Both Engi and Rift are 360 and so is git to da choppa. As previously stated the choppa ability was not modified because at a glace it looked like it was doing the check already. When I have time I can go through it and check that one as well to make sure and address it if needed.Nidwin wrote: ↑Mon Sep 24, 2018 6:29 amI don't play a Choppa so can't tell but Chaotic Rift (Magus) is (or was) 360° too, same for Engineer's EM I presume.
I could be wrong, confirmed or denied by devs, but I don't think the change is about the 360°/65ft range, but direct LoS between Magus/Engie and potential pulled victims.
If there's an obstacle between my Magus and an order player that makes me impossible to target that order player, I won't be able to rift that order player in because the lack of a proper LoS.
This is a needed fix for Magus/Engies. There's nothing more annoying than properly positioning yourself, taking situational advantage of your surroundings, kicking of a rift and being screwed up.
On the subject of rift and electro magnet. Can we get rid of that pointless delay for both skills. It was a mistake to bring rift on par with EM by adding an addiotnal delay to chaotic rift. It should have been the other way around, get rid of EM's delay and be done. Rift and EM already have a 1s cast time, requiring us to stand still and hope and pray for a miracle.
For the delay I would not change it because of how magnet works. It would look wonky