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Patch Notes 20/11/2025

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ReturnOfReckoning
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Patch Notes 20/11/2025

Post#1 » Thu Nov 20, 2025 8:39 am

Highlights
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Live Event: Saga

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As the long days of summer draw to an end, the dwarfs return to their holds to circle around warm fires and tell stories of the glorious past. Much as the warmth of summer fades, so too has the glory of Karaz Ankor. With each passing year more names are added to the list of heroes recounted on the feast of Saga.

Saga is a somber feast day to remember fallen holds and heroes of Karaz Ankor. In doing so, old grudges are recalled, and hopefully old grudges are stricken from The Book. Join your realm in avenging past wrongs, and slaying those who grudge your people so greatly.

Saga will start on November 21st and last until December 1st.

Rewards
  • Basic reward: Grudgesettler's Ink - An ingredient required to craft your Personal Book of Grudges.
  • Advanced reward: the Bitter Brew which rewards Order players with the title "Grimnir's Own", and Destruction players with the title "Oathrender" ; or a Potion of Acclaim
  • Elite reward: Gareksson's Brutebashin' Ring for Order players, or a Stunty Noggin for Destruction players
Players can claim their rewards at the live event heralds, Rorgrim Grudgesettler in the High King's Hold of Karaz-a-Karak, or Grodruk Beardtaker in the Hall of the Gorkiest and Morkiest in Karak Eight Peaks. High King Thorgrim Grudgebearer is carefully taking note of who has avenged some old grudges, while Grumlok eagerly listens to which of his gits are da bestest at makin' da stunties madder dan a pig in a tar pit.

Players can also find weapons of the fallen to earn titles during this live event. Order players can find a Notched Choppa from Greenskin players, and earn the title "The Doom Seeker". Destruction players can find a Broken Axe from Dwarf players, and earn the title "Stuntie Stompa". There are also four other titles to be earned during this event, but what they are and how to find them is for you to discover!

The Grudgemaker and Vengeance-Driven Buffs
Saga is all about killing those who wronged you, and not letting yourself get knocked down and turned into a grudge entry for next year. With this in mind, two buffs are active during the Saga live event!

Grudgemaker is a new limited-time buff that is obtained by killing players in RvR and going on a killing-streak.
The player who deals the death blow gains a stack of Grudgemaker for themselves and their party. This buff will increase your renown gain, making each successive kill worth more renown for you and your party! Renown gain increases start at 1% and can reach 25% based on seven brackets. But be careful, because the higher your Grudgemaker buff goes, the more you are worth to your enemies if they kill you! If you are killed, your entire Grudgemaker stack is removed and you have to start your kill-streak all over again.

Vengeance-Driven is a new limited-time buff for those who fell in battle, but got back up with a bit of grit in their teeth! Players who are killed earn the Vengeance-Driven buff, which will increase their stats. Vengeance-Driven will increase your base stats (strength, willpower, toughness, initiative, weapon skill, ballistics skill, intelligence, but not wounds) from 2% up to a maximum of 25% across eight brackets. Every time you die in RvR, you gain a stack of Vengeance-Driven, and every time you or your party kill a player you lose a stack.

Grudgemaker and Vengeance-Driven only apply within RvR, so get into the lakes and don't stop fighting until the enemy lie dead!

Personal Book of Grudges
During Saga players can create their Personal Book of Grudges by gathering the necessary materials for this item. The Grudgesettler's Quill can be obtained via your race's specific questline. The Grudgesettler's Ink is the basic live event reward. The Grudgesettler's Parchment is obtainable by repeatable quests that match your playstyle. Once a player has acquired the necessary ingredients for their book, they can purchase a pocket item that increases their damage done by 2%to the enemy race which has grieved them the most. These pocket items will decay after 60 days, so settle your grudges quickly!

Fortress Victor's Tale
Did you hear of the glorious defense of Stonewatch, or the fall of Fell Landing? Well listen up beardling, because I've got a tale to share with you!

Players who successfully participate in a fortress siege - offense or defense - will be rewarded with the Fortress Victor's Tale. This buff will increase their Influence gain by 10% for 3 hours, and will give them a granted ability to share this tale up to two times with two allies who were not able to partake in the fortress-festivities, but dutifully cheered their realm on.

Dyes
Twenty-one limited-time dyes are available, all themed around the colors of the fallen holds of Karaz Ankor. These dyes are available only during this live event, for those who wish to expand their colorful horizons.

Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor.

2025 Changes
- Achievements have been added for Drinking the Bitter Brew and Equipping Weapons of the Fallen so that the titles in the Rewards section of your tome properly link to the Live Event section of the Tome of Knowledge.



RvR
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Keep

- Keep claiming and release now requires a player to interact with the flagpole objects on the 3F of a keep, and can no longer be done via SOR or in-game commands. Trying the old methods will now result in a message informing of the change and directing players to interact with the object inside the keep.

New Random Events System

We're pleased to unveil the start of the new "Random Events" system in RvR.

- Random Events have an increasing chance to happen in active RvR Lakes, increasing until one is guaranteed to occur. These events are now database and script driven, making them easier and faster to build more of and customize in the future. In this patch, we're testing the system's code with a single starting event, called Ravenous Rage. This initial Event cannot happen more than once an hour per zone/pairing and it will not happen if either side fields less then 24 players in the lake or AAO is above 40%. (For future events, these requirements can be adjusted - we could build some that trigger only during large AAO, for example.)

Ravenous Rage: An Ogre Mercenary has arrived on the battlefield, and his hunger has driven him to attack everyone in sight! Both factions must fight the Ogre - and each other - in a tug of war PQ to kill him. Damaging the Ogre grants your faction points, and the faction that has the most points as the ogre dies gets rewarded with a new potion that increases drop rate in RvR by 100% (yes, this includes crests) for 30 minutes. These potions can be held onto for seven days before expiring.

As noted, this is the initial test run for this System, so we appreciate your patience as we squash any bugs and optimize it over the next few weeks.

Have ideas for additional Random Events that you think would be fun? Let us know your thoughts here on the official Events ideas thread!



Content
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Mount Gunbad

This patch brings the second phase of our Gunbad re-work. Based on a lot of the feedback we've been reading from players, we're also taking this opportunity to make some adjustments to a number of Left and Right wing bosses.

This update will also add Hard Mode options for the Wing Bosses and some new Quality-of-life improvements, like an increase in gold payout for One-handed weapon classes, across the board. Separate from the Dungeon balance, we're also trialing a new Group Buff feature that will allow players to spend some of that extra gold on a buff that will apply to their entire party for 2 hours while inside the Dungeon. If feedback is positive, we may expand this to additional Dungeons, like Bastion Stair, City Dungeons, and more.

Finally, we're balancing Gunbad with level 35-36 as the intended starting point for players to enter. The new T3 Dungeon will be arriving around the level 25 point, and will bring a new set with it, so we'll have a Dungeon roughly every 10 levels starting with Sewers/Sac at 15, then T3 at 25, then Gunbad at 35/6. We're going to leave Gunbad's quests with a minimum rank of 32 in the meantime, so characters can still earn gear up until the T3 Dungeon is ready to go and launches next year.

Left & Right Wing Adjustments:

- Reduced trash mobs near Griblik da Stinka and moved others further from the boss, so parties can now use the flat area near this boss to spread out if needed.

- Reduced the damage of the Green Goo in the Griblik fight. It's still recommended to move out of it, but players with lower HP should have more time to react now.

- Ol' Greenwingz cooldown increase has been nerfed, and will now only impact half the party instead of all 6 players.

- Reduced the HP of the Nurglings that spawn in the Garrolath fight, so they die faster and he heals a bit less.

- Kurga's temporary damage boost has been reduced from 50% to 30%, as it was combo'ing with his punt mechanic to almost one-shot lower level players. This boon can be shattered or stripped by any tank. It now also visibly displays a Sword Icon above his head while active to show that his damage has increased.

Masta Mixa was overperforming, and the RNG elements of his stick mechanic could lead to big difficulty spikes, so we're toning his fight down and adjusting the mechanic:

- Masta Mixa's sticks will no longer randomly pick a Tank or Healer as their target, and will instead prioritize a DPS player, unless no DPS players can be found alive. As before, the stick(s) will only ever lock down a single player at a time.

- Reduced the HP + damage of the Dual Sticks so these get destroyed faster, and significantly reduced the HP + damage of the Triple Sticks.

- Reduced the Damage and Radius of the Fists of Gork.


Middle Wing Updates:

- The Redeye Big Oaf remains largely unchanged.

- Blaz' Da Tamin' Masta remains largely unchanged, as the spider egg mechanic here works nicely.

- Arathremia is largely unchanged. Her adds will now spawn around her instead of near the far wall, which may require slightly faster reactions but should be better overall for AOE DPS to burn them down. She also has a new cleanse mechanic that will put a skull over a player's head to indicate the upcoming death (if not cleansed).

- Solithex can no longer be cheesed by pulling him up and into a corner. We also fixed the bug preventing his Soulstone from being targeted. Beyond this, his mechanics were good, so he remains the same.

- Ard Ta Feed sees some of his mechanics restored, primarily the Mourkain Artifact in the center of the room. The Squig Bubbles which spawn snacks are restored, but once destroyed, they now stay dead and no longer respawn like they did years ago. New VFX and messages have been added to warn players of the Artifact mechanic and the number of Squigs Ard Ta Feed eats, which will heal him significantly.

- Hard Mode can now be enabled on Glomp, Masta Mixa, Solithex and 'Ard Ta Feed by interacting with a Game Object in the room before starting the fight. This is intended for Vanq+ players and awards a Champion's Mark to the entire party upon their first completion. There is also an achievement added for clearing all four Hard Mode fights. These are meant to be quite tough, but doable with some effort.

Quality-of-life Changes:
New Quality-of-life changes:

- Gold Payout Increase: All Purple and Gold bags now contain an item that can be sold to a vendor for just under 10 gold. This change is to make the Gold payout equal among all classes, and will increase gold payout notably for 1-Hander/Tank classes who vendor the items.

- Wing Boss Bestiary Unlocks: Gunbad Wing Bosses (Glomp, Mixa, Solithex, Ard Ta Feed) now track how often you've killed them on a character, and grant bonus rewards at specific milestones, up to 100.

- New Titles: Nine New Titles can be earned in Gunbad, with eight granted from the above Boss Unlocks, and the ninth, "Gunbad Enjoyer", given for clearing all 4 Hard Mode encounters.

- Trial Phase - New Group Buffs: A new NPC will appear after the Griblik fight and offer to grant a special boon to your party in exchange for Gold. He will randomly pick three types of Boons, and then further randomize their power between Minor, Moderate, and Major. Based on those three options, your party can then select and purchase one (right click an orb to purchase), so groups having difficulty can spend Gold to better support whichever teammate needs it, and speed running teams may purchase buffs that shave extra time off the run. Most of these buffs will add a 1%, 3%, or 5% boost to one of your party's stats.

All six members of your group do not need to spend Gold to purchase this buff. When a single player pays the gold, the buff is immediately granted to all allies within 250 feet, and will last for 2 Hours, activating only while inside the Dungeon. The Vendor will reappear on the normal path as you start both the Right and Middle Wings, so your party will have 3 opportunities to purchase a Group Buff for the team.

The full list of buffs can be found here on the wiki, along with the current planned costs. Please note that we may adjust both the power of these buffs and the gold costs based on feedback. The goal is to offer small boosts that are both affordable and can be either a crutch to help a struggling group or an extra edge to help an already powerful group run faster.



Public Quests & Quests
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Public Quests

- Ugrog has been restored and now comes to life in the Ugrogs Rage Public Quest

- Argog has been restored and now comes to life in the Raven Host Vanguard Public Quest

- The Wizard Lord's interference will now have consequences in the Ruinous Powers Public Quest


Quests

- Collapsing the mineshaft in Fire in the Hole now animates and collapses the mineshaft.

- The barges during the Shoddy Shipwrights will now explode when all bombs are detonated

Plus more.



Art
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New ToK Bestiary art has been added for the Great Stag, Giant Leech, Dark Pegasus, Ogre Butcher, and Pleasurebeast



Support
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Self support

- When using /stuck you can now optionally add a character name and if that is a name of a character on your account they will be moved to a known good location. This is a self help service if you cannot login to a character.



Bug Fixes
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- Normal Bloody Sun Watcha's no longer have terminate [24839]
- Adjusted Stats on "Darkshroud" Chestpieces [24837]
- Fixed Multiple Lair Boss levels and respawn timers.
- Fixed item stats on Sentry's Great Axe of Sanctity
- Fixed the loot group so the Empire Chapter 1 Hidden Quest 'Liquor Before Beer' can be completed [24838]
- New ToK art added for the Great Stag [24843][24894]
- Slayer Grayoath re-enabled [24863]
- Fixed a bug that could cause the renown statues to vanish at the start of a new week.
- Fixed a bug that prevented the guild level 40 banner tactic from being purchased.
- Fixed an issue that allowed multiple players to use the same Great Eagle in Hunter's Vale.
- Fixed purchased guild tactics sometimes resetting back to unpurchased after a server restart.
- Fixed a bug where players who crashed in combat would sometimes not trigger an unclean disconnect.
- Fixed a bug where Destruction players would still get BO ticks outside of the BO area.
- Reduced the amount of data sent when interacting with vendors to hopefully reduce the chances of crashes / disconnections on vendors with many items.
- Depositing items to the guild vault via right-click will now only look for space in the currently visible vault and basic stacking (no overflow) will be attempted.
- Depositing items to the bank via right-click will now first try to stack before moving to a free space (note: stacking may occur in non-visible tabs).
- Siege weapons that fail to fire (e.g. out of range) will now show a proper error message and no longer go on cooldown / waste ammo.
- Siege weapon owners will no longer receive ammo refill messages if the ammo is full.
- Fixed an issue that could sometimes cause the Fire button for oil and other siege weapons to not reactivate after use.
- Fixed guild standards auto selecting duplicate tactic types after they were purchased. If an existing guild standard has duplicate types (e.g. two red "offensive" tactics), it will be reset as of this patch and a valid tactic set will need to be selected. [24804]
- Fixed purchased guild vault slots sometimes reverting back to locked after a server restart. [24539]
- Fixed guild vault UI re-opening on players who had recently interacted with it. [23172]
- Fixed a ScriptRuntimeException in the Servitude quest NPCs. [24850]
- Fixed deleted players being stuck on friend/ignore lists. [13993]
- Fixed an issue that prevented removing players from the ignore list if it was full. [24764]
- Fixed a bug that allowed you to see enemy realm social info via the ignore list. [24890]
- Fixed a bug where disconnected players were sometimes not removed from siege equipment. [23677]
- Added can not be used requirements to several teleportation items.

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ReturnOfReckoning
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Re: Patch Notes 20/11/2025

Post#2 » Thu Nov 20, 2025 9:11 am

Pending Hotfix 20/11/25: We are aware of an issue with loot in Dungeons (and possibly more areas of the game) and are working on a fix. We'll share more details here once it's ready.

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Scragmuncher
Posts: 148

Re: Patch Notes 20/11/2025

Post#3 » Thu Nov 20, 2025 9:19 am

'Ravenous Rage: An Ogre Mercenary has arrived on the battlefield, and his hunger has driven him to attack everyone in sight! Both factions must fight the Ogre - and each other - in a tug of war PQ to kill him. Damaging the Ogre grants your faction points, and the faction that has the most points as the ogre dies gets rewarded with a new potion that increases drop rate in RvR by 100% (yes, this includes crests) for 30 minutes. These potions can be held onto for seven days before expiring.

As noted, this is the initial test run for this System, so we appreciate your patience as we squash any bugs and optimize it over the next few weeks.

Have ideas for additional Random Events that you think would be fun? Let us know your thoughts here on the official Events ideas thread!'

Love it! Great idea and hopefully the start of a series of additions to the RvR lakes.

On the keep claim changes, I can see why being able to claim a keep outside should be changed, but please allow keeps to be unclaimed from SOR, at the end of the wb it can sometimes be a real pain to get back to a keep to unclaim it.
Knutkrusher - The man, the myth, the dead body on the floor.

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kpihuss
Posts: 12

Re: Patch Notes 20/11/2025

Post#4 » Thu Nov 20, 2025 10:06 am

Thank you for the patch.

Have the Gunbad drops been modified? Do the purple seeds and Gunbad jewels still drop with the same probability and from the same monsters?
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
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Proud Soldier "LOS AUTONOMOS" (Since 2025)
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Florian90210
Posts: 165

Re: Patch Notes 20/11/2025

Post#5 » Thu Nov 20, 2025 12:37 pm

Is balance team even alive? No news so far.

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Kylashandra
Posts: 67

Re: Patch Notes 20/11/2025

Post#6 » Thu Nov 20, 2025 1:58 pm

Did you change anything in Bastion Stairs ? The damage output of some Skulltaker warrior trash ( 1152 + 1642 mitigated ) on a 3800 armor tank seem a bit suspicious. Speedrunning seems a bit out of question when tank gets almost OS'ed on some packs (and yes i'm very used to BS and BS speedrunning).

Edit : Loot is bugged too in PvE at least, no roll window pop up, have to loot manually for whoever needs.

gisborne
Posts: 44

Re: Patch Notes 20/11/2025

Post#7 » Thu Nov 20, 2025 3:05 pm

Looks great! I'm excited about the return of the Ring from the event. I'm interested in trying Gunbad. Adding RvR events will break up some of the monotony of the push-pull that frequently happens (especially in Praag). Thank you.

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Akalukz
Posts: 1857

Re: Patch Notes 20/11/2025

Post#8 » Thu Nov 20, 2025 3:54 pm

good stuff, interested to see how the random events work out. Would be great to see a keep lord or fort lord come busting out of the doors to help throw out Siegers. Or the other way around, lead a siege for the underdog side. So many possibilities this could open up.
-= Agony =-

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