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Patch Notes 07/08/25

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Nelly74
Posts: 89

Re: Patch Notes 07/08/25

Post#71 » Wed Aug 13, 2025 6:20 pm

LV is really awesome! No bugs, mechanics that are genuinely fun and interesting, hidden bosses, new items, and plenty of other stuff. I’d say the only criticism I have is that it’s a bit too long, even with a guild group. I guess we’ll end up doing it faster over time, but I think I’ll stop at the 4 required runs for this instance because, if you include the optional bosses, it takes us just about 3 hours to finish. Other than the length, the instance is fantastic, so huge props to the dev team for their work!

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hordak774
Posts: 104

Re: Patch Notes 07/08/25

Post#72 » Sat Aug 16, 2025 6:09 pm

twisted DP for tanks gives WS instead of STR, how about SM he doesn't need WS. Can you change bonus for SM

JohnnyWayne
Posts: 17

Re: Patch Notes 07/08/25

Post#73 » Sun Aug 17, 2025 12:33 am

hordak774 wrote: Sat Aug 16, 2025 6:09 pm twisted DP for tanks gives WS instead of STR, how about SM he doesn't need WS. Can you change bonus for SM
Archetypes have the same gear. Not classes. Some might just get the short end.

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Sinisterror
Posts: 1154

Re: Patch Notes 07/08/25

Post#74 » Sun Aug 17, 2025 6:14 am

JohnnyWayne wrote: Sun Aug 17, 2025 12:33 am
hordak774 wrote: Sat Aug 16, 2025 6:09 pm twisted DP for tanks gives WS instead of STR, how about SM he doesn't need WS. Can you change bonus for SM
Archetypes have the same gear. Not classes. Some might just get the short end.
It makes no sense to me thinking this way "Some might just get the short end" If you decide to invest time as Devs to make 3 Different Darkpromise sets, Why not make the Set bonuses work for everyone? For example i will post Offensive/Defensive Warpforged RR100 Sets for All tanks, and everything the invdividual items gave except wont post Normal Stats like str toughness etc.

Warpforged (Offensive)
8% melee crit chance
120 melee power
8% reduced chance to be parried
4 AP per second
6% parry
10% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to reduce the next two heals on the target within 10 seconds by 662.
4 piece - On Hit: 10% chance to increase Melee Power by 308 for 10 seconds.
5 piece - 2m cool down - Nearby allies have their movement speed increased by 60% for 10 seconds.

Warpforged (Defensive)
9% reduced chance to be crit
7% block
120 hit points every 4 seconds
5 AP per second
6% reduced armor penetration
120 fortitude
Set Bonuses
2 piece - On Being Hit: 10% chance to increase Fortitude by 308 for 10 seconds.
4 piece - On Being Hit: 10% chance to Heal yourself for 1325 health over the next 5 seconds.
5 piece - 2m cool down - Your group becomes immune to Stagger, Knockdown, Root and Knockback effects for 5 seconds.

I would gladly post other archetypes than Tank set stats and bonuses but i dont have them/cant find them. But you can just see from those that every tank benefits from everything. And Live Warhammer "Archetype" Definition made more sense because Dps Dok/Wp Set bonuses were exactly same than Melee Dps sets were. But there were some differences in overall stats, but all set bonuses made sense for everyone! Same For Dps Sh/Am/Rp/Ze got same set bonus as Ranged Magic dmg Dealers did.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Alubert
Posts: 532

Re: Patch Notes 07/08/25

Post#75 » Sun Aug 17, 2025 10:15 am

SM/Chosen enough has the benefit of inflicting magic dmg. If he doesn't get another dmg bonus really nothing will happen (WS still works on AA and some skills).
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

Wholdar
Posts: 46

Re: Patch Notes 07/08/25

Post#76 » Sun Aug 17, 2025 10:47 am

Hey!

Since the killboard doesn't have any information about dungeon runs but the data is available via the API, I built some info pages for the Lost Vale runs if people find it interesting:

https://maartenson.net/ror_lostvale.html

/j

hordak774
Posts: 104

Re: Patch Notes 07/08/25

Post#77 » Sun Aug 17, 2025 10:53 am

Alubert wrote: Sun Aug 17, 2025 10:15 am SM/Chosen enough has the benefit of inflicting magic dmg. If he doesn't get another dmg bonus really nothing will happen (WS still works on AA and some skills).
woot.. SM need different bonuses all this armor penetration doesn't need him at all, he dont have aa hast

hordak774
Posts: 104

Re: Patch Notes 07/08/25

Post#78 » Sun Aug 17, 2025 10:54 am

Sinisterror wrote: Sun Aug 17, 2025 6:14 am
JohnnyWayne wrote: Sun Aug 17, 2025 12:33 am
hordak774 wrote: Sat Aug 16, 2025 6:09 pm twisted DP for tanks gives WS instead of STR, how about SM he doesn't need WS. Can you change bonus for SM
Archetypes have the same gear. Not classes. Some might just get the short end.
It makes no sense to me thinking this way "Some might just get the short end" If you decide to invest time as Devs to make 3 Different Darkpromise sets, Why not make the Set bonuses work for everyone? For example i will post Offensive/Defensive Warpforged RR100 Sets for All tanks, and everything the invdividual items gave except wont post Normal Stats like str toughness etc.

Warpforged (Offensive)
8% melee crit chance
120 melee power
8% reduced chance to be parried
4 AP per second
6% parry
10% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to reduce the next two heals on the target within 10 seconds by 662.
4 piece - On Hit: 10% chance to increase Melee Power by 308 for 10 seconds.
5 piece - 2m cool down - Nearby allies have their movement speed increased by 60% for 10 seconds.

Warpforged (Defensive)
9% reduced chance to be crit
7% block
120 hit points every 4 seconds
5 AP per second
6% reduced armor penetration
120 fortitude
Set Bonuses
2 piece - On Being Hit: 10% chance to increase Fortitude by 308 for 10 seconds.
4 piece - On Being Hit: 10% chance to Heal yourself for 1325 health over the next 5 seconds.
5 piece - 2m cool down - Your group becomes immune to Stagger, Knockdown, Root and Knockback effects for 5 seconds.

I would gladly post other archetypes than Tank set stats and bonuses but i dont have them/cant find them. But you can just see from those that every tank benefits from everything. And Live Warhammer "Archetype" Definition made more sense because Dps Dok/Wp Set bonuses were exactly same than Melee Dps sets were. But there were some differences in overall stats, but all set bonuses made sense for everyone! Same For Dps Sh/Am/Rp/Ze got same set bonus as Ranged Magic dmg Dealers did.
that what i call nice bonuses !

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