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Changelog 15/11/16

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daniilpb
Posts: 591

Re: Changelog 15/11/16 (Pending)

Post#51 » Tue Nov 15, 2016 1:05 pm

These changes made me regret that I didn't have or lvl dok/wp.
I feel so much hardcore in these mechanics. This game sometimes has lack of deserved hardcore, quality gaming when your skill = your success, it was about class = success mostly
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Osred
Posts: 412

Re: Changelog 15/11/16 (Pending)

Post#52 » Tue Nov 15, 2016 1:48 pm

Where are these WP/DoK changes theyre not in the OP.
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Styrkarr
Former Staff
Posts: 98

Re: Changelog 15/11/16 (Pending)

Post#53 » Tue Nov 15, 2016 1:48 pm

Osred wrote:Where are these WP/DoK changes theyre not in the OP.
viewtopic.php?f=52&t=18310
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sotora
Posts: 320

Re: Changelog 15/11/16 (Pending)

Post#54 » Tue Nov 15, 2016 1:55 pm

Azarael wrote:Few points:

- The damage cap is there for Festerbomb and no other reason. No one else should hit it.
- Yes, healing WP and DoK were tested under pressure situations. Guard reliance? Free AoE detaunt on Devotion/Vitality + 1k guaranteed hit SR/TE + 1.2k guaranteed hit DA/RS + viable casted heals + 4k armor = night and day compared to the trash that was melee healing before.
- Divine Fury is not intended to be used in Devotion/Vitality specs, though you can if you want to.
- The free AoE detaunt on the WP hammers will not work in .ex mode and will be removed.
Thank you.

Will you consider applying convert for Melee Power/Healing Power stats like WP/Str does as well for DoK/WP?

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Azarael
Posts: 5332

Re: Changelog 15/11/16 (Pending)

Post#55 » Tue Nov 15, 2016 1:57 pm

Yeah that's on the todo list.

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Akalukz
Posts: 1588

Re: Changelog 15/11/16 (Pending)

Post#56 » Tue Nov 15, 2016 2:00 pm

Quick question, I was always under the impression that Willpower didn't scale well in regards to DoK heals. Is this false?
-= Agony =-

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Raelag
Posts: 14

Re: Changelog 15/11/16 (Pending)

Post#57 » Tue Nov 15, 2016 2:01 pm

i can not activate on my DoK experemental mod
with .ab ex or .ability experimental
Says this clase has no expremental modification to active
Wt i do wrong?

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Nastylicious
Posts: 275

Re: Changelog 15/11/16 (Pending)

Post#58 » Tue Nov 15, 2016 2:01 pm

Azarael wrote:Yeah that's on the todo list.

dat list must be real long by now :lol: keep it up aza

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Razielhell
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Re: Changelog 15/11/16 (Pending)

Post#59 » Tue Nov 15, 2016 2:10 pm

Raelag wrote:i can not activate on my DoK experemental mod
with .ab ex or .ability experimental
Says this clase has no expremental modification to active
Wt i do wrong?
Changelog 15/11/16 (Pending)
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Eltbus
Posts: 4

Re: Changelog 15/11/16 (Pending)

Post#60 » Tue Nov 15, 2016 2:26 pm

It seems to me a good set of changes in principal - I always wanted to play DoK as melee healer, but it never seemed viable without top rank gear on live (which I didn't have), and I haven't even tried it on ROR. And it would be great to be able to swap between melee heal and backline heal depending on situation. The armour nerf for backline mode is worrying, but mostly cos it means I'll have to get really keen on positioning in that mode, or practice switching to melee mode when in trouble. Whether the changes are an overall nerf isn't apparent from this. I think that currently playing a heal DoK is kinda dull.

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