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Choppa pull

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Tom
Posts: 128

Re: Choppa pull

Post#11 » Fri May 24, 2019 8:43 am

There is a VERY simple solution to all this bickering about pulls, knockdowns, fetches across the board...

Re-enable Resolute Defense renown tactic since T4 is littered with CC left, right and centre as everyone and their uncle (or pet for that matter) has CC

As long as each class has atleast the possibility of having a negating ability, even if a 2min cooldown or whatever it was, that makes a massive difference.

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Tom
Posts: 128

Re: Choppa pull

Post#12 » Fri May 24, 2019 8:45 am

renown tactic obviously a typo.. meant renown spec ability

Dammy095
Posts: 371

Re: Choppa pull

Post#13 » Fri May 24, 2019 9:12 am

combine two immunities into single one

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kirraha
Posts: 286
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Re: Choppa pull

Post#14 » Fri May 24, 2019 9:18 am

If I made complains like this everytime Ive been retardpulled by wl or engi...

You sure there wasnt lag/delay involved?

Sulorie
Posts: 7223

Re: Choppa pull

Post#15 » Fri May 24, 2019 9:29 am

Tom wrote: Fri May 24, 2019 8:43 am There is a VERY simple solution to all this bickering about pulls, knockdowns, fetches across the board...

Re-enable Resolute Defense renown tactic since T4 is littered with CC left, right and centre as everyone and their uncle (or pet for that matter) has CC

As long as each class has atleast the possibility of having a negating ability, even if a 2min cooldown or whatever it was, that makes a massive difference.
No need, as there are immunity timers. Pull death are just frustrating, because you need tank/heal support to survive it in most cases and in a pug this doesn't happen.
Dying is no option.

Lime
Posts: 79

Re: Choppa pull

Post#16 » Fri May 24, 2019 11:07 am

Choppa pull is fine, order backline doesnt have to worry about pounce or shadowstep having melee instantly on them which is much worse than a small range pull.
Limey: 83 Knight Limeyx: 77 BG

zgolec666
Posts: 18

Re: Choppa pull

Post#17 » Fri May 24, 2019 11:17 am

Lime wrote: Fri May 24, 2019 11:07 am Choppa pull is fine, order backline doesnt have to worry about pounce or shadowstep having melee instantly on them which is much worse than a small range pull.
Deftard sh + aoe punt send healers way off "backline".

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Scrilian
Posts: 1570

Re: Choppa pull

Post#18 » Fri May 24, 2019 11:49 am

Only annoying part of this whole GTDC situation is that more often than not you get pulled directly vertically, i.e. the thing that once possible for every other TE/Fetch pull, considered way too strong and eventually nerfed.
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BeautfulToad
Posts: 631

Re: Choppa pull

Post#19 » Fri May 24, 2019 11:56 am

Pounce is so much better than the choppa pull. Pull has use in very large open field battles and seiging. Id totally support choppa getting pounce instead of pull. Simply because choppas flying around the battlefield would be hilarious. The other point is killing choppas and slayers is relatively simple since damage output grows.

In my opinion the point of choppa pull is to wreck order lines in open field, and if you dont like it you need to explain what the AoE choppa's role should be. That's one of the main purposes. Pulling folk off walls is an issue. Pull works randomly (?) meaning there is technically a save.

Any nerf to this (perhaps having fewer people being pulled) should greatly enhance the marauder pull and also make single target choppa builds more viable vs AoE perhaps through a pounce or pull so they every lvl 40 choppas don't use pull, that's if there's a problem coming from too many AoE choppas.

Does engi pull have a save?

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DanielWinner
Posts: 727
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Re: Choppa pull

Post#20 » Fri May 24, 2019 1:07 pm

Not a Balance discussion.

If you feel like something is bugged then post it on bugtracker with an evidence. It will be labeled as [Ability] and fixed as soon as possible.
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