Patch Notes 12/09/2025

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wildwindblows
Posts: 491

Re: Patch Notes 12/09/2025

Post#31 » Fri Sep 12, 2025 1:31 pm

TTK is only valid for order side. Destro cannot kill anything although a mara covers all debuffs.

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Grock
Posts: 919

Re: Patch Notes 12/09/2025

Post#32 » Fri Sep 12, 2025 1:35 pm

ReturnOfReckoning wrote: Fri Sep 12, 2025 6:28 am Combat and Careers
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Balance Changes
- Git Out! - Now has a long knockback distance without Git Out Fer Gud. Will now knockback slightly further. No longer requires Da’ Best Plan! (No longer interacts with the stances).

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Balance Changes
- Mighty Gale - Now has a long knockback distance without Hoeth’s Tempest. No longer requires Perfect Balance (No longer interacts with the stances).

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Balance Changes
- Exile - Cooldown reduced from 20 to 10 seconds, irrespective of weapon.
Bit concerned about punt changes.
It seems like everyone except IB/BG now gets strong punt at baseline with no requirements, while IB/BG still need Grudge to cast or even have punt at all, which means they cannot remove tanks at the initial engagement and give up the initiative.
Originally they had a benefit of shorter CD and scaling power respectively, but now BG also gets the benefit of shorter CD while also keeping the scaling power.
It seems like Ironbreaker is now the worst punt option in the game?

ReturnOfReckoning wrote: Fri Sep 12, 2025 6:28 am Combat and Careers
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Balance Changes
- Devastate - Wounds debuff reduced from 160 to 150.

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Balance Changes
- Ferocious Assault - Strength and Toughness buff increased from 200 to 250.

- Thunderous Blow - Wounds debuff increased from 120 to 150.
When it comes to wounds debuffs the Marauder one has been target nerfed some years ago because it was a lil too strong in coordinate environment.
Comparatively Slayer's option requires Rage drop and 2h weapon, both of which heavily limit its usefulness, so it was kept at the original power level.
Bringing Mara's TB back to full power while it doesnt have any additional costs or requirements feels a bit dangerous.

Also not sure why Marauders need 500 stats points worth of a self buff for 20 seconds without any additional requirements, seems a bit over the top, not excited to fight against that in 1v1

ReturnOfReckoning wrote: Fri Sep 12, 2025 6:28 am General Changes

- The following damage reducing abilities will now stack with Guard and Detaunt: Challenge, Distracting Bellow, Radiant Gaze, Ya Missed Me and Dragon's Talon

- Guard and Detaunt abilities now form their own stacking group (in addition to Ability, Tactic and Morale).

- Close Combat will not stack with Detaunt or Guard, but can stack with other forms of damage reduction abilities.
There's one important bit about Guard and Detaunt, back before all the sweeping changes of lately there used to be a specific interaction where taking damage from a Detaunted enemy caused no Guard damage to tank, since only one of these could affect damage at the same time.
We have tested it both on live and on test server and this is currently not the case, Tank continues to receive full guard damge regardless of Detaunt.

In 6v6 it meant that if you pressure enemy tank and force the DPS into early detaunt to reduce tank's damage it gives you an additional opening to punt the tank and leave DPS open with their detaunt already on CD.

P.S. what is the rationale of using max 15 mastery point values for all the listed effects instead of baseline rank40 values? Almost no one will see these numbers ingame because most builds sit at 13/9 points.
Orkni 85+ (in-game Grock is not me...)
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Sadsong
Posts: 6

Re: Patch Notes 12/09/2025

Post#33 » Fri Sep 12, 2025 1:50 pm

With aoe nerf, in damage and heal, I wonder how hard will be the dungeons now? Principally playing with engineer, that aoe damage was very low compared to other classes. Are you guys rebalancing dungeons, how is it going to be?

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agemennon675
Posts: 550

Re: Patch Notes 12/09/2025

Post#34 » Fri Sep 12, 2025 2:18 pm

SuperStar wrote: Fri Sep 12, 2025 10:13 am
Gladiolix wrote: Fri Sep 12, 2025 9:55 am
SuperStar wrote: Fri Sep 12, 2025 9:33 am

Write about the chosen mate same bs, i had enoff after read the kotbs.

-50% dmg reduction, the auras increasa the duration AND REDUCE THE CD TOO!!!!!

What is this, what the holy happens here?
And why?
Where do you get that duration increase from?

There are many other powerful self preservation skills and tactics for other tanks too, so why cherry pick Kobs' Vigilance? Yes shield kobs is tanky af but so it has been for ages already, and other tanks can be made similarly tanky with their skill set, nothing new under sun. Kobs shield spec deals no damage (especially as vigilance reduces damage done by 25%) so all you need to do is ignore the kobs (punt him and kill his friends). Also not a single kobs is going to run 3 vigilance auras just to get that CD reduction.. Or if they do it comes with a hefty cost of group utility..

And I have way too little experience with chosen (mines only cr34/rr45) for me to speak about the class with any authority so I refrain from doing so. To me it seems like maybe you should do the same with kobs.
The bigger question why do you think its ok?

Why does the already tanky kotbs need 50% dmg reduction with reduced CD
Why do you think its need 1000 absorb and 500 hp regen?

Is absolute not neccecery in a wb, its only good in party and solo roam. Looks like somebody wanna be op with soloroamer kotbs. And balanced the game to serve his goal.

Its not healty at all and we suffered this kind of situation with the wl.

Instead they balance the regen welf they made another abominations. Clap clap.

And orher class got nothing over years just nerfs.
The rvr become blob vs blob or boxrunning with/aganist regen welfs

The sc premade pug all the time even if there are preamde and pugs on both side

The solo sc 2v5

This is where we are in almost 2026
This is literally not the case, kotbs is not getting 1000 absorbs and 500hp regen just read the patch notes again or try it out in game yourself
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

SuperStar
Posts: 420

Re: Patch Notes 12/09/2025

Post#35 » Fri Sep 12, 2025 2:22 pm

agemennon675 wrote: Fri Sep 12, 2025 2:18 pm
SuperStar wrote: Fri Sep 12, 2025 10:13 am
Gladiolix wrote: Fri Sep 12, 2025 9:55 am

Where do you get that duration increase from?

There are many other powerful self preservation skills and tactics for other tanks too, so why cherry pick Kobs' Vigilance? Yes shield kobs is tanky af but so it has been for ages already, and other tanks can be made similarly tanky with their skill set, nothing new under sun. Kobs shield spec deals no damage (especially as vigilance reduces damage done by 25%) so all you need to do is ignore the kobs (punt him and kill his friends). Also not a single kobs is going to run 3 vigilance auras just to get that CD reduction.. Or if they do it comes with a hefty cost of group utility..

And I have way too little experience with chosen (mines only cr34/rr45) for me to speak about the class with any authority so I refrain from doing so. To me it seems like maybe you should do the same with kobs.
The bigger question why do you think its ok?

Why does the already tanky kotbs need 50% dmg reduction with reduced CD
Why do you think its need 1000 absorb and 500 hp regen?

Is absolute not neccecery in a wb, its only good in party and solo roam. Looks like somebody wanna be op with soloroamer kotbs. And balanced the game to serve his goal.

Its not healty at all and we suffered this kind of situation with the wl.

Instead they balance the regen welf they made another abominations. Clap clap.

And orher class got nothing over years just nerfs.
The rvr become blob vs blob or boxrunning with/aganist regen welfs

The sc premade pug all the time even if there are preamde and pugs on both side

The solo sc 2v5

This is where we are in almost 2026
This is literally not the case, kotbs is not getting 1000 absorbs and 500hp regen just read the patch notes again or try it out in game yourself
Perseverance - New conditional effect added: If you are issuing a Battle Command of Vigilance all group members within 50ft will also have their wounds increased by 50 for 10s.

This means 500 heal!!! Sadly not only groupmembers ! Kotbs himself too

- Shield of the Sun - New conditional effect added: If you are issuing a Battle Command of Glory all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.

This is 1000 absorb sadly not only group membert kotbs himself too

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agemennon675
Posts: 550

Re: Patch Notes 12/09/2025

Post#36 » Fri Sep 12, 2025 2:29 pm

SuperStar wrote: Fri Sep 12, 2025 2:22 pm
agemennon675 wrote: Fri Sep 12, 2025 2:18 pm
SuperStar wrote: Fri Sep 12, 2025 10:13 am

The bigger question why do you think its ok?

Why does the already tanky kotbs need 50% dmg reduction with reduced CD
Why do you think its need 1000 absorb and 500 hp regen?

Is absolute not neccecery in a wb, its only good in party and solo roam. Looks like somebody wanna be op with soloroamer kotbs. And balanced the game to serve his goal.

Its not healty at all and we suffered this kind of situation with the wl.

Instead they balance the regen welf they made another abominations. Clap clap.

And orher class got nothing over years just nerfs.
The rvr become blob vs blob or boxrunning with/aganist regen welfs

The sc premade pug all the time even if there are preamde and pugs on both side

The solo sc 2v5

This is where we are in almost 2026
This is literally not the case, kotbs is not getting 1000 absorbs and 500hp regen just read the patch notes again or try it out in game yourself
Perseverance - New conditional effect added: If you are issuing a Battle Command of Vigilance all group members within 50ft will also have their wounds increased by 50 for 10s.

This means 500 heal!!! Sadly not only groupmembers ! Kotbs himself too

- Shield of the Sun - New conditional effect added: If you are issuing a Battle Command of Glory all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.

This is 1000 absorb sadly not only group membert kotbs himself too
Those values only apply when that ability tree has full points, kotbs wont have it
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

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Nameless
Posts: 1460

Re: Patch Notes 12/09/2025

Post#37 » Fri Sep 12, 2025 2:40 pm

Grock wrote: Fri Sep 12, 2025 1:35 pm
There's one important bit about Guard and Detaunt, back before all the sweeping changes of lately there used to be a specific interaction where taking damage from a Detaunted enemy caused no Guard damage to tank, since only one of these could affect damage at the same time.
We have tested it both on live and on test server and this is currently not the case, Tank continues to receive full guard damge regardless of Detaunt.

In 6v6 it meant that if you pressure enemy tank and force the DPS into early detaunt to reduce tank's damage it gives you an additional opening to punt the tank and leave DPS open with their detaunt already on CD.
Wait what? You wanna say all these years my detaunts to spare tanks hp while under guard were just a waste of gcd, cd and ap? ,😮
Mostly harmless

K8P & Norn - guild Orz

SuperStar
Posts: 420

Re: Patch Notes 12/09/2025

Post#38 » Fri Sep 12, 2025 2:46 pm

agemennon675 wrote: Fri Sep 12, 2025 2:29 pm
SuperStar wrote: Fri Sep 12, 2025 2:22 pm
agemennon675 wrote: Fri Sep 12, 2025 2:18 pm

This is literally not the case, kotbs is not getting 1000 absorbs and 500hp regen just read the patch notes again or try it out in game yourself
Perseverance - New conditional effect added: If you are issuing a Battle Command of Vigilance all group members within 50ft will also have their wounds increased by 50 for 10s.

This means 500 heal!!! Sadly not only groupmembers ! Kotbs himself too

- Shield of the Sun - New conditional effect added: If you are issuing a Battle Command of Glory all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.

This is 1000 absorb sadly not only group membert kotbs himself too
Those values only apply when that ability tree has full points, kotbs wont have it
Check us plz how much with zero mastery point.


950 absorb and 450 heal?

Do you think kotbs needed it? In warband play?

I dont think this is only good for solo.

But if we talk about solo make every class solo build not just the current devs current favored class. And balance them.

I wish every class has a dev eho play it as a main an favored and all of these devs shoul have the same influence.

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Illuminati
Posts: 367

Re: Patch Notes 12/09/2025

Post#39 » Fri Sep 12, 2025 3:21 pm

The Aura/Command activation/deactivation order isn't helpful

Example: If I activate:

Aura A then
Aura B then
Aura C then

Aura D (to proceed an ability), it deactivates Aura A.

BUT, if I press Aura C again, it deactivates Aura B instead of D.

What it should do is deactivate the 'shortest running' Aura instead of the 'longest running' aura. This would allow us to activate an aura/command, execute an ability that it improves, then activate another aura/command, improving another ability while preserving 2 auras/commands that the player would always maintain.

Specifically, a sequence,

1. Running +Tough, +Resis, +Str (in that order)
2. I activate +Agony (which strengthens my next ability) and then activate the ability. This deactivates +Tough
3. I then want to activate +Toughness again to get my bubble back up from Baneshield. This deactivates my +Resis Aura, which I would never want to deactivate!

Instead, I would want it deactivate +Agony instead of having to twist through all 3 to activate my +Resis aura again.

I would like the ability to 'lock' an aura, so it's never cycled. Or change the order to only deactivate the shortest running aura. The current system makes no sense to the Chosen attack chain. It may work for the KOTBS, which would make this patch completely 1-sided. Any KOTBS have a comment?
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agemennon675
Posts: 550

Re: Patch Notes 12/09/2025

Post#40 » Fri Sep 12, 2025 3:33 pm

SuperStar wrote: Fri Sep 12, 2025 2:46 pm
agemennon675 wrote: Fri Sep 12, 2025 2:29 pm
SuperStar wrote: Fri Sep 12, 2025 2:22 pm

Perseverance - New conditional effect added: If you are issuing a Battle Command of Vigilance all group members within 50ft will also have their wounds increased by 50 for 10s.

This means 500 heal!!! Sadly not only groupmembers ! Kotbs himself too

- Shield of the Sun - New conditional effect added: If you are issuing a Battle Command of Glory all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.

This is 1000 absorb sadly not only group membert kotbs himself too
Those values only apply when that ability tree has full points, kotbs wont have it
Check us plz how much with zero mastery point.


950 absorb and 450 heal?

Do you think kotbs needed it? In warband play?

I dont think this is only good for solo.

But if we talk about solo make every class solo build not just the current devs current favored class. And balance them.

I wish every class has a dev eho play it as a main an favored and all of these devs shoul have the same influence.
I believe they added these because overall ttk is going to be lower after the aura nerfs
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

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