i dont get it why they make so lack on darkpromise bonuses, give us some breadsalazarn wrote: Sat Aug 09, 2025 1:01 pm Does the gear offer anything to challenge 5 sov + 4 triumph?
The 7 piece offensive melle bonus: Boost VI - On hit: 10% chance to increase your crit rate by 9% and crit damage by 18% for 9 seconds Would actually be strong but I doubt it usurps sov.
If it was placed in replacement on the current sov 7 bonus for melee people might use that.
The only other thing I could see was WH/WE - Divine Ward: On being hit: 10% chance to form a protective barrier that absorbs 825 damage over 10 seconds. (10 second internal cooldown.)
I mean that's just gonna be obnoxious on welfs already obnoxious regen spec![]()
Patch Notes 07/08/25
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Re: Patch Notes 07/08/25
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Re: Patch Notes 07/08/25
Three different versions of DP gear and way to purchase them (get a token/broken piece then pick what you want) is really nice system.
What I am missing is having Darkpromise ring which is not bound to slot 3 (similar to Vale Walker/Hunter's Vale ring). That would allow some new way of mixing and matching of gear. Don't necessarily even have to give extra set bonuses to DP, just new ring with some stats appropriate to its item level and people can decide which 7 out of 8 pieces to equip in case they want to equip full darkpromise or then run some kind of mix.
What I am missing is having Darkpromise ring which is not bound to slot 3 (similar to Vale Walker/Hunter's Vale ring). That would allow some new way of mixing and matching of gear. Don't necessarily even have to give extra set bonuses to DP, just new ring with some stats appropriate to its item level and people can decide which 7 out of 8 pieces to equip in case they want to equip full darkpromise or then run some kind of mix.
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Re: Patch Notes 07/08/25
Jewelry 3-4 makes hard to mix gear and in most cases pushes to grind 9,999 ring only because tri\vic gear has +15 gear level compared to sentinel and without it you lose 1 gear set bonus. Darkpromise sets hardly tuned in a way where it will be only transition gear, less variations at BiS range as possible. Jewelry on darkpromise sets will lower a pressure to grind the mordor ring - unacceptable, remove extra month of grind only for 1 item before complete gearing... unacceptable...Hugatsaga wrote: Mon Aug 11, 2025 9:56 am What I am missing is having Darkpromise ring which is not bound to slot 3 (similar to Vale Walker/Hunter's Vale ring). That would allow some new way of mixing and matching of gear. Don't necessarily even have to give extra set bonuses to DP, just new ring with some stats appropriate to its item level and people can decide which 7 out of 8 pieces to equip in case they want to equip full darkpromise or then run some kind of mix.
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