retekelek wrote:Don't really understand RD and CW removing.
Think it just make a more grey gameplay possibility.
Since you don't had those abilites just for free, u had to spend RR for it, so it is draw points from offensive/ or defensive RR stats.
I not much used those abilits, i like better spend those RR on perma deff. stats, but for certain classes, or setups it worked well and worth to use it.
I think the price for them was goodly ballanced, compered what u get for ur spent RR points What was the staffs opinion behind to remove it?
Being on the secret balance council, I can tell you it's unanimously agreed upon that RD, CW, and even QE are not favored, we use more harsh terms than this internally. In fact, most of the current renown system isn't favored, but there's only so much we can do right now.
The meta shift that occurred when the defensive stats were implemented was enough of a justification to finally remove some of these tools. It was a timing thing moreso than a hard decision to make. Having these abilities available to every class covers up several intended weaknesses and strengths. It also obfuscates the rest of the renown point system and the potential specs that could be built by taking a significant majority of your points away. The potential reasons were covered significantly in the previous thread on the matter.
One of the things I think wasn't covered in that thread was the impact of class identity, in the sense that you have no way to tell if a character is going to have access to these abilities as it's not tied to a class kit. We aren't going to be able to curb that sort of thing entirely, but when the effects are too extreme (fondly remembering Odjira/Rah-nutt), they will be adjusted as needed. RD/CW were implemented with the caveat that you should not expect them to be a permanent staple to the game. I would suspect Quick Escape to be next on the list, as it causes similar problems although not quite at the same magnitude. If a class only plays well when taking abilities like this, then there's a balance opportunity to be had there to fill that need (or it was simply intended to be a weakness in the first place).
10.1.16
[Combat]
The renown abilities Cleansing Wind and Resolute Defense have been implemented.
An advance warning: these abilities WILL be up for closer examination when we reach T4 and their implementation now by no means guarantees their permanent existence.