 2016 4:59 pm

Event was rly rly nice i enjoyed IT. Rvr changes i need to Test These night
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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